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Hello, just backed the game and soo excited for release!
Just curious if there is any news about the use of grenades (Smoke/fire/poison) After playing divinity and using elements/grenades to my advantage
it has becomes something i think should be a staple.
This could be a cool new addition.
The acid flasks from DAO still make me happy. Could we have those?
Hooray for throwing weapons - including grenades!
The acid flasks from DAO still make me happy.
That sentence deserves upvotes.
I think that there should be throwing weapons, like daggers, chakrams and so on. As some variant to ranged attack, Tyranny has throwing weapons, so the path is found. They could serve as shotgun option, shorter range, but relativly high impact.
As for granades/bombs i view them as "what to do with all this defused traps?" So there could be an option to turn trap into throwing bomb of similar effect. It would work more like inventory item (scroll) consumable.
With some feats to enhance for far throw, larger aoe, stronger impact.
There could be a gimmick of bombs having travel path and time, so during lob something may happen, or they could bounce a little or something.
(so fun to code haha)
Granades, it would be blast to play.
Edited by evilcat, 29 January 2017 - 03:26 PM.
i guess an idea could be the more strength a char has the farther they can throw it, but accuracy also comes into play as well. Say a tank throws a fire bomb really far but is much less accurate than a rogue with high dexterity but less range.
Ya, i imagine it would work (for game mechanics) like casting a spell.
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