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Boeroer

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Everything posted by Boeroer

  1. It does +25% raw damage over time, +45% damage from being superb, you can put a +25% lash on it and it and has +17 ACC. It's the only one-handed weapon that has the wounding enchantment. I think it's one of the most underestimated weapons in the game. It comes very late in the game though (Endless Paths lvl 12/13).
  2. Ah, ok. Adra and Alpine Dragon on PotD are a lot harder to kill because they have higher stats (Defenses, Accuracy) and more (dangerous) minions. You need very high defenses in order to avoid being cc'd. The Alpine Dragon is the hardest (in my opinion) because he has a lot of minions and there's very little space to move. So kiting or splitting doesn't work well.
  3. If you haven't encountered petrifying Andragans with the Adra Dragon, then I take it that you didn't play on PotD difficulty? Alpine Dragon summons Wraiths, Phantoms and Spectres when you hit him - so again I assume you didn't do that on PotD?
  4. I think the party composition is absolutely okay. You will have two very good damage dealers against single targets (rogue and ranger). If you pick up Stormcaller early your ranger will also turn into a good AoE damage dealer. Devil of Caroc can be played in a tanky style (sabre and small shield) that works fine. Also rogue's Deep Wounds and ranger-pet's Predator's Sense work together big time. You have a druid, so you will have lots of AoE damage and some CC. Zahua can be build as a really good dps tank. Look up KDubya's "Juggernaut" build: http://forums.obsidian.net/topic/82367-class-build-the-juggernaut-a-heavy-armored-monk/?hl=juggernaut Pallegina can be a really good supporter. Look up Torms "Forward Observer" build: http://forums.obsidian.net/topic/83526-the-darcozzi-forward-observer-could-use-some-input/?hl=%2Bforward+%2Bobserver For your PC I would choose a melee cipher - but that's just my personal gusto. A wizard would be good since his Combusting Wounds spell and the druid's DoT spells harmonize well. Or use a priest if you want more buffs and protection.
  5. He's immune to the "normal" stun affliction - but did anybody run a test if he's also immune to the stun effect of unique weapons? The affliction they cause is something different than the normal stun and maybe he will get affected. But it will be very hard to test since you will not land a crit very often.
  6. Of course. I get that. Nearly all of the builds that I love most are the weird ones. I absolutely think your idea is viable, even for PotD. Please buy him a fancy purple/gold duelist outfit and post a screenshot!
  7. Thanks. Completely missed that part. Watched it on a tiny phone with kids hanging on my legs.
  8. 8 MIG can work I guess. It's not superlow and you can always put on some +MIG gear. And you'll have Frenzy of course. Try to fetch Ryona's Vambraces from the alpine dragon (dialogue option) as soon as possible. +3 DR bypass for a total of 11 will be very good for your fast hitting barb. I also found that Veteran's Recovery plus a regenerating item like Trollhide Belt is a nice supplement for a low dmg draining weapon. But that was with maxed MIG, so I don't know if it's worth it with low MIG.
  9. When they all become 1/encounter with patch 3.0 they will be all OK I guess. Acolyte's Radiance still needs a buff. It's too weak. And Novice's Suffering has to be altered so that the initial unarmed bonus that you get is considered as base damage.
  10. I don't see a reason why this shouldn't work. Just this: since your MIG is quite low your damage per hit also will be low - especially with carnage - which means that your draining also will be quite whimpy. Maybe that some of your hits against high DR foes won't leech any endurance at all. So maybe you should invest some more points into MIG. Seems that you could spare some PER, since you get +12 ACC from one handed fighting.
  11. Console commands can put you anywhere. But they will nullify your steam achievements for that playthrough. Google "Pillars console". You should find the correct commmands quickly. By the way: the game will automatically do a seperate autosave before you jump into the pit in order to protect people from being stuck there. That's enough safety for most people I think. What would you think if somebody cut his safety belt in his car and then - after an accident and a bloody nose - blames the car company because the belt was so easy to cut?
  12. It all stacks. I played around with this setup (Marking plus Coordinated Attacks plus Coordinating enchantment) on two front line paladins. They buffed each other (or other party members) with +20 ACC from Coordinated Attacks + Marking enchantment. One had Shame and Glory and the other one had Cladhaliath with Marking and the Coordinating enchantment. When they fought as a double team (attacking the same target), the one with Cladhaliath also got +9 ACC on top from Coordinating (+4) and the accuracy bonus from spears (+5). +20 or +29 ACC from this passive things only is great. It stacks further with Zealous Focus (+6), Quality Enchantments (up to +12) and also Darcozzi's Inspiring Liberation as Torm said. So you might be able to stack +48 ACC on a guy just with passive buffs and +58 ACC with Inspiring Lib. Then you could further use abilities like Tactical Meld and Borrowed Instincts with a Cipher who teams up with your paladin. He would be able to get a bonus of +98. That's quite deadly even for dragons. The buffing with Coordinated Attacks and Marking is very flexible: you can buff whoever you want just by attacking the same target. I also used the Outworn Buckler (and later Little Savior on the other guy) to also stack defenses by +10 for every party member around. Because the two shield's Herald enchantment also stacks. If you give Redfield to somebody else, you can kind of stack defenses to +13 for everybody around. My tinkerings where a bit of inspiration for Torm's refined build now which he tested. Since Torm totally loves paladins I think he's the best to squeeze out all the good things out of this basic idea.
  13. The easiest way definitely is to use Deprive the Unworthy & Repulsive Seal. It's cheese of course (bug abuse), but it's also a very reliable way to keep the dragon down permanently.
  14. Good find! Neither game breaking nor a number one priority bug, but still a thing that should be fixed.
  15. What is your character level? You really have to know how to play the game if you want to kill the adra dragon. Just shouting "Geronimo", engaging and hitting won't work. First of all: use scrolls and potions. It's important to use scrolls/spells that prevent that you get terrified. -20 ACC against the adra dragon is just too much, so get rid of it. Then there are two cheesy ways to beat him: Turn AI on and choose aggressive mode. Stand on top of the stairs and don't climb down. Try to get as near to the dragon without climbing down the stairs as you can. Cast a spell with a huge aoe damage effect in the direction where the dragon waits. He and his adds will turn aggressive. Use ranged weapons and spells to kill the mobs that gather at the foot of the stair. Then kill the dragon. Try not to get breathed at. Keep your healers/revivers in the background in case you get hit. Second cheese: use a paladin with "Deprive the Unworthy". This ability always hits and removes the immunities against afflictions from the dragon. Then use the priest's Repulsing Seal (nearly autohit) to knock down the dragon for a long time. This should be enough to handle him if you repeat that enough times. Cast Repulsing Seal right under him when he's down. If he gets up again, it will trigger and knock him down again. Some tips for your ciphers: use Tactical Meld and Borrowed Instinct. Together it will give your cipher +40 ACC against the dragon. If you combine Scale Breaker and Expose Vulnerabilities and maybe Body Attunement the DR should also be low enough. And use Combusting Wounds. This is really good against dragons. When the dragon is knocked down, cast Combusting Wounds on him and then let both ciphers use Ectopsychic Echo on the dragon.
  16. It depends. Ranger = more micro than a ranged rogue.
  17. I always use them together with Arms Bearer and Quick Switch. Doesn't matter if paladin with FoD, a cipher or a rogue - three or even four gunshots in a row (or when you really need to down that single foe) are just awesome.
  18. Think about this: Island Aumaua + Quickswitch + Scon Mica's + Casitas + Strike Hard. First shot for -30 defenses, second shot for another -5 and then a hit for another -5. Should be doable in under 5 seconds... :D
  19. Talents and abilities that apply to implements also work for your duplicate. For example: if you have blast & penetrating blast the duplicate also has it. At least it used to be so... Maybe they changed that in the meantime. What it also used to have is your equipment but not your weapons. But armor, boots and so on. So with boots of speed you AND your duplicate get +3 move speed. I think that is still the case. Maybe it's greyed out if you already did call another summon?
  20. What? I'm not sure I understand. You mean: sometimes the button is greyed out so that you can't cast it?
  21. It's good against low DR targets and together with Combusting Wounds and Expose Vulnerabilities.
  22. Wow. See me blushing. Thanks for testing this and posting a screenshot. Good thing I didn't say that I was 100% sure. Now I say that I'm 99% sure that this is not intended. AndreaColombo! Please write me a bug report! Torm - it's obvious that this has to be the alpha strike weapon of the Forward Observer...
  23. I'm 99% sure that it doesn't do that. If you hit a second time with any disorienting weapon while the target still suffers from -5 defense from the first hit the duration gets updated but the debuff doesn't stack. So why should it stack with 6 projectiles?
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