Everything posted by Phenomenum
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Alternative effect for "Brilliant"
Oh whatever. I'm tired with that "give me resources" theme.
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Alternative effect for "Brilliant"
Is this solo game? U can't balance game for party and one character at one time. It's party game. If you go solo, you on your own. And i remember the same whine about PoE 1 from you. I repeat: it's party RPG.
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Alternative effect for "Brilliant"
No. You just whining about lack of resources – no matter how your (personal) problem will be resolved.
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Alternative effect for "Brilliant"
Oh, i can create a mod just for you, which will refund all resources for long fights - after two minutes after fight beginning [ironically]. Boeroer! Start to thinking and stop ignoring obvious facts: there are 5-7 fights in all game, which demands resource regen.
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Alternative effect for "Brilliant"
Of course, if you go multi, some classes can't regen - Rogue for example. But i strongly opposed to add new abilities, to add some base class abilities, and to add less than rank 6-7 regen. I don't understand @MaxQuest plans to add regen on rank 4 abilities – on these levels player simply don't need resources regen (unless you plan to go for SSS DLC or Megabosses on lvl 7-10, which will be a suicide anyway). For Rogue it maybe additional effect for Deadblows (rank 7 passive), which can refund Guile with some chance (25%, 33%, 50%) on kill ENEMY from invisibility (but keep in mind that SC can combine this with Gambit). For Ranger we can modify Survival of the Fittest: +10 Accuracy against < 50% health targets, N% chance to restore 1 Bond with Animal Companion Crits against < 50% health targets)
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Alternative effect for "Brilliant"
A couple. Bot don't "let's add another resources regen for all classes"
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Alternative effect for "Brilliant"
Indeed. But this is only several fights – less than 0,5 % of all fights in a game. End now i see how a several highly expirienced players want to adjust class balance to these "less than 0,5%" fights. Not a smart move in my opinion.
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Alternative effect for "Brilliant"
Because it's basically the same if we simply increase resource pool. You say about lack of resources for certain classes – you can solve this by 2 ways: adding base effects to regenerate resources, or adding resources directly trough resource pool adjustment. ________________________________________________ If you ask me, i totally don't understand all proposals about resources regen. We have a small numbers of fights in whole game, in which this is really matter – so you want to ruin all classes balance, all resources management to make several fights more comfortable?! I understand that some classes is lack resources in long fights, but tell me number of those fights – 4, 5, 10? I don't see problem with resourcea at all, even with Woedica challenge game is doable.
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Alternative effect for "Brilliant"
Too many new talents, while talent points still the same number. Why not to add these effects to existing talents?
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Alternative effect for "Brilliant"
Maybe just increase max Power Pool and spell usages? No "must pick" problem then, no problem with resourses at all, case closed. Huh?
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Alternative effect for "Brilliant"
Sorry, no. 😔
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Alternative effect for "Brilliant"
It's not technically available. All i can do is to add mid-level upgrade for druids, that allows 2 spiritshifts per fight (exept shifter subclass of course). And i remember, that in PoE 1 spiritshift refund with scepter was very cheesy and allows to spiritshift very often.
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Alternative effect for "Brilliant"
Ok, i get it.
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Alternative effect for "Brilliant"
Yes, it is...
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Alternative effect for "Brilliant"
Or if we set a short cooldown (a some sort of immunity when effect is cleared), when Brilliant can't be applicated to target. @Boeroer i'd like to hear your opinion, regarding various SoT variants (because it connected to Brilliant problem).
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Alternative effect for "Brilliant"
Yes, that a good idea, but it have one flaw - in this variant Brilliant effect can't scale with INT. It will be just a flat bonus. Not sure this is good.
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Alternative effect for "Brilliant"
To many "You". I know that you already modded these abilities, i know you happy with that and so on. But i want to try a different approach and want to listen OTHER people - not just how you already did everything.
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Alternative effect for "Brilliant"
Ok, we can additionally restrict spell level to *whatever* I'm talking about two separate non-cumulative effects for casters and non-casters. I know. I'm trying to get some feedback about other approach. 🙂
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Alternative effect for "Brilliant"
Okay, Thank you. So the Question: IF i'll make separate ticks for casters and non-casters (for example, 6 sec. for non-casters and 9 sec. for casters)? Regarding SoT. I think we have a working solution: we add a timer for SoT (20-30 sec., for example) and within this time duration SoT are not applicable for characters, who already have this effect - so you can't spam it. To compansate this, we can add a PL scaling to Beneficial Effects Duration Adj: basically, lvl 20 priest with Prestige and Xoti lantern will add 13 sec. duration). I tested it yesterday - works as intended. Of course, we have a BPM-version, but we tryin' to bring another solution, which will be close as possible to original ability. Thoughts?
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Alternative effect for "Brilliant"
Have you any consensus about what is main vanilla Brilliant problem?
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Shifter - multiclass or not?
OK, i'll take your adjustments into account.
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Shifter - multiclass or not?
Yep, makes sense. For other forms a bigger radius of 2,5 m. might be a good decision, but for Fury - it doesn't. I'd make a note for future CP changes anyway - it's relatively easy to tweak.
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Shifter - multiclass or not?
It's only 1,5 m. radius and originates from center of character. Due to large model size, even the closest enemies might be out of range.
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Balance Polishing Mod Release 1.0
Yes, i understand. I've tested vanilla Toxic Strike and then changed my post - weird thing!
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Balance Polishing Mod Release 1.0
Weird thing.