Everything posted by Boeroer
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How has Obsidian's experience with Tyranny influenced their design philosophy regarding PoE2?
Boeroer replied to militarybeetle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Please no cooldowns. And don't import any other combat stuff from Tyranny into PoE2. I liked Tyranny, but I only played it once and then stopped the second playtrough because it got boring and felt like a action RPG. PoE, however, I played a lot of times- until today. With six (or five) people in the party it's OK to have one or two who don't need micromanagement and do fine with autoattacks. I wouldn't oppose more active abilities on fighters for example, but cooldowns force you to always watch and micro your timing and in general I think it's a horrible way to limit ability use. X/encounter or x/rest is the way to go for PoE2 - just my opinion.
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Obsidian! I looked through 19 pages of suggestions so you don't have to.
Boeroer replied to anameforobsidian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ha! My whips made it into your list! I'm flattered.
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Making the "Black Isle Bastards" come true! Crowd funding a pirate crew!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Buccaneers of the Deadfire ARRchipelago? Count me in!
- Can a red hostile NPC can be turn green as friendly
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Grenades
Boeroer replied to Leferd's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hooray for throwing weapons - including grenades!
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[CLASS BUILD] The Anvil, the most tough monk around
Really? I did something similar once and was able to put an additional burning lash onto it. But that was some time ago.
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Gift from the Machine (spoiler warning)
Doesn't work. She will not deliver any essence because she's a vessel, too. There could have been an option to feed him one of your party members (see Blood Pool/Effigy's Resentment). Devil of Caroc shouldn't work either.
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Alright, who's respeccing people to fit what the reveal picture has showed us?
Huh? Edér wielded a disciple of Ondra? What did he do? Bloody crush damage? There is no Swiftness Aura. Do you mean Vielo Vidòrio (short haste in an AoE when using FoD)? I might indeed outfit and spec them like on the picture for my first run of PoE2. Then I will most likely cancel that run after a few hours and play something completely different.
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Gift from the Machine (spoiler warning)
You could have led the little girl from the crypt to the top of the tower. And look at it like that: either you are cruel or you are not. Why free the slaves at all, why save the girl if you are such an evil badass?
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In game descriptions - mainly mechanics
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Eh? What does that have to do with in game descriptions, tooltips, combat log and the like?
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Undead Hunter
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Priest of Berath + Tidefall + maxed out MIG + Minor Avatar + Aggrandizing Radiance + Triumph of the Crusaders = solo PoTD awesomeness
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Undead Hunter
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Priest is an offensive powerhouse. I totally agree. Shining Beacon + nealry 50 MIG wrecks everything (which is not immune to fire). But only later in the game. Maybe that's another reason why few people realize their offensive potential. What is "undead" by the way? We should define the term. Undead = Vessels? Or vessels + spirits? Some spirits could be (banshees, spectres, phantoms, shadows, shades and the like) while others are not (blights for example). Priest is the best vessel hunter (if we leave a barb with St. Ydwen's Redeemer aside) while paladin is the best spirit hunter. That's why I suggested Priest/Paladin as overall undead hunter. I mean if undead means that it died and came back.
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Undead Hunter
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You mean spirits I presume. Paladins can do nothing special when it comes to fighting vessels. Priests have their Holy Radiance. So the perfect undead hunter might be a paladin/priest.
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More variable classes
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Huh? PoE is the game with the biggest variety in (caster) builds (that work equally well) that I know of. In which other cPRG can you build great wizard or druid tanks, or awesome DPS priests? Just to name a few examples... More spells are always welcome - but your topic title is just wrong.
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Undead Hunter
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You could do that in PoE with every class. Take the Bartender's Ring, pick Sanctifier and stuff and enchant your weapons or use the Redeemer. Sure, a vessel/spirit hunter subclass for paladins or priests would be welcome, why not. Could even be an order of Eothas - the Redeemer (St. Ydwen = Avatar of Eothas) is also tied to him. Please leave the lore as it is.
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Stretch goal discussion!
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Only for a brief moment I hope. Just imagine the game flops. Intimidating KfW debt collector bullies at your door.
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Technical plans for Pillars of Eternity II (engine and etc.)
Boeroer replied to shmerl's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Cool - finally some cloaks for the fashion fascist (=me).
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Barbarians and carnage
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Barbs are my no. 1 class in PoE. Don't mess them up. But I guess that a system that is a bit like monk's would make barbs even more interesting.
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Barbarians and carnage
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I generally agree. But in this case I could live with it when the AoE and/or the ACC and/or the damage of Carnage and the power and duration of Frenzy would work like a resource based system (I also suggested that afflictions enrage the barb - just to make it different from monk's wound system ). It would not necessarily contradict the "INT influences AoE size" rule. Ha - they could make it even so that higher INT leads to less damage but bigger AoE. A lot of people complain about carnage + INT leading to genius barbs. I don't (I like consistency), but I understand it. Even now we have AoE effects and also durations that don't give a shart about your INT. For example summons' duration, AoE of sigils and traps (where it would totally make sense) and so on. So I guess a resource based system for "rage" that influences carnage and frenzy would be an elegant way out of this dilemma.
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Companion Stat customization pretty please
Boeroer replied to mothra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As PrimeJunta pointed out, the official companions start one level higher than hirelings and therefore are always more powerful in the early to mid game (which is the hardest part). One level matters a lot more than a few stat points in the right places.
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[CLASS BUILD] Batsh!t Crazy (disabling druid tank)
Shapshifting barb (or shapeshifter with carnage, how you want to look at it) would be awesome.
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Make all those temporary summons, spells and spirit companions more permanent
Boeroer replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What are you talking about? The natural weapons of druids do scale with level. And at later levels you even will have a powerful spells that works best with very fast melee attack speed (aka claws and such): Avenging Storm. It's true that it's too short though. What I would like: Spiritshift becomes a modal, gets some extra talents - and spellcasting is only possible while not shifted. Maybe we'll have that with subclasses.
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Stretch goal discussion!
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I didn't even back it yet nor did I invest (which I will do). I guess there are a lot of people like me, not rushing things if they don't need to. If I wasn't building a (damn too expensive) house at the moment I even would consider to invest a huge amount. I think the risk of loosing your money is quite low - and what else to do with your money? Deposit rates are near 0 atm here in Germany.
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In game descriptions - mainly mechanics
Hi, I would really like to see an improvement there. While I like PoE a lot this was the worst part of it. - How exactly does Finishing Blow work? - What are the stacking rules? - Why the heck do some modals suppress each other and some don't? - How is attack speed calculated? - What exactly is that Persecuting enchantment on my club? - What is base damage and how does my overall damage gets calculated? - how do interrupts work? - what does a crit do - how do Combusting Wounds work? - how does wounding work? - how do lashes work? And so on and so forth. Now I know all of that stuff, but you can't expect that everyone who wants to know these things either reads a quadrillion forum posts or does like hundreds of playthrougs (like I did) or decompiled your code (like several others here did - thanks to them) to find out what's going on. You can even make it a stretch goal if you want - if it's too expensive to write all that stuff down. And the combat log also needs a bit of improvement. For example you can't see certain things like Pain Link, Combusting Wounds and others. Support is highly welcome. Thanks for reading! Edit: dem typos
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Game engine and performance concerns - dev response?
Boeroer replied to Justinian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Erm... If you think so. At least now you know what to expect.