"This is the life we chose, the life we lead,
And there is only one guarantee:
everyone of us will face the wheel
Test me... I'm the drake's ambassador, I rule all those who oppose
Test me... I'm the summoner of fire, I burn all those who oppose
Annihilate yourself from all that is real
Push the limit of self indulgence
No one cares... who you are... step aside... I'll break your mind!
Test me... I'm the drake's ambassador, I bear down those who oppose
Test me... I'm the herald of fear, I panic those who oppose
Liberate yourself from all that is real
Push the limit of self indulgence
This is the level you could never reach
Now face me for what you can't be
No one cares... who you are... step aside... I'll take your life!
Test me... I'm the drake's ambassador, I dominate all who oppose
Test me... I'm the harbinger of pain, I crush all those who oppose"
Chant of the Drake's Ambassador
===================================
The Drake's Ambassador
===================================
Difficulty: PotD v. 2.03
--------------------------------------------------------------
Class: Chanter
--------------------------------------------------------------
Race: Coastal Aumaua® or Fire Godlike
--------------------------------------------------------------
Background: Living Lands - Explorer
--------------------------------------------------------------
Stats:
MIG: 21
CON: 10
DEX: 3
PER: 16
INT: 18
RES: 10
--------------------------------------------------------------
Skills: Stealth 5, Athl. 4, Lore 8(!), Mech. 1, Surv. 9
--------------------------------------------------------------
Talents (a=auto, r=recommended, !=important)
Weapon & Shield Style(!)
Scion of Flame
Snake's Reflexes or Ancient Memory
Bear's Fortitude or Beloved Spirits
Bull's Will or Veteran's Recovery
Superior Deflection®
Enigma's Charm or Cautious Attack
Abilities (I will not write down all of the names)
Towering Physique (a)
Invocations
Level 1: DR-, DR+, Crush/Stun
Level 2: Paralyze, Summon Wurm, Terrify(!), Charm(!)
Level 3: Summon Drake(!)
Level 4: - nothing -(not worth it)
Phrases
Level 1: Endurance-(!), Reflex & Move Speed, Concentration-
Level 2: Frighten®, Defense against Frighten & Terrify
Level 3: Slash/Burn(!), Burning Lash
Level 4: Draining (not used)
---------------------------------------------------------------
Items (*=additional echantments by me; !=important, r=recommended):
Weapon set 1: The Flames of Fair Rhian(!) & Redfield®(Durgan Refined*)
Weapon Set 2: Curoc's Brand (for one additional fireball/rest)
Boots: Shod-in-Faith or Boots of Stability
Head: Munacra Arret(!)
Armor: Fine Plate (*Exceptional, INT+2, Crush-Proofed, Durgan-Refined)
Neck: Voice of the Mountaintop
Belt: Girdle of Maegfolc Might
Rings: Ring of Overseeing or Ring of Protection or Ring of Searing Flames, Ring of Changing Heart(!)
Hands: Bracers of Deflection or Spirit Spiral (for 3 more Whisper of Treason/rest)
Quick slots: Potion of Flame Shield, Fireball Scrolls, Fan of Flames Scrolls, Rolling Flame Scrolls, Wurm Figurine
---------------------------------------------------------------
Hi!
This build is more of a theme-build than the others I presented so far. I couldn't find any nice item/ability combos that kind of break the game or something like that. That's because it's difficult to find new or "different" builds for chanters that also work for PotD. The chanter has a lot of phrases and invocations - but because of the somewhat suboptimal evolution of the resource system (phrases take longer the higher their level, high level invocations need more phrases) most of them are not very useful because they a) come too late in a fight or b) are too weak ot c) are too situational. Those which are viable are really awesome though - but that leaves not too much room for fancy experiments.
So I decided to concentrate on the phrase that I love most (that's "The Dragon Shlashed, the Dragon Wailed") and to spin a theme and story around this. Some of the story you can read in the introduction of my ranger build "Riptide & THe Pit Fright". I only added some flavour text now. The intro text above is a modified version of a song from Kataklysm, namend "The Ambassador of Pain" (no, I normally don't listen to that kind of music, but one of my friends does and the lyrics were so fitting that I had to use this).
The idea is that this chanter - as an emissary of a drake - uses fire magic for offense, mind control for CC and defensive talents, armor & shield for defense. She's very tanky but - thanks to maxed MIG and INT - still dishes out good amounts of AoE damage with the chant and can do high burst damage with spell binding items and scrolls. The mind control part adds some nice features to this mix. Since she's so tanky, she can afford to take her time for the casts. Casting Whisper of Treason from Munacra Arret takes forever and the dominate spell is also not the fastest. But that's not a big problem. I'll talk about that later.
As I said the whole appearence of this lady evolves around fire, terrifying and mind control.
Chanters have some phrases and invocations that do all theses things. I picked them all (see above).
To be truly a drake's (or even dragon's) ambassador, you also need to hurl some fireballs or other fire magic. That can be done with the special sabre that you only get if you siphon knowledge from Maerwald. This sabre grants 3 uses of fireball per rest. The wand Curoc's Brand has another use/rest. If you have these items, you can use 4 fireballs per rest which is not bad. For tough encounters the ambassador relies on scrolls. In order to make the fire spells really powerful, I maxed might and intelligence. That also helps enormously with the Dragon Shlashed phrase.
For the Mind control part I added Enigma's Charm, the Munacra Arret and the Ring of Changing Heart. This gives you one charm/encounter, 3 confuse/rest and 2 dominate/rest. Now you're like a mini-wizard plus chants & invocations. If you want you can later add Spirit Spiral bracers for another 3/rest confusion, but I didn't need that.
The best part (for me) is the shield: it has the very special enchantment called "Harbinger" that lowers ACC of foes around you by 3 points. That doesn't sound too much, but this stacks with frightened (we have a chant for that) and terrified (invocation). Also: I also had two paladins in the party who wore the Outworn Buckler and the Little Savior. The "Herald" and "Harbinger" enchantments all stack when they stand together (INT influences the range of that). So you will get +13 on all defenses for just standing side by side while burning your foes. Defenses where not a problem in this party...
But besides that, I just think this shield fits the theme perfectly well. That's the main reason I only wore a fine plate (enchanted to exceptional) - it looked cool together with the shield.
The (mini) trick for this build is to apply the Dragon Slashed and THEN charm/confuse/dominate people. That way they still suffer from the DoT damage while they are out of combat for some while or fight for you. If you do it the other way round, they will not be affected by your chant because they will be friendly. That's the reason why it's no problem that all the mind control spells take so long. You don't have to do anything to sing phrases, so you can start to mindcontrol right at the beginning of the encounter. By the time your spell goes off, the phrase will have been triggered and all foes in range will be affected. Speaking of range: With maxed INT, a Ring of Overseeing and The Voice of the Mountaintop you get a really big AoE with your chants. And your AoE of invocations also gets very large. Since ou are a tank, you can easily walk into the midst of the mob and then chant the dragon phrase. Most of the time all enemies will be affected by your DoT.
As second chant I chose the frightening one from lvl 2. The defenses are already high, but another +10 from "frightened" is even better. Your chant is quite long now - so don't expect to use a lot of invocations. But when I did, I always tried to stick to the theme. That's why I chose the drake over the ogres and so on. The level 1 invocation that lowers DR by 5 is pretty good though. If you have 3 phrases on your counter, use that and then cast a fireball. The DPS will rise a lot.
And then comes my beloved Combusting Wounds (CW): If you have a wizard in your party or sombody else who can apply CW, do it: If you combine CW with the lvl-1-damage chant and the Dragon chant, you will do +10 extra burn damage per tick. Some fast cast fireballs on top will end the fight very quickly then.
Ok, I'm off for the holidays. Visiting my parents in law who live on the coutryside. I have no idea if I will be online there or if I have to milk the cows all the time.
Anyways - have fun and happy holidays!