OK i tried copying the spell data and adding it to a new file with the necessary edits and a new GUID. Now it doesn't show up in the ability tree but it sorta shows up when you pick your initial cipher ability during character creation but something is... clearly wrong
Here's the edited spell
{
"$type": "Game.GameData.GenericAbilityGameData, Assembly-CSharp",
"DebugName": "Spirit_Lance",
"ID": "6d4838ae-b97b-4c94-8e45-3debfdbaaf8c",
"Components": [{
"$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp",
"Keywo