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Phenomenum

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Everything posted by Phenomenum

  1. I think you don't understand that English is not my native. I ask you to be more specific about your request - i will help if i can, but only if i can understand you.
  2. Ok, i get it. Sorry, but i don't understand you) Can you be more specific?
  3. What's up with RT? We had restricted max stack count to 25 (and yes it's work as intended). Do you have any other concerns?
  4. I repeat: if anyone have some concerns...? Aside stealth/invincibility recovery bonus.
  5. And i can announce that our Community Patch will be released at Nexus on next weekend. If anyone have some concerns, please let us know.
  6. Nope. When you in stealth or invisibility, you gain +70-90% (forgot exact number) bonus to recovery after attack. So, even using heavy 2H weapon you can hit with Backstab, and then, nearly immediately attack once again. You're wright such sentence, without knowing how the backstab is work.
  7. Yes. And fast light weapon will be more efficient. The goal is equalize light and heavy weapons, because in vanilla heavy weapons were the obvious choice for backstab.
  8. Just install the mod. Download a "General Reward Talents" and copy "GiftFromTheMachine" folder into your "override" folder. If you don't used mods before, then create it: ....Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override https://www.nexusmods.com/pillarsofeternity2/mods/310 No need to mess up with Unity Console - it may introduce stutter.
  9. Yes. All rules identical to vanilla, exept 3 changes i mentioned. So for Backstab with AoE weapon (Whispers of EP, for example) target should be: a) in AoE range b) in 2m. range at the same time.
  10. Raw Damage bonus a totally independent. New Backstab be like: 20roll +25backstab = 45 dmg --> 20roll * 0.25 = 5lash --> 45 + 5 = 50 overall dmg
  11. a) Nope b) Yes, but it's not working for Powder Burns. I don't know why - maybe, because PB ability not directly linked to specific weapon attack... Don't know. And no, weapon restriction is still here, no bonus for spells. Basically, it's still vanilla Backstab, with a few bugfixes, but without Raw Damage.
  12. Seems like a game engine (or, more precisely, game's code) can't properly utilize modern CPU's power - and this is a true bottleneck. No offense, but when I'm reading things like @Adam Brennecke post i feel myself like...
  13. Yeah, i want to see how Josh is "looking for perfect balance".
  14. Test this mod: https://uploadfiles.io/u6f3307y Mod changes three things: 1. Backstab damage bonus always applies correctly from invincibility (Shadowing Beyond and so on) with all weapons 2. Damage bonus applies to all 4 projectiles with Blunderbuss attacks, instead only first 1 in vanilla. 3. Damage bonus applies to all targets in range with AoE weapons attacks (Whispers of EP, Amra etc.) Damage bonus still the same as vanilla: +100% It works fine for me. I want to include this fix in Basic version of Community Patch. Backstab with bonus Raw Damage will be moved to Extras version (overrides a Basic fix if you're using Extas, but you can remove it manually).
  15. @Infiltrator_SF Test this mod: https://uploadfiles.io/u6f3307y Mod changes three things: 1. Backstab damage bonus always applies correct from invincibility (Shadowing Beyond and so on) with all weapons 2. Damage bonus applies to all 4 projectiles with Blunderbuss attacks 3. Damage bonus applies to all targets with AoE weapons attacks (Whispers of EP, Amra etc.) Damage bonus still the same as vanilla: +100%
  16. The trick is #2: Changing "TreatAsWeapon" flag to "true" for Powder Burns AoE activates some funny recursion: So i can't imagine what i can do.
  17. Ha-ha. The thing is all weapon's AoE attacks, technically, don't treated as weapon attacks - there is everywhere "TreatAsWeapon: false" flag. Backstab bonus damage applied only to weapon attacks. That's the trick. So... AoE backstabbing wouldn't work without modding that part.
  18. Strange things. Even i'm not suffering NVidia problem (have Saphire Nitro OC+ 570 RX 8Gb onboard), but my CPU (6 core Rizen 5 2600) is barely used - during exploration it flows around 25-35% load, and around 45-50% during heavily crowded fights, but videocard always works at 100% load. How can 8 core i7 CPU, for example, be a bottleneck?
  19. I have spotted thread about exploiting new Intimidate feature and farming endless cash and resources: So, i decided not to break Intimidation system, because it's one of the core game mechanics all in all - Intimidate still have full functionality, no values changed, you have vanilla chance to avoid fight if you want. But you gain no money and only 3 Food + 3 Drinks - this makes any autistic actions, aimed to farming money or resources, meaningless. Link: https://uploadfiles.io/decubvc0
  20. So, i decided not to break Intimidation system, because it's one of the core game mechanics all in all - Intimidate still have full functionality, no values changed, you have vanilla chance to avoid the fight if you want. But you gain no money and only 3 Food + 3 Drinks - this makes any autistic actions, aimed to farming money or resources, meaningless. Link: https://uploadfiles.io/decubvc0
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