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Everything posted by Boeroer
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Oh thanks all. Torm - I just thought about your main weapon. If you don't have issues (stylewise) with spears on paladins then maybe the Vile Loner's Lance is also a good alternative to Strike Hard. You can get it early, it has inherent +5 ACC for your paladin and -5 deflection on hit like Strike Hard. Edit: the perfect weapon for the Forward Observer would be one that has Marking AND Disorienting. Unfortunately only one weapon has that: Pliambo per Casitàs. It's too slow to constantly debuff enemies with -5 defense. Maybe a custom crafted Cladhaliath would be nice?
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^ Engagement is pretty useless if you don't do a lot of damage per hit. Enemies will just ignore it to reach the soft targets. Don't waste precious talent- or ability-points on that. Even with a build focused on disengagement attacks (did some tests) it's not worth it. He summoned skeletons with Kana, he didn't fight them. It's not very easy to protect glass cannons from being attacked. First of all, they are an attractive target because they have a low deflection and low DR. The AI will try to attack them first. Secondly, they do lots of damage or are casters which also makes them the number one target for the AI. If the "motivation" is so strong the AI will ignore a lot of punishment in order to reach those glass cannons. You wouldn't do it any other way I suppose. One thing that works (besides not having squishies) is if you take Fast Runner and run away if you get targeted. Most enemies quickly realize they are too slow to catch you and turn around.
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New Class: Runesmith
Boeroer replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Haha - Soulpunk... maybe we're witnesses to the birth of a new subgenre. But honestly: when you look at the description of some of the spells - for example druid's, it says that the druid amasses stray soul fragments to form blights. So why couldn't an animancer use this soul fragments to power short-lived constructs? I so loved the spidermines of Torchlight II. They are a little bit like the exploding constructs in Glavino's Workshop - just faster. I say it would fit beautifully into the lore of PoE. And for the "mana" resources: maybe nothing too complicated. I really like the idea that he gains additional "mana" or soul power when a foe goes down, but has some resources at the start of the fight. It's a little bit like the cipher's mechanic, but it doesn't matter who kills the foe. Doesn't have to be the animancer. -
Stuck in Creation menu
Boeroer replied to joshrandom's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Are there buttons with no writing or is it really blank? Can you click in the area where the voices should be? Can you hear the voices when you click? It's a known bug that sometimes the font of buttons or the button itself or tooltips disappear (or to be precise: are invisible) - but you should still be able to click them. If you can't interact at all then this seems to be a different problem. -
That's a very good tactic - but these are all high level abilities. I think Torm's problem now is the early game (or isn't it?). The Penhelm fight is difficult for low level groups because it takes place in a small but open area with lots of high DR foes that have good defenses. They can take a beat and won't die quickly if they try to reach your squishier damage dealers (if you have some). And they are trying really hard. So - a "classic" party setup with a tanky but non-dps frontline and a DPS-heavy backline is not optimal for this fight (or any other fight against foes that teleport etc.). A party that has no real glass cannons performs better in this case. And if you're level 3 - which is really low for this encounter - you don't have lots of CC capabilities either. Those you have might miss a lot. My overall opinion is that lvl 3 is way too low for Penhelm. Especially if you're doing ToI.
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New Class: Runesmith
Boeroer replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Being a construct raising maniac instead? -
New Class: Runesmith
Boeroer replied to evilcat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree that we definetely need an animancer as playable class who uses constructs. I so loved the Engineer and his bots in Torchlight II. -
Cheesy way: 1. Arcane Dampener or Deprive the Unworthy (autohit) on the dragon 2. Repulsing Seal (very likely to hit) 4. Quick Switch + Coil of Resourcefulness + 2 arquebus; switch right after each shot to skip recovery bar and reloading anim. 3. Win! Not so cheesy (tested on alpine dragon, maybe adra is immune to fire? Can't remember): A char with high ACC and a Ring of Searing Flames (Combusting Wounds) plus some DoT effects like Deep Wounds, Wounding and so in can bring down the dragon (and his gang) quickly. To speed things up, use Recall Agony on the dragon. It will give you twice the damage from Combusting Wounds. One of the best ways to kill the xaurips (besides casting AoE damage spells) is to cast Combusting Wounds, stack retaliation on any tank (use Supper Plate, ret. armor or Hiro's Mantle, Flameshield, Pain Link and so on) and walk into the middle of the xaurip mob. Since they tend to form clusters it's relatively easy to hit a lot of them with CW. The ones that hit you will die very quickly while you can pick off the casters among them. I also think that the alpine dragon is much harder than the adra one. Maybe it's because of the tight space.
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Capes, cloaks, pets
Boeroer replied to haveahappy's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The Unity-plugin the devs used for capes doesn't work with Linux. Pets: they work with Linux. You have to put the pet "item" into the pet slot of the main character. You will find the black hound in your stash. -
Seriously - what's wrong with the brindle? You enter a thread, start provoking forum members left and right and when people backfire you'll say they are bitchy. If you can't get a barbarian to work in PoTD (after ten times trying) it says more about you than it says something about the barb. I don't have favourite classes by the way. I used all of them in several playthroughs (>1500h playtime) and they all can be great or lame.
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Yes, they do stack. Example from a playthrough of mine: paladin with Flames of Devotion (+50% burn)+ Intense Flames (+25%)+burning lash(+25%) + chant (+25%) gave me +125% burn damage on my FoD strikes. If you then use Scion of Flames you will reach +150% of burn damage. The chant not only applies to weapons by the way. It also adds +25% burn damage to spell damage for example. Or it used to... don't know if it still does.