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Everything posted by Phenomenum
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Blackbow attack already have a WarBow, Conjuration, and Acid KW's. This weapon works with Modal Ability, gains benefit from all weapon passives and items that grants bonus to "Acid" attacks. What's the problem then?
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@LegendaryWyatt I know, where the game stores all Intimidation values - base chance, modifiers, etc - but, unfortunately we have no info about how they functioning together. I can adjust Intimidation chances to lower values, but i need to look more closer. And i need a save file with high-level fully packed player ship to test it.
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Yes, it's possible and my vote for using this idea in trinkets. And i can simply add additional effects on HR / Interdiction attack - so "upgrade version" is possible. Keep that in mind. So... 1. You writing trinkets, based on all info we put together in last days. Some lore description + icons suggestions. And locations where we can find / buy. 2. I do the whole "inside job" - create items, abilities and so on. 3. Max can put together all this stuff and deliver it to the game's world. 4. Profit))
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Go on) P.S. Also we can include in trinkets Holy Radiance spell with some different additional effects, depending of deity. Since we lack of develop HR in Deadfire... I think it might be interesting.
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No, we don't want that It was never been in Pillars series and, all in all, it looks dumb. I think the spells AND Power Level bonus can be used by anyone, but Spiritual Weapon + special ability On Crit / Health loss / Downed in fight should be restricted to deity.
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It's the one of few exceptions. Also i added a Restoration, Condemnation, Punishment, Fire to Priest's Holy Radiance - but only because this ability was nerfed to the ground, comparing to PoE 1 iteration.
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Decay is fit Rymrgand too, so i changed it to "Punishment", "Decay". BUT! I didn't noticed that attack section for this spell contains "Acid" keyword. So it will be fair to substitute "Decay" with "Acid". Yes, i'll do this as separate mod on this week. I will leave untouched only Firebrand with "Fire" KW, Kalakoth's Minor Blights with elemental KW's, and Rot Skulls with "Desease" and "Decay" KW's. Any other elemental KW on weapons is not worth all those troubles with immune enemies.
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No, no limit) More KW - more ways to buff spell trough + PL items. As i mentioned, Wizards are top casters - no need to buff them even more.
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Wizard spells, in general, have proper keywords, and Wizards itself are top casters - no need to buff them even more.
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Ok, now is last thing - trinkets. Boeroer, what's our summary at the moment? I have no word from @MaxQuest yet - i belive he is busy.
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Yes. Try third version, maybe it will work better. And the third variant - Atlas with no gaps between icons https://uploadfiles.io/f4v5p67y
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Hm... Let's wait for @AndreaColombo response to be sure. If all will be fine, then it means game needs SQUARE atlas for properly work in all resolutions. Please, try version without gaps (square atlas too). Then we can settle up with one variant.
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And the third variant - Atlas with no gaps between icons https://uploadfiles.io/f4v5p67y
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Can you test atlas, created with different settings? https://uploadfiles.io/5wivylco If issue still persists, then we stuck with that.
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I have checked coordinates - they are correct. About row - it's a mask, i guess. I see absolutely no issues with atlas or icons coordinates in text file. They all can be divided to 43 (42px + 1px between rows and columns) Indeed. + all icons mentioned by Andrea placed in different rows and columns. I have no clues...
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You don't need to ask me) But maybe after we polish icons you mentioned and release? If Josh retweets this, we gain more followers on Nexus, otherwise people will be confused where to find this icons. Just thoughts)