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Liser

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About Liser

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    (1) Prestidigitator
  1. I don't see how they could have spent more than 2 or 3 million on this game. It's a sequel in the same engine with a lot of re-used stuff (soundtrack is an obvious example). What would they have spent the money on? Does VA cost 10+ million?
  2. A new statement from Chris Avellone: RPG Codex Interview: Chris Avellone on Pillars Cut Content, Game Development Hierarchies and More
  3. Now Eric Fenstermaker is slinging some mud himself, publicly accuses Avellone of sabotaging PoE's development "at a vital stage": If Avellone hurt PoE's development that much, maybe he really was fired?
  4. Asked for a full refund on my Fig pledge, hope it goes through.
  5. Great stuff! The radial menu and the "cycle through targets" mechanic seem a lot better than the old PC interface. I hope this will be available for mouse+keyboard users as well!
  6. That's really going to hurt PoE 1's sales on consoles. Not much point in playing the first half of a series when the next part is exclusive to a different platform.
  7. Now I really have to wonder if any of the changes in PoE 2 to party size, casting, interface, etc. were made with a future console port in mind.
  8. Paradox Interactive Bringing Pillars of Eternity and Cities: Skylines to PS4 and Xbox One Best-Selling, Award-Winning Games Launching on Consoles This August STOCKHOLM — June 21, 2017 — Paradox Interactive, a publisher of best-selling games across many genres and platforms, today announced that Pillars of Eternity, the critically acclaimed role-playing game (RPG) from Obsidian Entertainment, and Cities: Skylines, the smash-hit city-building game from Colossal Order, will both be released for new console platforms later this year. Both award-winning titles have been redesigned for conso
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