Jump to content

Boeroer

Members
  • Posts

    23109
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by Boeroer

  1. Ha! You should have listened to my recommendation and use a sabre & small shield and max MIG and INT plus Vet. Recovery incl. healing bonuses. Now you have whimpy damage with a war hammer and don't build focus. Or take the same approach but with an estoc. Drake's Bell is waiting for you. Less survivability but more focus for sure. Edit: MaxQuest - as far as I remember there's only one dragon who's immune to charm. And that's one of the two who are with Llengrath. There it doesn't matter much because you can charm the other one. Or did I miss one? I think that I charmed every dragon but this one in the swamp with my Counselor Ploi paladin (Zealous Focus + Sworn Enemy + Munacra Arret).
  2. What KDubya said. Max MIG and CON is totally fine. Lots of INT, too. Your theoretical DPS will not be as high as with more DEX, but you will be a lot sturdier. This can also lead to more damage because you don't get knocked down. I did a solo run with such a dual wielding boreal dwarf barbarian with max MIG, max CON, max INT and 3 RES and 2 DEX only plis plate armor and it was fine. Potion of Spirit Shield helps with the interrupts you will suffer from low RES. Later on there are itemitems that help. Or a priest in the party csn cast Holy Meditation for you. Concerning attack speed: You not only have two weapons (50% speed), Two Weapon Style (20%) and Frenzy (33%) but also Bloodlust (20%, everything in thst list stacks) and Blood Thirst (recovery = 0 after kill) to speed you up. DEX has an impact of course, but it gets mitigated a bit by this bonuses. Fat armor is also totally OK for me. Especially in the early game it's good to have high DR. Later on you might feel that you can do with a bit less. Then, with Frenzy + max MIG and CON you will have an awesome fortitude defense and that's the best part. The most nasty disables target fortitude and you will be able to shrug most of them off. Did that with my barb, paralyzing attacks from skirmishers and lagufaeth didn't threaten me. Once you reach lvl 11 you will take Heart of Fury. At that point your DEX doesn't matter at all for your DPS. You want to do as much damage per HIT as possible. This includes Vulnerable Attack, Frenzy and so on. You will kill a lot of foes with HoF, which triggers Bloodlust + Blood Thirst. You can then finish off the bystanders with max speed boost and maybe a Barbaric Blow. So your stats are perfectly fine for a dual wielding barb. For a two hander he would be too slow. But with dual wielding it's OK. My recommendation with max MIG and high INT is always Veteran's Recovery in order to become even sturdier than a fighter after some levels. Savage Defiance isxalso good and also Shod-in-Faith boots. As long as you get healed you will not go down. Your immense health pool will prevent death from health loss. You can raise your stats only via items (permanently as long as you wear them) and consumables and spells/abilities (temporarily). There are some story talents that raise your stats as well, but it's not much, usually one point to MIG and such. So in my opinion you don't need to retrain at all. Just keep on going. Attack speed is a bit overrated. It doesn't help you at all if you get knocked out or disabled. But that's just my opinion. I like my characters (at least the melee ones) sturdy enough so that they don't lie on their faces instead of attacking. What difficulty level are you using?
  3. With a maxed Holy Radiance (>40 MIG,level 16, 3+3 dispositions) you can do nearly 400 damage to vessels if I remember correctly. Brilliant Radiance however is totally useless in my opinion. It doesn't do a lot of damage to non-vessels and you don't need that tiny increase against vessels. I'd never pick it again. Tested it - it's not worth a talent point. I like Inspiring Radiance because it stacks with everything and let's you hit better with your party's debuffs at the start of the encounter, which makes fights easier. And since I always use the Insp. Radiance at the start of the encounter I also like Aggrandizing Radiance because it let's your spells last a bit longer, hit more precisely, do more damage & healing and so on. And you'll have +2 move speed which is neat for a melee priest who wants to reach his target quickly after buffing. And like it was said above, the gimped healing only affects you, not the party (doesn't matter for me anyways because I simply ignore the healing part anyways).
  4. Because then the long recovery from casting Frenzy (which takes away dps and duration of frenzy) will be much shorter. Drinking a potion causes no recovery. I think that was the point.
  5. I think it's also determined how you resolve the situation when Heodan is held captive by the bandit leader. With enough INT you can argue in a way that Heodan will not get injured when the leader releases him.
  6. Only the damage gets buffed. But with WF Soldier, the berath talent for great sword (which will give you the same ACC as a fighter) and Inspiring Radiance, buffed by Devotions now and then will give you so much ACC that you will not miss anything. Aggrandizing Radiance is very nice in combination with Minor Avatar as I said before. Since I want to stack as much MIG as possible, +2 to all stats is not bad. Together with MinAv you'll have +10 to all stats. Or take Champion's Boon and you'll have +12 MIG. Together with max starting MIG, the story talents like Gift from the Machine, Maegfolk Skull (must have for a berathian priest imo) and later Abydon's Hammer you can have around 50 MIG while casting (including Radiance) and 4 less when attacking with Tidefall. TONS of spell damage and also great melee damage. Holy Radiance will destroy nearly all vessels in range and Envenomed Strike + wounding + Cleansing Flame with over 40 MIG will wreck any enemy who is not immune. Shining Beacon with ~50 MIG will deal with the rest... I also took Vet. Recovery because with a LOT of MIG and healing mods like I suggested it's superpowerful. Combined with Consecrated Ground and Triumph of the Crusaders you can't die from low endurance. But the early levels are tough. Low starting endurance and deflection will make you squishy. And your starting ACC is quite poor, too. I took Vet. Recovery as my first talent and then focused on raising ACC. After some levels it's great. I wanted to write this as my next build but I don't have time for that at the moment since my family and I were moving from flat A to house B. You can't imagine how much stuff we accumulated during 4 years... over 50 cubic metres. On topic: Bittercut and shield is a good setup. And Spirit of Decay also works with Antipathetic Field as far as I know. For me, Spirit of Decay + Bittercut is way better than Savage Attack, even if it's only for the weapon. Both cost one talent point, but while Spirit oD will give you +20 weapon damage AND +5% lash damage and has no downsides, Savage Attack only gives you +20% base damage and takes away 5 ACC. So for me there's no question that Spirit oD is worth it if your main weapon is Bittercut.
  7. Yeah sure. I totally agree. I just wanted to mention the max selfheal approach again because I think it got lost with all those answers. It's a nice way to stay alive while skilling mainly for offense.
  8. I mean just imagine the focus gain a cipher with carnage would have. Totally OP. But I guess it would be fun.
  9. My first suggestion of using Veteran's Recovery, Belt of Bountiful Healing and Shod-in-Faith, paired with high MIG and INT and using survival's bonus healing is still a good way to become quite sturdy - weapon doesn't matter. If you add Moon Godlike you will definitely only go down because of low health. Sadly, draining (like from Tidefall) is not working with those mods. If it would I would totally recommend Tidefall for this, too. I love that weapon. Drake's Bell, my bad. I'm so sorry. It also looks really nice. As far as I know there are not too many enemies who are completely immune to pierce damage. The ones that come to mind are flame blightsfor example. Some are a bit resistant to pierce, but 8 points of DR bypass will mitigate that I guess. If I remember correctly, crush and esp. slash damage are more resisted than pierce. And if you meet immune foes you can always switch to a poleaxe. Same style, same weapon focus, different damage type. @JerekKruger: Tidefall with a max MIG priest of Breath: yes, it's a fun concept and it's quite powerful, too. As a MC this priest's Holy Radiance wrecks all vessels except Eyeless - but you can use the Redeemer or Abydon's Hammer against them. I also added Envenomed Strike, because it's awesome with so much MIG and INT. And the best part: it works like a charm with Cleansing Flame: hit with Tidefall (wounding dot) using Envenomed Strike (poison dot) while Cleansing Flame is on and witness one of the fastest ways to kill a single target. Aggrandizing & Inspiring Randiance's bonuses will apply to the Radiance's damaging part by the way. Usually I cast Devotions, then Minor Avatar and then Radiance for +10 to all attributes and +10 ACC. Then I go into melee. Usually I do 50+ damage hits without wounding. Wounding does more than 20 on top if I remember correctly. Not bad for a priest. Wounding damage takes some time because of high INT but that makes it possible to cast a Cleansing Flame onto ththe wounding while it still lasts.
  10. That's why I give it to my priest. Or barb of course. But not Cipher. What about Dragon's Bell? It has 8 DR penetration (and it's burn DR bonus stacks with everything). You can get it quite early and I guess it's a good cipher weapon until you get the BotEP. With Vulnerable Attack and Ryona's Vambraces and Effigy's Resentment: Devil of Caroc you could reach 17 DR bypass. Add Body Attunement and you could ignore 24 DR of a single enemy. Animats, beetles and disabled dragons beware!
  11. This is not the case. The speed enchantment only reduces the recovery time of the particular weapon. You can test this when you exchange one speed weapon with a normal one: the recovery of the first weapon with speed stays the same, the second, normal weapon will have slightly longer recovery. The only exception is Spelltongue which adds a universal attack speed buff on hit.
  12. Drawn in Spring does good damage because of wounding. But wounding doesn't generate focus. Because of that I would give it to somebody else. I think Bittercut + corrosive lash + with Spirit of Decay is better than Resolution or Purgatory. Mainly because of the two damage types. It's very convenient that you don't need to switch weapons. That's why I recommended Durance's Staff. It generates focus quite well - and there are enough foes around who have low burn DR. For the others you can take Llawran's Stick.
  13. There's a nice build for Pallegina that's called "the Fire General". Paladins have good heals as well, so use Lay on Hands to prevent team mates from going down. With Zealous Focus you can raise the party's accuracy which is especially good in the early game. Hiravias as a druid has nice CC spells like Returning & Relentless Storm. Those will prevent enemies from hitting your front line. He also has Moonwell which is very nice for your barb tank and he also has Form of the Delemgan which is very nice because it's DR stacks with other sources and makes your party more sturdy. Priest as usual: buff your frontline with Devotions of the Faithful + Inspiring Radiance. This will give them all +30 ACC. Together with Pallegina's Zealos Focus that's +36 ACC. You can build Maneha as you like - but since you already have a barb tank you might want to build her into a dual wielder with sabres or battle axes. I also love Hours of St. Rumbalt (great sword) on a barb. Use Blood Thirst + Blood Lust + Frenzy. As the sixth member I personally would use a wizard. Expose Vulnerabilitites + Combusting Wounds are so good when combined with Heart of Fury.
  14. Dual torches? No, wait: torches have an innate 10% burnung lash and you can enchant them with the usual +25% burning lash on top. The base damage is really bad though and the speed is average only. Never tested this in a real game, but it sounds fun.
  15. I think Relentless Storm is one of the best CC spells in the game while also doing good damage. Calling the World's Maw is also very good. Most CC spells of the druid also deal damage, which is nice.
  16. He should at least have 8 survival. He should do OK with a plate and an estoc once he has Ancient Memory, Beloved Spirits and Veteran's Recovery plus a Belt of Bountiful Healing or Fulvanos Amulett. Shod-in-Faith should also be in your possession. If he has all that he won't die easily. His regeneration should be good then.
  17. Once you can have Stalwart Defiance and a decent armor I would change to weapon & shield. He's a tank after all. You don't need to dump CON. This guy also plays well with a lot of CON. The real magic begins once you can have Heart of Fury and Badgradr's Barricade.
  18. Supercharger and -disabler: Flagellanth's Path, Charge, Force of Anguish, Knockdown, Stunning Blows, Skyward Kick, Clear Out, Armored Grace, Swift Strikes... What about the Long Pain with carnage? Turning Wheel + Lightning Strikes + Greater Wildstrike + Wild strike Belt + Blood Testament. 50% lash + 40% lash + 25% lash 10% lash. Turning Wheel + Lightning Strikes + FoD + Intense Flames + Scion of Flame + Long Pain. Shapeshifting backstab rogue. Superhigh base damage + up to 300% weapon damage + 40%+10% lash + some nice Full Attacks.
  19. Druid and priest is a good choice. Keep in mind: Unicorn chanter without shield is a late bloomer.
  20. Cipher with HoF - WtF? Wizard with Spirit Lance + carnage. Paladin with Sacred Immolation + The Dragon Thrashed. Fighter with Spell Mastery Firebrand and so on...
  21. Early on I use a small shield. I hate it to switch styles during a playthrough. And in a party you really don't need to. I will stay true to my original idea even if it's a bit harder in the early game. Man, that solo priest with a great sword was really demanding until he reached defiance bay.
×
×
  • Create New...