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Everything posted by Boeroer
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I also think that the paralyze/petrify afflictions from Banshees, Andragans and Lagufarts (what?) are the most dangerous things you can be affected with. So I would concentrate on defending that at first. Wild Orlan might be great because most of this afflictions target your will defense. Coastal Aumaua is also very solid. You could also think about a monk who has some nice abilities that boost defenses and halves the duration of afflictions while boosting defenses further. Paladin might be the most defensive option though. There is a solo monk build in this forum that addressed that banshee problem - it seemed to work well.
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Heh? My experiences with monks are totally different. Why on earth wouldn't you use weapons? All his abilities work with melee weapons. He hits superhard, he has awesome defenses, his starting stats (deflection, endurance, ACC and so on) are the best in the game, he moves fast and does cc, he has two elemental buddies. One of the most fun melee class there is in my opinion. Lot of micro though.
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But if you drop PER your Immolation will miss or graze a lot. Same when you use medium or great shields. It's better not to dump per and use small shields like outworn buckler. That way your accuracy is not crippled and you will do way more damage with Sacred Immolation. But always remember that you get this at lvl 13 - when most of the game is over. Till then you will be just a supportive turtle.
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I don't think you have to have high resolve. I just think they put in this option in one of the later patches. But my last main char had RES 15 so maybe I'm mistaken. The downside will be that Osric will be very angry if you tell him that you don't give it back and I think that you can't buy stuff in the dozen's shop then. But that's just guesswork because I always gave him his breastplate.
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Not to mention that the Shatterstar (war hammer) causes 1 sec interrupts and has +0.5 crit damage multiplier (if I recall correctly). The high interrupt is not mentioned as enchantment. This weapon is great for an interrupting build since it's faster than morning stars. Together with the stunning war hammer in dual wield style this is a great disabling setup. Then there is also Aedrin's Wrecker, a superb arbalest that prones and stuns on crit. I'd also say that soldier is the best weapon focus overall. But back to the ladies: I would also use Half Mast as a backup weapon for The Blade. All these stupid rain blights that are immune to pierce damage really annoy me. You can get that if you talk to the Adra Dragon and agree to set her free. Then go to the shrine in the northeast of Black Meadow. There you'll find the Dragon Huntress - Falonriddledididdle or something like that. Don't use the dragon's medaillon on her but instead kill her (I don't think you get all the loot when you use the medaillon). That not only plsses off the dragon big time but also gets you Half Mast and the Autmn Fire armor (right?).
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Nooo - your duplicate itself has to summon Firebrand: Summon your duplicate, select it and viola: your clone has this spell icon for casting Firebrand. Klick it aka cast Firebrand and THEN he has it in it's hands. It's the same for all spell binding items: they enable your duplicate to cast these spells by themselves. Of course you can summon Firebrand into your own hands - but that will not give it to your duplicate.
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Why would you usw Wuthering Strikte first and not open up the fight with Spreading Plague from Rotfinger Gloves? This would cause two afflictions that trigger Deathblows and you can cast it from range plus it has bonus accuracy. Also I would then shoot the monk with blinding strike and then I would go melee. But even then I think the monk would win most of the time because he just needs to land one Force of Anguish and the rogue is done. 10 seconds of prone are really powerful. Maybe the cloak of the Master Mystic could turn the Tides? Talking about PvP: I think a ranger with stormcaller, Ryona's Vembraces, a tanky pet and stunning shots would be hard to beat. How do you want to reach it except invisibility?
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When I did some 1:1 fights where I send one of my party members against a single powerful foe my monk was always best. But I have to say that my rougue didn't have invisibility or an overbearing/stunning weapon. I had the classic dual wielding sabre setup which was very powerful regarding dps. If the invisible rogue would cause a crit with prone or stun then the monk would be in trouble. But a crit is not ensured and neither is the disabling effect that also has to overcome defenses. Just dual wielding with annihilating sabres would not be enough in most cases I think. Disabling is the key because if you don't do it, the monk will prone you for a long time. I also think that a monk with durgan refined speed weapons would be more powerful than with fists - although I love fighting with fists. For most of the game they are great. But after you get Durgan Steel I think you should switch to weapons.
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Okay - invisibilty together with some stunning or overbearing effect on your weapon is really dangerous. But keep in mind that this is restricted by uses per rest. If you just look at one encounter after you've rested than you're probably right. Would be fun to have some sort of PvP arena to try this out. It's a pity that pausing will not work in this case.