Everything posted by Boeroer
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Is it worth to kill NPCs?
True - better if you have a full party. And even then it's not very easy.
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Shielding Flames, Touch and Reinforcing Exhortation.
Huh? What does "passive bonus" mean? If you have to cast it it is considered an activated bonus? Then Reinforcing Exhortation is active and not passive - isn't it?
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Is it worth to kill NPCs?
If you kill Osric (Expedition Hall) after retrieving his breastplate he should drop it. The Doemenel manor is full of gems, money and arquebuses. The backer druid Visceris that stands around in Copperlane drops a stag helm (+1 DEX, +2 Athletics).
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Shielding Flames, Touch and Reinforcing Exhortation.
Maybe because then it would make not a lot of sense to take both special talents of the Shieldbearers - which would be kind of sad. All other order specific talents can be used together. It would gimp the Shieldbearers a bit if this didn't stack. But this is just a guess.
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Sun-Touched Mail of Hyran Rath Enchantment DR bug
That's not a bug. DR bonus/malus on armor is calculated in a complicated way that's totally unintuitive. Basically there are %modifiers that apply after your enchantments are added. So let's say there's an armor type that has a -50% crush mod. in general. It's base DR is 10. So it's crush DR would only be 5. If you enchant it with crush proofed it will have (10+3)*0.5= 6.5. That would be rounded up to 7. I don't know if this is the exact math they do - but kind of.
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What's the current state of the classes?
It can be done - but it's not very powerful and not very reliable. You will have a sturdy guy who improves his slow attack rate with a Riposte from time to time. What I did was also to stack as much +def against disengagement attacks. You can take Fast Runner (+5), Graceful Retreat (+12), Cape of Withdrawal (+15) and the chanter's phrase (+10) for a +42 deflection bonus against disengagement attacks. Then you take your riposting rogue and run around the mob in circles to force diseng. attacks. Most of them will miss, triggering a Riposte from time to time (it's only a 20% chance, that is really bad). But at least you keep them busy while attacking from time to time. He also had the ability that turns 50% reflex-based grazes into misses what gave him good defenses against AoE too. Maybe with the Alia Bracca shield that reflects all ranged grazes and the GOlden Scales that reflects 25% (durgan reinf.) of all ranges attacks this would be a funny build. "Come on, hit me! Hit me!"
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What's the current state of the classes?
Yeah - I even have one standing in the corner of my bedroom...
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PotD soloable?
Lvl 7 to 9 I'd say. Maybe 10. If you are of higher level it gets boring (except the bounties which are still difficult enough - and a certain winged reptile of course). Crägholt however is tough even for lvl 11.
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Slaughtering the Camp questions/strategies
Yes, cutscene will follow. I also tried it as a bleak walker paladin (PotD) since he will get some points in cruel/aggressive for this. But I never succeeded. What did work was a monk (with Torment's Reach) and a wizard. Chanter seems to be the easiest way. Never tried ranger - but since you can kill the bears solo withj a ranger I think the caravan may also be possible. I think a paladin has just too weak offense and not enough defense yet at this point.
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6 chanters are hilarious
The Adra Beetles? Chantgarden? Queen that was? Dyrcap Hill? Soul Temple Pilots?
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Druid Tank
What was that? I chose the stag form for my druid tank - since I never ever used it... Cat form would be very nice for a Spiritshift damage dealer - if the duration was longer. When Outlander's Frenzy becomes 1/encounter in 3.0 it would also be a nice talent for spiritshifted druids, esp. cats. They dish out lots of damage and have a high base speed. with +25% and more MIG they will even do more damage.
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PotD soloable?
No, they are really tough. They are casters with powerful spells, they have very high ACC, 10 DR and tons of endurance. If you can't disable them at the beginning of the fight or give them a "sacrifice" like a summon and then kill them quickly you will experience a tough fight. They also like to snipe your squishies with Stag's Horn.
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Traps
Ohhh - grenades! Love that!
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3.00 patch teased by Josh on SA
That would severely limit the variants of viable builds and I don't think and hope Obs will do that. The main reason I still play this game is the fact that you can build all classes in very different and still effective ways.
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Hidden objects not hidden!
Hehehe. There are some other bugs that are more like features I would like to keep.
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DPS Paladin
You can dump INT alltogether on a paladin and he can still be viable. But then you have to limit yourself to abilities that don't rely too much on AoE and durations. There are exactly 7: Coordinated Attacks, Sworn Enemy, Reviving Exhortation, Flames of Devotion, Righteous Soul and Healing Chain. With those your low INT doesn't matter at all (or not too much). You can still take Lay on Hands which is helpful even with dumped INT. The focus auras also work, but as a self buff only. With maxed MIG and good DEX and PER plus the right abilities and talents you can have decent DPS while still having very good defenses - without the need to take one of the defensive talents. You can focus entirely on the offensive stuff. With Sanguine Plate (Frenzy) and the Blade of the Endless Paths (has Marking, together with Coordinated Attacks you will buff your fellow frontliner with +20 ACC passively) you will be a sturdy and dangerous frontliner who also improves his companions' performance. But it feels more like playing a fighter than a paladin.
- DPS Paladin
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Scrolls?
It sometimes happens to me as well. Same with Zealous Charge and Quick Switch: At the beginning of the fight I do a shot, and while Zealous Charge has not yet been activated, I can't do anything but walk. But the attemt to attack seems to block the activation of Zealous Charge - it's like a doom loop. Also happens when I want to use scrolls after weapon switch.
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DPS Paladin
I also have the strong feeling that paladins make every playthrough a lot easier. Had two in my last finished playthrough and they were really great. I would also say two of them in a party are even better than only one. Sacred Immolation alone synergizes well with itself: While you get raw damage from your own Immolation, the Immolation of your buddy heals you at the same time. :D
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Paladin solo vs Thaos (PotD)
Hahaha - right! But only the bravest would fire at you in the first place - because all others would have to avert their eyes.
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DPS Paladin
Just in comparison to a tank paladin. Well - if maxed out for FoD shots and Sacred Immolation he is a DPS monster. But only at lvl 13 which is really late. But I really like the combo of burst damage and defense. Sometimes you really need that one foe to go down and a paladin with quick switch and more than +100% burn damage alone on his arquebus does that job really great even before lvl 13.
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Paladin solo vs Thaos (PotD)
Yes, it's really nice. I always thought "this shield is pretty useless" until it reflected some spells and I realized that "ranged" didn't mean arrows and bullets alone, but also targeted spells. Reflection also works with Badgradr's Barricade (+durgan steel) and The Golden Scales. In this case it's a 30% chance of all ranged attacks that get reflected.
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Azzuro the merchant
Perhaps I should introduce you to my best friend, the console?
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Insect swarms!
Seriously AndreaColombo, what's wrong with you? No Iconic Projection and no Repulsing Seal? You're doing it wrong! Lol Rogues are best class by the way lol op godmode lol
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Hidden objects not hidden!
It's a bug that was "introduced" in 2.03. If you press the tab key the hidden containers will be slightly highlighted in pink although they shouldn't. It's a confirmed bug and will be fixed.