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Boeroer

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Everything posted by Boeroer

  1. Hehe - thanks to pausing it's not THAT tricky to hit the sweet spot. I wouldn't do it in a party though because the amount of micromanagement would just be too much.
  2. Depends. The wizard has some nice spells early on, that's true - but the quality of druid spells becomes better and better the higher the level. Some of the most powerful spells are druidic. Like Returning and Relentless Storm for example. By the way: Hold Beast only works against, well... beasts. Like lions, bears, dragons and so on. Those guys you faced were primordial foes.
  3. Like this: http://forums.obsidian.net/topic/83190-class-build-fulmineo-prondroni-fancy-duelist-monk-on-speed/ and even this: http://forums.obsidian.net/topic/83338-class-build-the-dull-runner-caster-clipper-paladin-tank/ Sorry for the product placement... Used them in one party. Most casters never had the chance to pull off a spell. Except Lagufaeth - those bastards are all casters of some sort.
  4. https://www.reddit.com/r/projecteternity/comments/36l54y/rogue_devastating_blow_explained/
  5. For soloing I would use a wood elf ranger with 2 arquebuses, Quickswitch and Coil of Resourcefulness. With this setup the recovery time and loading animation get skipped if you quickswitch right after each shot, before the recovery bar appears. It's tricky and cheesing of course - but very powerful.
  6. I tested the following some while ago: - 1 wizard glasscannon with focus on CC and Combusting Wounds + Expose Vulnerabilities plus Veteran's Recovery - 5 chanters (3 tanks, 2 ranged) with max MIG, Ancient Memory, Beloved Spirits and Veteran's Recovery. They started with "Come, Come Soft Winds of Death" and later switched to "The Dragon Slashed...". Each of them (if they stood relatively near to each other) had a recovery rate of ~10 endurance per tick and the damage from the DoT was hilarious. You could stack 10 different types of DoT if you managed it well (5 times Dragon Slashed + 5 times Come, Come - Dragon's linger time is quite long). If you cast Expose Vulnerabilities and then Combusting Wounds every DoT tick the mobs got 50 burn damage (on top of the damage from Come, Come and the Dragon Slashed). On top of that came the normal attacks, the wizards damaging spells and the invocations. It was supereasy and fun. Ok, dragons were a bit hard to beat that way - but the rest was a walk in the park. Don't know if this is your kind of fun though. Another great fun factor is a barb with Spelltongue plus self buffs and a priest with Painful Interdiction and Crowns of the Faithful (and all the other buffs). As long as the barb keeps hitting, the buffs will not wear off during encounter. A Stormcaller Ranger together with a (Wildstrike-)Shock-Druid is also pretty nice. Besides the huge amount of damage he and his pet are doing, the ranger also lowers shock DR by 6 points, the druid wields shock spells or does huge amounts of wildstrike-shock-damage this way. Or use a wizard with shock spells for this.
  7. What about your auto-savegame. Shouldn't there be an autosave right after you enter the tower? Or does this also get corrupted?
  8. On top I would like some items that are for animal companions. Like collars or even armor. Like the bear in "The Golden Compass": Awesome!
  9. And if you have a squishy caster or another weak ranged character, you can always run away before you get hit. Because you are faster (and the AI knows it), they will turn around quickly and search for another target. I think high movement speed is a big tactical advantage - but it depends on how you play the game. I don't do the chokepoint tactics a lot nor do I have pure tanks in my parties most of the time.
  10. With the Engineer? Kind of in between - high burst damage and high survivability. 50% tank and 50% dps I would say. But I might retrain and shift the tank/dps slider a little bit back and forth before I set this build in stone. Making up builds is easy - but the validating from lvl. 1 to 14 takes a lot of time. I'm really glad that there's a console command that lets you unlock all maps. The test-guy-fighter I posted above was a pure tank.
  11. Hehe, it's a virus! Tried a dwarven fighter once with CON 20, MIG 20, rest 3,10,10,15. - Constant Recovery (+3 base recovery) - Rapid Recovery (+1) - Cloak of the Tireless Defender (+2) - He Carries Many Scars (+1) - Belt of Bountiful Healing (*1.15) - Bracers of Enduring (+2 CON, +1 RES) - Garodh's Chorus v. 2 (+2 MIG, Preservation) - Ring of Prot. - Ring of Defl. - Old Gerun's Wall - Blesca's Labor (draining, +17 ACC) + all the Weapon Mastery stuff The recovery rate was like: 7 * 1.36 * 1.15 = ~11 points of endurance per tick (3 sec). ON top of that came the draining which wasn't too bad either (around 6 to 8 points per hit I guess). Fortitude went through the roof - nice against disables like prone etc. Will was ok, reflex was bad - but I coulkd compensate that with a large superb shield and Weapon & Shield Style. All in all nearly unkillable as long as Constant Recovery was on. And I had things like Unbending, Unbroken, Critical Defense and so on. Would have liked to have more INT and to do more damage. But truly a real survivor. I could totally afford to take things like Take the Hit and stuff. Wasn't really noticable if your buddies weren't too squishy. Moon Godlike would have been the overkill I guess. Some of that findings went into my Torchlight-II-inspired Engineer build which I'm refining and writing some text for at the moment (amongst others).
  12. That's a plus, you're right. Against dragon's breath or something like that it might save you and your pet. In very tough or long encounters consecrated ground would stop at some point. For that reason I later always had a scroll of moonwell and revival in my pocket. But I didn't have to use them a lot.
  13. Maybe also because the duplicates (Essential and Substantial Phantom) have this skill if you took it. That's two times +25% - and their wands also have more base damage.
  14. LOL - the topic title! I'm always open for experiments and extremes (when it comes to class builds that is) - so go for it and tell us what you find out! p.s.: And there are builds in my mind that would require maxed CON. So no killing here.
  15. I put a lot of points into MIG and INT for some reasons: - max duration and healing of Consecrated Ground - max duration and damage of Tidefall's wounding You can really feel the difference. Once had these boots on a 3-INT/12-MIG rogue and he fell on his face quite often. But it wouldn't hurt too much if INT was lowered a bit and some points went into other stats. PER 10 is a bit difficult at the start of the game - so maybe to improve early game experience you could put some more points into PER. Moon godlike would work of course. Then you would have 2 sources of healing. But to be honest I think that Silver Tide will not be triggered very often. The high INT and MIG lead to a very good healing of Consecrated Ground - mind that it's triggered twice most of the time = twice the healing. While Cons. Ground, once triggered, will give you an constant stream of endurance, Silver Tide is difficult to organize. Sometimes it will be triggered when your pet is at full health - sometimes it will be triggered when your pet is already dead. But all in all I think Moon Godlike would be a good choice.
  16. Bleak Walker or Goldpact Knight doesn't really matter I think. The +25% corrosive lash from the Bleak Walker's talent don't make a huge difference. And Goldpact K. is also able to make the cruel decisions if he's the main character.
  17. I posted a paladin build with 3 INT ("The Dull Runner"). I avoided nearly all abilites that rely on INT - only exception was Lay on Hands because it's great - even with 3 INT. I played that guy from lvl 1 to 14 on PotD and it worked pretty well. But I also have to agree to what Torm51 said: FoD shots are great, but after that your dps will drop a lot. I used him as a caster-slayer. A paladin is good for that: you have to run behind the enemy lines in order to reach the casters - you have to be ably to deliver some heavy blows/shots in order to kill the casters quickly - and at the same time you have to be sturdy if you don't want to get knocked out from (disengagement) attacks while you fight behind the enemy lines.
  18. @rheingold: Sure you can. As long as you have another source of DoT to trigger Predator's Sense you don't need a wounding weapon. We Toki plus Edge of Reason are a great team indeed. I used them once on a rogue. And of course you can raise RES abd give your ranger more defl. and concentration. Might be a good idea if you don't want to wear thick armor. The 3 points - together with the brigandine - worked best for me though. @Blades of Vanatar: Chanter tanks work really well. In fact my incoming chanter build is one. But I played some chanter tanks before that as well. I like them a lot. If you want, I can post that build next - I wanted to post the druid build first, but it doesn't really matter. About equipment: If you want to cover a really big area with your chants, then I would recommend maxed INT, a Ring of Overseeing and The Voice of the Mountaintop (amulet). This makes your AoE very large - which is important if you're in the front row and want to reach all your friends in the back row. Besides that there are no "must have" items for a chanter tank that are different from what other tanks would to use. Maybe the Dunryd Demon helm for +2 INT, but besides that... At higher levels I always switch to "The Dragon Slashed..." because it's DPS is so awesome if you have high MIG and INT. And since it's a DoT it works perfectly well with Combusting Wouds (which I really love - as most of you might know by now). And it stacks - meaning that two or more chanters with that phrase are devastating.
  19. Your level is too low, come back later. And: you need to play more tactical. You should use buffs & debuffs. But basically you're too weak to face these enemies.
  20. That's right. It's a pity that you can't see the damage in the combat log. But maybe it would be too much spam. Melee ranger's still inferior if you don't use some special tactics. Then he's awesome. But still: Stunning Shots is so good.
  21. You don't want high deflection. Consecrated Ground woudn't trigger two times in a row (that's what makes the healing so powerful - it's actually two Consecrated Grounds) and the pet would die. I needed to lower RES in order to make this work. I nearly never went down after I got Shod-in-Faith plus Tidefall. I also tried Vienna's Leaves (vicious) and Drawn in Spring (the only other wounding weapon) with dual wielding - but the overall performance with Tidefall was way better. Plus: Tidefall comes early, Drawn in Spring quite late. Interrupts were no issue - only at the beginning. As I said: they explode after some hits. And if you get interrupted, the wolf's still hitting and killing the target quickly. And this is no full tank. So I didn't put him in the middle of the mob of course. P.s.: they are kinda odd - but also very powerful in their ways - most of the time. P.p.s: It's only 7 builds so far. One for each class. 4 to go I think...?
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