-
Posts
1257 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Everything posted by Phenomenum
-
Nope. When you in stealth or invisibility, you gain +70-90% (forgot exact number) bonus to recovery after attack. So, even using heavy 2H weapon you can hit with Backstab, and then, nearly immediately attack once again. You're wright such sentence, without knowing how the backstab is work.
-
Yes. And fast light weapon will be more efficient. The goal is equalize light and heavy weapons, because in vanilla heavy weapons were the obvious choice for backstab.
-
Just install the mod. Download a "General Reward Talents" and copy "GiftFromTheMachine" folder into your "override" folder. If you don't used mods before, then create it: ....Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override https://www.nexusmods.com/pillarsofeternity2/mods/310 No need to mess up with Unity Console - it may introduce stutter.
-
Yes. All rules identical to vanilla, exept 3 changes i mentioned. So for Backstab with AoE weapon (Whispers of EP, for example) target should be: a) in AoE range b) in 2m. range at the same time.
-
Raw Damage bonus a totally independent. New Backstab be like: 20roll +25backstab = 45 dmg --> 20roll * 0.25 = 5lash --> 45 + 5 = 50 overall dmg
-
a) Nope b) Yes, but it's not working for Powder Burns. I don't know why - maybe, because PB ability not directly linked to specific weapon attack... Don't know. And no, weapon restriction is still here, no bonus for spells. Basically, it's still vanilla Backstab, with a few bugfixes, but without Raw Damage.
-
Seems like a game engine (or, more precisely, game's code) can't properly utilize modern CPU's power - and this is a true bottleneck. No offense, but when I'm reading things like @Adam Brennecke post i feel myself like...
-
Test this mod: https://uploadfiles.io/u6f3307y Mod changes three things: 1. Backstab damage bonus always applies correctly from invincibility (Shadowing Beyond and so on) with all weapons 2. Damage bonus applies to all 4 projectiles with Blunderbuss attacks, instead only first 1 in vanilla. 3. Damage bonus applies to all targets in range with AoE weapons attacks (Whispers of EP, Amra etc.) Damage bonus still the same as vanilla: +100% It works fine for me. I want to include this fix in Basic version of Community Patch. Backstab with bonus Raw Damage will be moved to Extras version (overrides a Basic fix if you're using Extas, but you can remove it manually).
-
@Infiltrator_SF Test this mod: https://uploadfiles.io/u6f3307y Mod changes three things: 1. Backstab damage bonus always applies correct from invincibility (Shadowing Beyond and so on) with all weapons 2. Damage bonus applies to all 4 projectiles with Blunderbuss attacks 3. Damage bonus applies to all targets with AoE weapons attacks (Whispers of EP, Amra etc.) Damage bonus still the same as vanilla: +100%
-
Strange things. Even i'm not suffering NVidia problem (have Saphire Nitro OC+ 570 RX 8Gb onboard), but my CPU (6 core Rizen 5 2600) is barely used - during exploration it flows around 25-35% load, and around 45-50% during heavily crowded fights, but videocard always works at 100% load. How can 8 core i7 CPU, for example, be a bottleneck?
-
I have spotted thread about exploiting new Intimidate feature and farming endless cash and resources: So, i decided not to break Intimidation system, because it's one of the core game mechanics all in all - Intimidate still have full functionality, no values changed, you have vanilla chance to avoid fight if you want. But you gain no money and only 3 Food + 3 Drinks - this makes any autistic actions, aimed to farming money or resources, meaningless. Link: https://uploadfiles.io/decubvc0
-
So, i decided not to break Intimidation system, because it's one of the core game mechanics all in all - Intimidate still have full functionality, no values changed, you have vanilla chance to avoid the fight if you want. But you gain no money and only 3 Food + 3 Drinks - this makes any autistic actions, aimed to farming money or resources, meaningless. Link: https://uploadfiles.io/decubvc0
-
Blackbow attack already have a WarBow, Conjuration, and Acid KW's. This weapon works with Modal Ability, gains benefit from all weapon passives and items that grants bonus to "Acid" attacks. What's the problem then?
-
@LegendaryWyatt I know, where the game stores all Intimidation values - base chance, modifiers, etc - but, unfortunately we have no info about how they functioning together. I can adjust Intimidation chances to lower values, but i need to look more closer. And i need a save file with high-level fully packed player ship to test it.
-
Yes, it's possible and my vote for using this idea in trinkets. And i can simply add additional effects on HR / Interdiction attack - so "upgrade version" is possible. Keep that in mind. So... 1. You writing trinkets, based on all info we put together in last days. Some lore description + icons suggestions. And locations where we can find / buy. 2. I do the whole "inside job" - create items, abilities and so on. 3. Max can put together all this stuff and deliver it to the game's world. 4. Profit))