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Phenomenum

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Everything posted by Phenomenum

  1. Yep. I did some additional requested tweaks and bugfixes to CP, but i can't upload it without @MaxQuest. More than that, i don't know how to create Trinkets (or any items) and add them to vendors. Sure i can learn how to do this, but it will take some time. I suggest to wait and hope that Max is OK.
  2. Yeah, it's a well known (in certain circles) tweak, basically useful for every game. My advice is to not setting shedule every 5 minutes, because when you playing, game also stores cache in your RAM (for fast map loading, for example), and this data will also be cleaned every 5 mins, forcing your game to upload data from hard drive once again and, possibly, cause another stuttering, during the process. Run Cache Cleaner once, before starting the game. It should be enough.
  3. Ah, yes: 0.8 mult. and 8-13 base dmg. Ok, then all we need is setting TreatAsWeapon=True
  4. I haven't tested but it seems so. Agreed. I don't think it will be OP, because of limited duration. Maybe it's worth to tune down damage a bit.
  5. No way. There are only 3 operators for keywords LogicalOperator Value Description Or X keyword or Y keyword And X keyword and Y keyword Not All but X keyword
  6. Well, i've looked into game files and figured out that Fury auto-attack don't treated as weapon. On other hand it seems logical, because it's not a weapon, but a lightning bolt. On the other hand it still a default ranged auto-attack.
  7. I see no relations here. It's a spell, not a ranged attack. By your logic, all ranged spell should benefit from Ranger's Driving Flight. I imagine why? Seems logical. I'll need to investigate this. No, it shouldn't. It will be to powerful, especially with Monk / Druid multiclass. Absolutely no. Though i agree with @Boeroer that SS Frenzy can be buffed. All and all, i see only one reasonable suggestion: Shifter’s ability, healing after Spiritshift ends, should scale with character's Level or PL.
  8. It's designed as single target spell. Implementation trough weapon is just a matter of choice (by design). I think. It designed less for damage, but more for healing + debuff. Do you remember if all damage dealt returns to caster as health? Or only certain % of damage?
  9. 1. I found an old thread about Draining Touch recovery ...and i personally agreed to change recovery to 0 sec. for consistency with other Wizard's summoned weapons. 2. Another old thread: So i suggest to add an Acid keyword to weapon attack entry ( in attacks. gamedatabundle). I not sure about other changes (maybe it's worth to increase healing rate), but these two are suggest itself.
  10. All game settings stored in registry. Use Win+R combination, type "regedit" (withous quotes), then go to HKEY_CURRENT_USER\Software\Obsidian Entertainment\Pillars of Eternity II You need to delete "Pillars of Eternity II" folder, then start the game and all settings will reinitialize.
  11. Not much - that's all i can say. We did most of suggested changes (a couple of adjustments were dropped due to modding limitations). Some minor changes and improvements + we'll try to fix some compatibility issues with other mods + DoT ussue with TB mode.
  12. 13?! It's a bit much i say. BTW, did you experienced any problems with paired Carnage?

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