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Everything posted by Boeroer
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So right. Priest's Crowns of the Faithful & Barb = big love. Not only this buff is great for barbs (like limaxophobiacq pointed out - and it truly is). But also Painful Interdiction + Threatening Presence + Brute Force is a great combo. Throw an invocation-based chanter with the lvl-1-concentration-phrase plus the lvl-2-frightening-phrase (or use Devine Terror) into the mix - who also uses the terrify-invocation. He will smash the concentration of foes on the ground while debuffing their ACC which helps staying alive enormously. People often prefer things like stun/paralyze and so on - but forget that these things do not last very long. Constant Sickened (barb), Frightened (chanter) and occasional Weakened (priest) and Terrified (chanter) are very strong, long lasting debuffs that help your offense AND defense and make your barb a true AoE interrupt monster. Now give your barb maxed DEX and INT and put on a Ring of Overseeing, the Dunryd Demon, one of the long-interrupt-but-average-speed weapons (the Vile Loner's Lance is truly great since it has 1 sec interrupt, inherent +5 ACC AND causes -5 defenses on hit with carnace, that's like +10 ACC to all your hits). These three buddies rule the battelfield. The huge AoE power-interrupts will stunlock every mobster around the barb, the others can just walk around and finish them off. You can add a glass cannon rogue or ranger with max damage per hit to clip them all one by one while they jerk around. It's fun and low micro. And your rogue will not collapse every 5 seconds like he used to. Maybe you guessed it: I totally love barbs. :D You can build them in so many ways and they have such great synergies with other classes. Maybe I will once do a [PARTY BUILD] instead of a [CLASS BUILD].
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Try an interrupt build with either Shatterstar or the Vile Loner's Lance. Both have a huge interrupt bonus (1 sec instead of 0.5) that's kind of secret since it's not a listed enchantment. If you add a small shield, put on a not-too-thick armor and enchant these three with durgan steel. Take Interrupting Blows and use Frenzy and Yell/Shout and it's awesome. Both weapons you can get early, and you don't need superhigh carnage-ACC for a solid interrupt rate. The shield adds survivability. It's true: barbs are bad at the beginning and are item dependent. But they are so much fun later on.
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It's a known bug. While retraining, the game won't remove the bonus from Transcendent Suffering. It will get applied over and over again every time you retrain. You could build a monk that kills everything with one hit that way. The bug is filed and will be fixed. You just have to wait. The only way to bring him to lvl 12 would be the usage of the console: open console type "iRoll20s" type "addExperienceToLevel 12" You will lose all steam achievements of that savegame id you type in the iRoll20s thing though.
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Dual sabres are good. Any weapon that does high damage and/or has some disabling effect is good. Besides that: Frenzy gives you +33% attack speed. That's ok with a two hander even if you wear thicker armor. You only need to put on heavy armor at the beginning. Later hide armor and the like will do. And you can have some nice defensive ablilities/talents like the Yell, One Stands Alone, Threatening Presence and Savage/Stalwart Defiance. Against dragons: he will cook the meal for the guys that come back to camp after they slew the beast. Barbs vs. dragons is a tragic drama. But they are nice mob killers. They are like rogues, just the other way round...
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Barbaric Blow is not so good. Everything that is great about barbs evolves around carnage. Two handers and Vuln. Attack are great for AoE dps because carnage has only 66% dmg of the original hit and you don't want to lose all the damage because of enemy DR. Draining on weapons works great with carnage. Great healing source. You can get Gaun's Share in the Tempel of Eothas. You get the best results (in my opinion) when you build your Barb as an Interrupt Machine. You can lock whole groups with Interrupts until they are dead - and there's no immunity against that. Make sure to bring some concentration/resolve debuffs like frighten and terrify.
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It's the same enchantment as on Blaidh Golan e.g. (the hide armor you can find in the Brackenbury Sanatorium in Cadman Azo's place). It's very good for a frontliner. Reatliation is ok if you know how to employ it, but this one is better I think. However - the dialogue options to get it are somewhat painful. Edit: I also had a screenshot made - but L4wlight was quicker.
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I found out (and read in the technical discussion forum) that Flick of the Wrist gets suppressed by Prey on the Weak. It's a filed bug now and will likely be fixed, but at the moment it doesn't work. I never noticed this when I was playing this priest build. Maybe this bug only occurred recently, maybe the +4 ACC weren't noticable at all in the first place (after you get 90+ ACC, you don't really feel the difference any more). I just wanted you to know that at the moment you don't have to spend hours on a game named "Orlan's Head Save & Reload Mayhem".
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Constant crashing
Boeroer replied to jbelt's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Please check the temperature of your cpu and graphics card. I had lots of problems with PoE heating up my graphics device to the point that the computer just shut down to prevent serious damage. It was a notebook by the way. The fact that you could play for an hour and then had these problems may point to overheating. I solved this issue by using a vakkum cleaner to suck up every bit of dust in case and then made sure that the airflow is ok. Now it all works fine. Maybe this helps - maybe not. But it's easy to find out I guess. -
I will support Achilles because I also experienced some weird stuff with this encounter. I had a somewhat different "problem" after finishing this bounty quest though, but maybe it's related: Every time I enter the map (after dealing with the Gl. Soc.) and go near the spot the combat music will start, the combat log will say something like "Gleaming Society Whoeverguy is activating Whateverability" - like it always says when you start an encounter. But in this case there's nobody there. The "fake" encounter stops after afew seconds and everything goes back to normal.
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Bitching on this forum
Boeroer replied to brindle88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well... at least you have regeneration then! -
Bitching on this forum
Boeroer replied to brindle88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Even in the PoE subforums there are huge differences: in the "Character builds" subforum everything is nice and cosy most of the time - while the "General discussion" is filled with a lot of... well... bitching? -
Bitching on this forum
Boeroer replied to brindle88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I think it's a good topic and post. So... this time you have my support, brindle88. -
Really? That's good to know. I never had that issues - but I never used that spell a lot before this build. Maybe it counts as "reapplied" when Spelltongue prolongs the duration of Suppress Affliction? As if it was cast again on me? Or my defenses where high enough at that time when I used the ring that it didn't really matter. I had this idea quite late in my hasty playthrough. But on the other hand: I remember reading a lot of (suppressed) status effects on my barb all the time after putting on the ring. However: I will test that excessively in the next days to clear this up. The remark concerning Liberating Exhortation is good info. This will work perfectly well on the barb I guess. Same with Hastening Exhortation and stuff.
