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Everything posted by Boeroer
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It's a proven fact that I called for the introduction of whips from the beginning of this game. You can do something similar with stacking retaliation: retaliation of armor, cloak or helmet + retaliation on Sura's Supper Plate + Battle Forgend + Flame Shield + Minoletta's Piercing Sigil and you'll retaliate with up to 5 hits when you get hit. And on top you could hit with nearly 0 recovery (Alacrity + speed enchantment on weapon + Durgan Steel and all), adding a lot of hits from your autoattacks. It might be even better than a blunderbuss. You could use Unforgiven or Starcaller - the first has speed - and the second can stun on crits and then applies Minor Missiles (= 4 hits with one strike).
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Right - fortitude is the most important defense for me because it helps against the most nasty disables. And even grazes from those are bad.That's why I love Frenzy (and even Greater Frenzy if I can spare the talent point). I would not say that Will is useless, but it's also the last one on my list. If you're not a Dragon Thrashed Chanter it's no big problem if you get charmed etc. But since I like most of my chars with a lot of INT it's never a big problem anyways. Reflex is nice, but besides using spells (or potions which mimic spells) it can also be buffed by weapon & shield style. Deflection surely is important, but can be boosted in so many ways. And if I have a priest in the party I don't care about defense against afflictions at all.
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Survey for the future
Boeroer replied to Sking's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hate comicesque style in fantasy rpgs. Torchlight I and II were great - but the art style gave me shudders. -
Yup, changes criticals from doing 1.5x weapon damage to 2x weapon damage. To be precise: 1.5x or 2x weapon base damage. MIG, enchantments, dmg mods etc. don't get touched. A normal crit adds +50% base damage - like Sneak Attack basically. Annihilating adds another +50% base damage. Guns and arbalests only do +20% base damage on crit by the way.
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If you want to look at a wizard build that uses corrosive/poison spells mostly, look at the Bilestomper build. He's a melee tank, but maybe you get some impressions from reading the build. As Ben No.3 said, grab an implement you like and enchant it with corrosive lash. Then look for all the corrosive spells and take Spirit of Decay. You can even take Envenomed Strike as I said above because it works with blast and poisons in an AoE. With max MIG and INT it is very powerful - it's like giving you 3 more AoE spells per rest with ~90 raw damage to each target. And you can get it very early. It can turn difficult encounters at the beginning of the game into cakewalks.
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Howdy! Please try to give the chant you composed a proper name and try again. Does it work then? Disappearing items are a different issue. It happens very seldomly, but it was reported like a hundret times and nothing happened until now. Maybe this will never get fixed because the bug is very difficult to reproduce.
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Honestly there's nothing better for a ranged wizard than blast + implement. Mainly because spell chance or spell striking work with the AoE effect - meaning that they proc a lot faster than without blast if you hit a group. Great implements are the soulbound sceptre and the Golden Gaze. And then there's Kalakoth's Minor Blights which is even better. - especially with Combusting Wounds because you'll generate a lot of hits. On top of that comes the fact that Envenomed Strike works with the blast AoE - that means you can poison a whole bunch of enemies with one shot. This is very powerful. Blast works best gainst groups and does good AoE damage and CC. But against single, powerful enemies it's not the best option. Here, the combination of 3 to 4 quick switching blunderbusses + Expose Vulnerabilites + Combusting Wounds is very good. If you want to take out one single enemy very quickly, this is a good alternative. I'm playing this variant atm. It's alot of fun and I will post a build about it in the future. Basically you pile up as much DR bypass as you can and use Combusting Wounds. Then you shoot the enemy with a blunderbuss. This generates 6 Combusting Wounds. Most normal foes will die, for the rest you'll have two or three additional shots. For me it feels even better than a rogue with blunderbuss. First of all, you can stack 18 DR bypass via blunderbuss (4), Pen. Shot (5), Ryona's Vembraces (3), Effigy's Resentment: Devil of Caroc (1) and Expose Vulnerabilites (5). With Lead Spitter even 21. That alone makes the blunderbuss very dangerous in the hands of a wizard. Few enemies have 21 DR. And if they do, it doesn't matter that much because you also will give them a lot of combusting wounds. And the combination of Combusting WOunds and Expose Vuln. also invites you to cast other multi-projectile spells like Minor Missiles, Bounding Missiles or Concussive Missiles. THos you can add when your blunderbusses are not enough. At the same time, your party also profits a lot from Combusting Wounds and Expose Vuln. This is a good approach when you want to cast spells mainly but want a panic button when you get rushed. Few "rushers" survive such a barrage of blunderbuss pellets... So, you have to decide if you want to focus your weapon attacks on groups (implement + blast) or single enemies (blunderbuss). Your spells - the main source of your power - remain the same of course, so in the end it doesn't make a very huge difference - it just moves your playstyle with weapons into a certain direction. Combusting Wounds + Expose Vuln. are also good for blast by the way.
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St. Ydwen is the best choice for sure. And it's also good against other enemies. If you don't want to use guns or a two hander like Firebrand for FoD then dual wielding is good enough. For example dual wielding battle axes or war hammers (one of them Shatterstar which is annihilating) does good damage with FoD. It's "only" 2/encounter, but with a burning lash, Intense Flames and Scion of Flame you get 4 attacks with +20 ACC and +90% burn damage via lash. That is a lot better than Deathblows for example that gives you +100% base damage only. Once you crit (which happens a lot of times because +20 ACC from FoD and also Sworn Enemy's +15 - add some buffs and debuffs before using FoD) the damage of those 4 strikes is impressive. And in a party, 2/encounter is not as bad as when you go solo. Most fights are over pretty soon - so 2 Full Attacks get a big share of all your attacks in an encounter. If you want more damaging attacks, you can take Runner's Wounding Shot. It doesn't do full attacks, but it adds 80% of all the damage you did with the initial hit - lash included. And it even works with MIG. So normally it adds around 100% of your overall damage (not only base damage). This is even better with a two hander or a gun. You could even add Envenomed Strike. With high MIG and INT it's pretty good. It can save the day when tough encounters go south. Sadly, it doesnt work against most spirits or vessels. I once suggested a talent that adds 1 FoD use per encounter. Sadly, nobody at OBS gave a shart.
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Survey for the future
Boeroer replied to Sking's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd love to play Path of Exile - but it's Windows only. -
With FoD + a bash shield you will strike with the main weapon and with the shield. Both get the +50% burning lash. The only good shield with bash for a paladin is Badgradr's Barricade and that comes quite late in WM I - in Durgan's Battery. Way better than that is the Outworn Buckler that you can buy in Gilded Vale right at the start. It has no bash. The first shield with bash is the Larder Door that you get after helping the smith in Gilded Vale.
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Survey for the future
Boeroer replied to Sking's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Diablo II was awesome. Diablo III is the opposite - at least for me. Somewhere in between something went really wrong with Blizzard. I guess it was WoW. -
Bloody Slaughter bug
Boeroer replied to AeonsLegend's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Maybe Kadal has only 10% endurance of the original value a normal citizen of Defiance Bay has. That would explain why he's a one shot every time. edit: typos - i hate auto correction. :/ -
DPS with bash is lower than with a normal shield if we talk about auto attacks. Bash itself is not good if it's not connected with a spell chance or spell striking. For full attacks like FoD it's a bit better. It's not considered to be dual wielding by the game. So it doesn't speed you up. Bash is considered to be a special attack from an ability and therefore gains 1 ACC per level. So its overall ACC is not too bad.