Jump to content

Boeroer

Members
  • Posts

    22844
  • Joined

  • Last visited

  • Days Won

    370

Everything posted by Boeroer

  1. Yes - it seems not to be affected by int. Another thing: I just build a barbarian with all the abilities possible that give him buffs for a certain time (Frenzy, Bloodlust, Stalwart Defiance, Wild Sprint and so on) and paired that with Sanguine Plate, Shod-in-Faith boots, Tempered Helm etc. Then I used Spelltongue plus Ravenwing (call the stylepolice!) in the Thorfen Quest. This is what happens: Spelltongue steals 5 seconds duration from each benefical effect of the enemies (also with carnage hits) and gives this time to my beneficals effects. After a few hits my frenzy's duration is so long that it will last for the whole fight. The pulses from Consecrated Ground will go up from 2 seconds to 20 if you're lucky and hit alot of enemies while the pulse is on. Bloodlust, Stalwart Defiance, etc... they all can last forever as long as the enemy has still buffs on. This is really great. And with the mace you do good damage. I also tried Mosquito instead of Ravenwing because that looks better. The carnage-draining is also nice, but dps drops significantly. Same with Drawn in Spring wich applies wounding via carnage: nice effect, but the mace was better. Maybe I should completely skip Weapon Focus Noble, use Gallant's Focus and take a nice Stiletto for the second hand... Next thing I want to try is to use potions and see if Spelltongue also prolongs their durations.
  2. There used to be a bug that removed the draining enchantment from all weapons that had it. This bug was fixed some time ago.
  3. The cipher drugs that give +x focus per hit are really useful when you do a lot of low dmg hits (Blunderbuss, multi retaliation) or when you have to fight an enemy that has very high deflection and/or DR (dragons). The rest of the drugs is not worth mentioning. If the effects were more extreme maybe...
  4. Haha - nice. And please put a Randall Flagg bounty into WMII.
  5. Ok, after watching this disturbing vid I'm also voting for a buff.
  6. The only drug I ever used was Carow Golan for a cipher - and that's awesome.
  7. If you want her to be in your party you should keep her of course. Sacrifice Kana instead.
  8. Sure! No seriously - it's not overpowered and adds a nice little detail to the item. I don't even know if it is intended that there are no limits to the spell striking. But I think so because they changed it from Pillars of Faith to Thrust of Tattered Veils - which is a lot weaker. That Driving-Flight thing might not be intended. ToTV is a ranged spell with crush damage and therefore counts as "ranged attack" which can be reflected by some items - but it's not a missile. However: this Driving-Flight thing is also not superoverpowered. I mean how often do you crit with the bash? Ok pretty often... It's really funny: the shield has a higher (bash-) accuracy than the superb dagger Drawn in Spring. That's because the shield causes a -4 to accuracy penalty - but still. Another funny thing: since ToTV has +10 ACC it nearly always crits when it gets triggered. If they want to nerf that they should probably do a nerf for Stormcaller+ranger first. Not that I want that either.
  9. I tested it and the Thrust of Tattered Veils (ToTV) from Badgradr's Barricade only works with Penetrating Shot and Driving Flight. NOT with Stunning Shots and also not with Twinned Arrows. Penetrating Shot only works if you activated it before an encounter. It's strange: when you activate it during combat it will not apply to the ToTV. The melee ranger with Badgradr's Barricade looks promising - Driving Flight wit the ToTV is pretty nice and it'S kind of a mini aoe. But I will have a look if a rogue can make even better use of this shield since he crits even more and since deathblows and so on also apply to ToTV. And then I will try out a spellsword wizard with it.
  10. And there are special talents for priests that let them gain +10 accuracy with two weapons that fit their deity. For example a priest of Magran can get +10 accuracy for arquebus and sword.
  11. I still can't believe it: Ranger's Driving Flight works with Thrust of Tattered Veils from Badgradr's Barricade! I just did a crit with it and two foes where hit by the thrust: the one in front of me and another one behind him. I'm just testing a tanky melee ranger build with this shield and Drawn in Spring. Drawn in Spring doesn't do much damage, but sets up Predator's Sense for my wolf companion with it's wounding enchantment. And it looks ok toghether with the shield since they're both blue (or turquoise). The wolf just did a crit on an Orge Matron (Nalrend the Wise bounty) for >100 damage (all dps+ mods plus Marked Prey). Now I wonder which other "ranged" abilites besides Penetrating Shot and Driving Flight work with that shield. Twinned Arrows? Stunning Shots? Let's find out!
  12. So... do they still update the class build index? Because the last edit is from "12 May 2015 - 06:48 PM". At least the Lady of Pain should be in it since she seems to be highly approved by a lot of forum members. But mybe you have to change the title to [CLASS BUILD] and so on.
  13. This build emulates a Priest/Rogue multiclass and works pretty well with all partymembers who target fortitude and/or will defenses a lot (barbs, monks, ciphers). It is also viable for a solo game. It combines the priest's superb (self-)buffing abilities with a decent melee performance. Keep in mind that I never focus solely on power, but also on style. So it might be that there's room for optimization concerning equipment, dps, cc, whatever. I just wanted to deliver a complete package that not only satisfies the powergamer, but also the roleplayer and the Karl Lagerfeld inside of us. Normally I try to craft builds that you can also use with the official companions - this is none of them. Durance Durance doesn't say a prayer now, he saves it for the playthrough after... Instead, I strongly recommend that this build will be used by the main character since it's quite evil and can profit from all the talents that you can get if you're cruel. Normally I don't recommend enchanting to superb gear when I do builds - but since this one is supposed to be the main char I used all the dragon stuff for it. You don't need to do that of course. Parts of this build were discussed a lot in this forum. Most ideas are not originally mine - I just put them toghether, mixed in some style aspects, used this build in a playthrough and wrote this text. So thanks for all the great ideas guys! This char is an evil priest of Skaen. The idea is that he's sort of a torturer/inquisitor/assassin kind of guy on behalf of Skaen. Here's what I put together (!=essential, r=recommended): =================================== Schemer's Needler =================================== Difficulty: PotD -------------------------------------------------------------- Class: Priest -------------------------------------------------------------- Race: Hearth Orlan® -------------------------------------------------------------- Background: Deadfire Archipelago - Mercenary -------------------------------------------------------------- Stats: MIG: 13 CON: 10 DEX: 15 (r or higher) PER: 17 (! or higher) INT: 15 RES: 8 -------------------------------------------------------------- Skills: Stealth/Lore/Athletics (nothing special, max Mechanics if you like) -------------------------------------------------------------- Abilities/Talents (!=essential, r=recommended): Minor Threat Holy Radiance Flick of the Wrist ® Blooded Hunter Song of the Heavens Dungeon Delver ® Gift from the Machine® Dozens Luck The Merciless Hand ® Skaen's Boon (of course ) Effigy's Resentment: Sagani ® Prey on the Weak (!) Apprentice's Sneak Attack (!) Weapon Focus Ruffian (!) Vulnerable Attack ® Interdiction (!) Painful Interdiction (!) Two Weapon Style ® --------------------------------------------------------------- Items (* = additional echantments by me; ! = essential, r = recommended): Weapon set 1: Azureith's Stiletto ® (Durgan Refined*, Shocking Lash*, Superb*), Exceptional Stiletto (Durgan Refined*, Shocking Lash*, Kith-Slaying*) Weapon set 2: Bleak Fang ® (Durgan Refined*, Superb*), Misery's End (Durgan Refined*, Superb*) OR Blesca's Labour & Dîal Ewn Dibita OR a mix of that - for example a club and a stiletto - although that looks a bit weird. Boots: Glanfathan Stalking Boots Head: Dunryd Demon OR Footpad's Hood OR Helmet of Darksee OR Azalin's Helmet ® Armor: Scales of the Raven ® (Pierce-Proofed*, Durgan Reinforced*, Superb*) Neck: Finreah's Grace Belt: Coil of Resourcefulness ® Rings: Ring of Protection, Ring of Deflection Hands: Gauntlets of Accuracy Quick slots: healing potions, summons, scrolls --------------------------------------------------------------- Where to start? With this setup you can stack +20 accuracy for your stilettos and +21 for your clubs. That's because Prey on the Weak gives you +10 with stilettos/clubs, Weapon Focus Ruffian another +6 and finally Flick of the Wrist will add +4 on top of that, but only for stilettos. The clubs have an inherent +5 bonus though. On top of that you have blessing and all the other spells for further buffing your accuracy. Since you start with 20 base accuracy only, +10 from Prey on the Weak is not as much as it sounds, but it puts you on a level with rogues, fighters and so on at the cost of a talent. Prey on the Weak also gives you a baby sneak attack that stacks with Apprentice's Sneak Attack. Together you get +35% damage bonus if the target has one of the known afflictions. That's not superpowerful, but not bad. We can stack sneak attack damage bonus further by putting on Glanfathan Stalking Boots (+10%) and using vicious weapons (+20%) which leaves us at +45/+65% sneak attack damage bonus. That's better. Ok, we now surely want to cause an affliction to apply that damage bonus. We'll come to that later. Stilettos have low base damage, but are fast and have an inherent DR bypass of 3. Add Vuln. Attack and you will have 8 points of DR bypass. DR bypass really shines if you hit fast. Luckily stilettos are fast. Boost that further with Two Weapon Style and items that give a bonus to DEX, for example Finreah's Grace (+3). If you ever find them, Gauntlets of Swift Action would be great - I never ever found them though. Another thing about stilettos is that there are two of them in the game that have a very nice spell striking enchantment. Jolting Touch (Azureith's Stiletto) and Touch of Rot (Bleak Fang) are pretty powerful and will be cast if you crit a foe. I put Azureith's in the first weapon slot, together with a generic stiletto, until Jolting Touch triggers. I do that at the beginning of the encounter because I want to hit the mobs as soon as possible with Jolting Touch when there's plenty of them. Then I switch to weapon set 2 (because a discharged Azureith's is not so great) where I have Bleak Fang and Misery's End. The latter is vicious, Bleak Fang not only triggers Touch of Rot, but also has the rending enchantment, which leads to a DR bypass of 11, which is awesome. Because I use the Coil of Reourcefulness, not only our traps (and maybe seals?) have +15 ACC, but also our weapon switching costs less time. It's not as fast as quick switch, but nearly. With this item we spare a talent point. You can also put both spell striking stilettos into weapon set 1 and wait till both spells triggered before you switch to Misery's End and Dîal Ewn Dibita for dual visciousness. If you want draining, put Blesca's Labour and Oidreacht in weapon slot two and leech endurance (also nice). I also can imagine that Nightshroud is cool. 10% chance to cause Blind and 15% chance to cast Barbs of Condemnation per hit is nothing to sneeze at - especially if you hit fast. I just did not test if Prey on the Weak also applies to soulbound weapons (Flick of the Wrist does). If I can confirm that I will update this build and put Nightshroud in. It totally fits the theme of the character. Another option would be The Grey Sleeper with Two Handed Style. I had luck and found some Gauntlets of Accuracy. Very useful for this build because of the following: So, you want not only to do sneak attacks, you also want to crit a lot because of the spell strikings. That's why I chose a Hearth Orlan. If you want you can team up with the Dozens and get the Mob Justice talent for +4 ACC when attacking the same target as a teammate. If you plan to use Blesca's Labour that's maybe better than doin' it with the Doemenels: the Coordinating enchantment of Labour and Mob Justice stack for +8 ACC (+29 altogether). Anyway, I chose the Doemenels: if I'm going to crit a lot in order to trigger spell strikings, I might also cause more crit damage on top of that. Adding Dungeon Delver and Azalin's Helmet give us +0.5 crit damage bonus altogether. Nice! Just too bad we don't have a weapon with annihilation for another +0.5. But maybe that's for another build. Ok, the melee part is finished and quite solid. The burst damage at the beginning is great, the rest is not "roguelike" but good. That's convenient if you did spend a lot of your spells and don't want to or can't rest. You will still do good damage with your weapons. It's also good for soloing. Now, how do we cause afflictions for our sneak attacks? That's why I took Painful Interdiction. Every encounter starts with you casting Interdiction on your foes. It's not only fast and has a huge aoe, but it also applies the Weakened status which triggers sneak attacks. Too bad it doesn't last forever (buff the duration with Dunryd Demon or other +INT items if you like), but it's a nice starter and also is great for any teammate who targets will or fortitude. If you have a barb in your party I strongly recommend using Threatening Presence. With a cipher use Secret Horros. Sickened and Weakend stacks to a devastating debuff of will/fortitude defenses (-34/-42). This is the only valid use case for Barbarian's Brute Force. Here it really shines! Your barb will be a crit-monster (also carnage-crits) after you cast Painful Interdiction because his Threatening Presence stacks with the Interdiction. Same with the monk's Force of Anguish and Torment's Reach: they will crit a lot. Your cipher's Amplified Waves will hit like trucks and prone for looong time. You see - I'm a huge fan of Painful Interdiction and would also recommend Empowered Interdiction (+10 ACC), but we're short of talent points. Actually I don't recommend Empowered Interdiction because the bonus ACC only works for the daze roll, not the weakening part. Painful Interdiction also fits the whole style of this char. Skaen's Followers have no problem with torturing (just look at the temple under Dyrford Village), so an ability that causes pain is perfect for them. The rest of the priest spells are as always. If you play solo you can self buff yourself into oblivion. This was one of the few characters that could do the bounty quests all alone without usage of scrolls/potions/summons and so on - because the priest's buffs are so awesome and in this case work well together with his melee prowess. Ok, nothing too fancy and cheesy this time - but he was great fun. I wish you the same thing!
  14. Since I never use scrolls and traps (only exception: dragon fights) and also try to avoid potions and food that's ok for me. I also seldomly use Blessing or Armor of Faith - because you can have that as an aura and I like to keep micromanagement low. That's also a reason I don't like wizards (especially spellswords) too much althopugh they are very powerful. I like the concept but this whole buffing at the start of every encounter is to much for me. If PoE had a more flexible, scriptable party AI it would be different. You could say that at the beginning of every encounter, do this and that, then autoattack - or somthing like that. Maybe you know what I mean. That would be great. Or something like "If this than that" would be awesome...
  15. So, I just read a posting from Abbzug that made me think: If you take Gallant's Focus instead of Weapon Focus you would only lose 2 points of ACC but won't be restricted to a weapon group. So you could consider to pair more one-handed speed weapons that are not in the same weapon group. That could lead to a whole different style (not vailian duelist any more) without losing speed. Like Unvorgiven + Strike Hard and so on. If you don't like vailian style that is.
  16. Yes, it's a pretty good alternative to weapon focus if you want to be free from weapon restrictions. Actually, you just made me think about a variant of my Prondroni build. Thanks for that!
  17. Well, you copy and paste the url and that's it. When you send your post the <a href/> tag will be put around your url automatically and creates the hyperlink.
  18. Ha! Great find. That's really useful if you have a char who's not hitting very fast.
  19. I used this on the Beldam and it's not worth it. It's 2.5 end. per 3sec. Better use a weak potion from time to time or use a +3 CON belt. Only advantage is that recovery works also when you're disabled. You can't sip a potion when you're prone.If they would scale with level it might be worth it. Or if they didn't heal a flat number, but a percentage of your max endurance instead. Would also make CON more important. I still think it's the most unimportant stat - even for front liners.
×
×
  • Create New...