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Everything posted by Boeroer
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Aila Braccia has an awesome mechanic: if the enemy rolls a graze it gets converted into a miss and then reflected (100% of ranged grazes get converted). No wonder you took no damage. I can't say if Soul Mirror and Aila Barrcia work well together. Maybe Aila Braccia makes Soul Mirror obsolete - when it also reflects all misses and not only grazes. Kaylon will know, he used it a lot.
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The unarmed barb sounds like a lot of fun. I thought about an unarmed priest because he hasn't any DMG bonuses but can get superhig MIG which works great with Novice's Suffering. And the high ACC bonus and the fact that garzing doesn't matter much works against the priest's low starting ACC without the need to use those special deity weapon talents. Maybe I'll give it a try. By the way Novice's Suffering still has some issues: for example Avenging Storm doesn't work with it.
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Somebody did a test a few weeks ago when we spoke about cat vs. boar. The result was that they were on par: against weaker targets the cat does more damage because of speed and against stronger targets the boar is better. That's because wounding is very good against high DR. It was also shown that the higher MIG the better the boar (in comparison to the cat). As a bonus, the boar has regeneration. But it's not that powerful. However, in addition to Veteran's Recovery it's nice.
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I rolled a stag druid 5 min. ago just to see the lvl 1 base damage: it's 16-25 at lvl 1 with 10 MIG. And it has 5 DR bypass and 26 ACC at lvl 1 with 10 PER. While doing this I also saw that OBS didn't secretly change Stag Carnage: it's still 1/rest, not passive. All the "active" shifted abilites like Cat Flurry, Stag Carnage and stuff are one 1/rest or 2/rest. And then they have a passive like Stag with +7 to all defenses or bear with +DR or wolf with +movement speed. The only exception is boar (2 passives). I'm now looking up Hiravias to see if his base damage is higher...
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The carnage is only 1/rest. The boar wounding is passive and alsways on. He has no 1/rest ability but instead two passive powers: regeneration and wounding. The Stag looks totally badass though. If you want to take a Nature Godlike (the racial power is total crap, but they look nice) then I would take stag. Godlikes are not too bad a choice for a spiritshifter, because the powers of godlikes also work in shifted form. If you use another race and wear helmets... they will do nothing for you while you're shifted. So Nature Godlike would be ok. If you ask yourself if Fire Godlike's Battle Forged works with Wildstrike lashes: nope. Moon Godlike is a very good choice. Death Godlike is overkill because you already one- or two shot most enemies when shifted - not need to get a +20% damage bonus when your enemies die from two strikes.
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Base damage? Because if that's the base damage that's very high for a one handed weapon. Especially for one that scales with level and has inherent DR bypass... There's a reason why a shifted druid often does more than 100 damage per hit. My highest crit with my current boar was near 250 - and that's without wounding. I like Bittercut - but there's no setup where it can so such crits.
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Yes - when you try to build a sturdy rogue with a lot of self healing (Veteran's Recovery + Shod-in-Faith and whatnot) he still dies all the time because health gets eaten up sooo quickly. One encounter where he eats some hits and his health bar is red. It's a chore to keep him alive. And if you go the deflection way he's not better than a fighter in anything because he HAS TO take a shield.
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The wizard has so many awesome spells. I can't even understand how he can fall off in terms of damage or CC. A wizard can do CC as well as damage, you don't need to bring two seperate chars for that. I also don't use self buffs when he's in the back row. But then he has so many other great spells. Chillfog alone is so good, Pull of Eora is one of the best CC spells there is (if not THE best), The Wall of Many Colors is ridiculously good - and the best of all: there are so many different spells that you can build your wizard in so many different ways. It's a lot of fun. You just have to unlearn to spare your spells. Just knock out cool spells all the time and every encounter is easy. After a few levels you have enough spells per rest so that you don't have to rest too often. Normally I have to rest because of low health before I even used half of my spells. And even for the "I don't like resting"-faction there's Blast and Arcane Assault (it's one of the best per low level encounter abilities out there). ONce you can get spell mastery Kalakoth's Minor Blights you'll have the best per encounter autoattack weapon in the game. You can also spare a lot of spells with the Spirit Lance. It's base damage is so high - i killed the ogres in front of Nalrend's Cave with a solo (non-tanky) wizard with one single per rest-spell (Spirit Lance) in a few seconds. The rest was per encounter. FOr me, wizard is one of the best classes in the game. But to be honest I like them all.
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Yeah, but only to one enemy instead of all. It doesn't help a lot when you get surrounded. Until you get Relentless Storm you should watch your back - after you cast that spell defenses don't matter much - that was my point. So low CON can be ok. I was arguing in your favour. If you have high MIG and INT and also survival bonuses, the healing spells Nature's Vigor and Nature's Balm are acually pretty good. You can cast them at the start of the combat and go in. Monnwell is even better of course. You won't die easily.
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Hm... sounds like a bug. Normally, when you try to position your cone, the corpses that work should have a rollover effect when the cone touches them - they turn a bit red. That's the indicator that they will expolde. If you don't see red bodies flashing then it won't work. Loot that is on the floor doesn't count as corpses! This only works on visible corpses which did not get gibbed. So spirits and so on who don't leave a real body don't work. I can't say if the animation and the chanter's "invocation voice" get played when you cast it without proper corpses in range. So now I can't say if it's really buggy behaviour or if OBS nerfed it or if you just didn't have the right corpses. Maybe OBS changed something with the way corpses get detected because lately I have difficulties with Garden of Life (druid): although I killed some enemies nit all of their corpses will work. Strange...
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If you choose to use lowish CON you can take Veteran's Recovery to balance that. With high MIG and INT it works really well and makes your spiritshift druid a lot sturdier. After you get lvl 5 spells you don't have to think about strudiness so much anymore because you will have Relentless Storm which will usually stun everything around you every few seconds, making defenses less important. Spiritshift Boar is actually a lot better than it looks. Is does wounding damage like Drawn in Spring or Tidefall which is really, really nice with high MIG and especially against high DR foes - and the boar form adds a bit of endurance regeneration to Veteran's Recovery, too. With high healing bonuses from survival the boar becomes very sturdy despite having lowish CON. It's a great spiritshift form for beginners and it also looks great. A boreal dwarf would fit really well. With that kind of regeneration you can always go melee, also when not shifted. That's also not bad when you want to make use of those nice cone shaped spells.