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Phenomenum

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Everything posted by Phenomenum

  1. Well, i've looked into game files and figured out that Fury auto-attack don't treated as weapon. On other hand it seems logical, because it's not a weapon, but a lightning bolt. On the other hand it still a default ranged auto-attack.
  2. I see no relations here. It's a spell, not a ranged attack. By your logic, all ranged spell should benefit from Ranger's Driving Flight. I imagine why? Seems logical. I'll need to investigate this. No, it shouldn't. It will be to powerful, especially with Monk / Druid multiclass. Absolutely no. Though i agree with @Boeroer that SS Frenzy can be buffed. All and all, i see only one reasonable suggestion: Shifter’s ability, healing after Spiritshift ends, should scale with character's Level or PL.
  3. Yes. If you can provide screenshots, it will be even better.
  4. It's designed as single target spell. Implementation trough weapon is just a matter of choice (by design). I think. It designed less for damage, but more for healing + debuff. Do you remember if all damage dealt returns to caster as health? Or only certain % of damage?
  5. 1. I found an old thread about Draining Touch recovery ...and i personally agreed to change recovery to 0 sec. for consistency with other Wizard's summoned weapons. 2. Another old thread: So i suggest to add an Acid keyword to weapon attack entry ( in attacks. gamedatabundle). I not sure about other changes (maybe it's worth to increase healing rate), but these two are suggest itself.
  6. All game settings stored in registry. Use Win+R combination, type "regedit" (withous quotes), then go to HKEY_CURRENT_USER\Software\Obsidian Entertainment\Pillars of Eternity II You need to delete "Pillars of Eternity II" folder, then start the game and all settings will reinitialize.
  7. As i remember, Crimson helm was mentioned, because it has no enchantment
  8. Not much - that's all i can say. We did most of suggested changes (a couple of adjustments were dropped due to modding limitations). Some minor changes and improvements + we'll try to fix some compatibility issues with other mods + DoT ussue with TB mode.
  9. 13?! It's a bit much i say. BTW, did you experienced any problems with paired Carnage?
  10. Don't know... I'll look into files later, but i think there's "CanCrit: false" flag in there. If this so, then it's intended. If not, then it's a bug.
  11. They shouldn't. But feel free to try and notice me if anything goes wrong. Maybe, because it will be little OP in this case. Don't forget that Barbarian Carnage (and Stag carnage as well) scaling with every PL by 3,3 % so at higher level (PL 10)you can deal up to 66% of base damage. Quite powerful, i say.
  12. Please, calm down and wait a little. When we release trinkets, then we can upload FULL mod on Steam.
  13. Obviously, it's our (my in particular) oversight. Because "Plant" is the Druid keyword. We will release Trinkets Mod soon enough, which give a bunch of bonuses to Priests and Druids, based on keywords >>> even more versatility. However, Keywords Mod will also be adjusted. So don't worry - we'll give all our love to Priests
  14. @Boeroer About Blinding Smoke again. Description says it proc on Crit, but i belive it procs on Hit. Can you verify this?
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