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Everything posted by Boeroer
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Since I never use scrolls and traps (only exception: dragon fights) and also try to avoid potions and food that's ok for me. I also seldomly use Blessing or Armor of Faith - because you can have that as an aura and I like to keep micromanagement low. That's also a reason I don't like wizards (especially spellswords) too much althopugh they are very powerful. I like the concept but this whole buffing at the start of every encounter is to much for me. If PoE had a more flexible, scriptable party AI it would be different. You could say that at the beginning of every encounter, do this and that, then autoattack - or somthing like that. Maybe you know what I mean. That would be great. Or something like "If this than that" would be awesome...
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So, I just read a posting from Abbzug that made me think: If you take Gallant's Focus instead of Weapon Focus you would only lose 2 points of ACC but won't be restricted to a weapon group. So you could consider to pair more one-handed speed weapons that are not in the same weapon group. That could lead to a whole different style (not vailian duelist any more) without losing speed. Like Unvorgiven + Strike Hard and so on. If you don't like vailian style that is.
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I used this on the Beldam and it's not worth it. It's 2.5 end. per 3sec. Better use a weak potion from time to time or use a +3 CON belt. Only advantage is that recovery works also when you're disabled. You can't sip a potion when you're prone.If they would scale with level it might be worth it. Or if they didn't heal a flat number, but a percentage of your max endurance instead. Would also make CON more important. I still think it's the most unimportant stat - even for front liners.
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I just had an idea and tried out the following: Ancient Memory + Beloved Spirits + Veteran's Recovery + Trollhide Belt. I thought that might lead to a nice recovery effect. Turns out that this results in a recovery rate of +3,7 end. per 3 sec. Wow, that's crap. Why on earth are these three talents so bad? With a fighter on the other hand you could stack Contant Recovery (3), Rapid Recovery(1 - also crappy), Cloak of the Tireless Defender(2 - ok) and a Trollhide Belt (1) to a total recovery rate of +7 end. per 3 sec. Still not gamechanging, but better. I tried that on the Lady of Pain (need the shod-in-faith elsewhere) with her high might and it's quite noticeable. I know that Ancient Memory has an aoe and Contant Recovery has not - but seriously: 0.8 and 0.4 points per 3 sec? For two fat talent points? No wonder nobody takes this... And Veteran's Recovery is also lame. It will be even more lame when all the other "Multiclass"-Talents get per-encounter-uses in 3.0. Why are they not scaling with level? p.s.: I want to stack Outlander's Frenzy with Sangiune Plate's Frenzy...
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It's very difficult to reproduce. Sometimes I play two days without any incident - and then it happens two times in an hour. I never lost an item with a golden border (=unique), but lots of normal and blue ones - and one time I lost the Forgotten Tear of the Beloved, which has a white border (like soulbound items). I just realized I never lost anything else than weapons. Yesterday was the last time (Version 2.03).
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You can alter this build in a lot of ways without making it stink i think. I chose Apprentice's Sneak attack because it's nearly a flat +15% bonus since you passivly apply the weakened affliction via enervating blows. With this picture of Fulmineo as a Vailian Duelist I wanted to stick to abilites/talents that do not break this theme. Dichotomous Soul is indeed very powerful - but it doesn't fit stylewise and I just wanted do do something different. Burning lash is indeed an option. I think even without the duplicates it doesn't matter whether you choose burning or shocking lash (if you took Turning Wheel). I mean you can easily get +75% burn damage that way and that's like a paladin's FoD with Intense Flames. I just had a ranger with Stormcaller in mind and it's -6 shock DR reduction. So 50% shocking lash seemed to be very effective when you pair up with such a dude. I even thought about freezing or corrosive lash to cover as much elemental damage as possible. But it's not very effective since the weapons' base damage is so low that sometimes, against high DR foes, the 25% don't even reach 1 point of damage and get discarded. Rooting pain is also nice. Especially if you're getting too much damage and need to flee without eating further disen. attacks. Definetely a nice alternative. Of course you can use this build and alter the weapons and the armor to fit to your idea of the char (or Zahua). Only thing you will lose is the +20% on one or both weapons if you want to stick to your weapon focus. Or you loose the 20% speed from Two Weapon Style if you choose Lwaran's Stick or the Blade of the EP. DPS will be better most of the time with that. I just wanted to stack as much speed (without foreign buffs and consumables) as possible.
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MIG is overrated for a backline wizard. More DEX is good because of fast cast. RES you don't need at all - same with CON. So there's plenty of points to spend on INT, PER and DEX, rest to MIG. But from my experience min-maxing will have way less impact on your performance than cleverness and smart tactics while you play. For example if you cast a relatively weak dot spell like wall of flames it will do not much. But if you combine combusting wounds and wall of flames even dragons might die. And another thing: medium & large shields do not only lower the ACC oft your weapon hand, but also the ACC oft all your other attacks, including spells.
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6 rogues is doable, but no fun - really. 6 tanky chanters are just great. You can make it so that there's a continous stream of invocations and the different chant buffs combine well. When you get lvl 3 chants it's basically over for your enemies. 6 times The Dragon Slashed is too much for most mobs. 6 ciphers is also lots of fun. I also like the approach of a "Call of the Wild" party. Rangers, druids, barbs and also a nature godlike whatever (fighter?) would fit in. Too bad there's no priest of Galawain in the game. Anyways back to funny parties: Sir Robin is hilarious! Never thought of something like that before because I'm always tangled up in powergaming issues. But this is a whole new challenge. :D What about The Three Stooges? Masters of the Universe? Avengers (Hulk=Aumaua naked monk, Iron Man =fighter in plate, Thor=barb with war hammer, Captain America = paladin unarmed with a shield, Hawkeye=Tanger, Black Widow=rogue)?
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I just realized that The Last Tower (large unique shield in Concelhaut's Tower, treasure room) has +1 Move Speed. Since it's a weapon it stacks with other equipment like Boots of Speed and so on. I just created a paladin with the console. He had Zealous Charge (+2 move speed), Boots of Speed (+3), The Last Tower (+1) and Fast Runner (+1). That all stacked for a total move speed bonus of 7(!) without potions or food. I just have to find out if potion of fleet feet stacks with that or if it surpresses the aura. This stacking of move speed also works with a monk (Long Stride: +2), a priest (Aggrandizing Radiance: +2) and a chanter (Wengrith chant: +1,2). The move speed is awesome - even faster than the Speedy Gonzales of Eora, Fulmineo Prondroni. It will also work for a barb (Wild Sprint & Powerful Sprint: +5,5) and would result in a total bonus of 10,5 - but that's only per rest and that's sad. Anyways - I just imagined a superfast chanter running around an enemy mob so that they clump together, chanting The Dragon Slashed and shooting them with Stormcaller from time to time until his invocations are ready. Put a summon in the midst of them and shoot and chant and do invocations. Should be a viable solo build. Same with a Paladin. I just tested that without the shield: I took a chanter with boots of speed and Potion of Fleet Feet and tried to reach Concelhaut's Tower just by running past the Torn Bannermen. It works! But it's difficult. You have to give them some summons as cannon fodder so that they let you go and turn to them. If you don't do that, all of them will follow you forever. Pull some of them to the Death Guards and Alguls and watch how they decimate each other. Nice sideeffect: lots of exceptional gear drops. When encounter stops, enter the tower, sneak to the treasure room and pick up The Last Tower. Now you're even faster! Go back the same way that you came and repeat the tactic. Tadaa - you have the shield. You need 10 mechanics to open the chest if I'm not mistaken. I also would like to know if a high deflection rogue with +5 move speed, Riposte, Graceful Retreat and a Cape of Withdrawal (+35 def. against diseng. attacks) who forces disengagement attacks upon him while running around the enemy would be viable. He would be like a living CC effect that also does damage from time to time, or not? Edit: maybe also a nice shield for a wizard? Fleet Feet+all the other stuff = +8 move speed.
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I know, I know. It just feels so awkward to use them. And I also don't like crafting. I mean in games, not in real life.
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Why hatchets?
Boeroer replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The name's ButterCUT - from the White March...