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Murr to the Murr

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About Murr to the Murr

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  1. After some more testing when I reloaded the save just before respeccing the bug suddenly disappeared. I was able to recreate it several times but only when maxing Constitution and taking Ancient Memory and Sword and Shield style. But then when I started to test if Ancient Memory was involved in the bug I stopped being able to recreate the bug. Guess I managed to solve my own problem. Sry to bother you all, if anyone else is having this problem just try to respecc and fiddle around with the stats until you get out of the bug I guess.
  2. So I think i've found a bug with Silver Tide. My moon godlike Chanter's Silver Tide used to heal about 23 endurance per tick (at 75%, 50% and 25% respectively). I recently respecced her and went from M:18 C:8 D:4 P:18 I:11 R:19 to M:18 C:18 D:4 P:18 I:11 R:9 According to the character screen Silver Tide still healed 23 endurance per tick, but at soon as I went into combat that number jumped to 103 endurance per tick!! I tested it during the combat and it seems to 'only' heal 83 endurance per tick. But still this has completely broken my game, as i now heal my entire party to full endurance 3 times per encounter :CC After the combat was done the number on the character screen stayed at 103 endurance, but didnt seem to increase further if I went into combat again. Has anyone encountered this bug and know how to fix it? As I said, my entire run is pretty much dead now, since my chanter tank pretty much is invincible...
  3. Hello everyone! So im at my first playthrough of the game and my main character is a tanky chanter. I felt like the Moon Godlike's passive was too good for a tank to pass, and so I'm stuck with the portrait selection of 2 (....) and a free selection of 3 different, but equally butt-ugly, heads, which I found out you cant even hide with a helm or hood. So now I ask you: is there ANY way to hide that face? Any mod to let godlikes use helms or to let you modify your appearance to another race?
  4. Hmm. Yeah, i do get that red tint over the LIVING wolves, but NOT on the corpses in the AOE.. I have tried to cast White Worms even without no corpses and can confirm the chanters soundeffect and casting animation to go off regardless. Even the two times the spell did work (mind you only 1-2 of the 3-5 corpses exploded..) i dont think the corpses ever got that red tint, only living models. I guess this is a bug then. Too bad, since the spell seems very cool (if situational).
  5. Again, the cadavers themself does not explode! Where my living enemies are doesnt matter, since the corpses doesnt explode, so i cant damage them even if they are standing directly on top of the corpses. I have only tried White Worms on the corpses of wolfs and humans, so no spirits or whatever. And I aim the spell to hit the corpses, not the living enemies. Despite all this, the spell does nothing but reduce my number of phrase-tokens :C
  6. But I'm not talking about missing the spell. I clearly cast it to cover several bodies, but non of them explode! Its not that they explode but I miss the enemies that are alive, its that the bodies never explodes! So does bodies that got gibbed NOT explode with White Worms? And just to clearify: you too found it sporadic in the sense that some bodies you would cast White Worms on did not explode? Found any fix for that? Right? 2 times now i've actually gotten some bodies to explode (with a sound and animation) so I know how it's supposed to look. Its just that 8 out of 10 times I cast it it does NOTHING, so like... while the spell would be useful in certain situations I now will never cast it again for fear of it bugging out. :C
  7. Hello everyone! Totally new to this forum, but had to make an account just to ask this: My main character is a chanter and basically whenever i cast White Worms Writhed it does nothing. I aim it to hit multiple fallen enemies, but nothing happens! No damage, no animations, nothing. I've only gotten any corpse to blow up ONCE. That time i had 3 dead wolfs in the White Worms' AoE, 2 wolf had been dead for... like 10 sec or something, and 1 wolf had died 0,2 sec before casting White Worms (he hadn't even finished the dying animation), and ONLY the last wolf exploded. Is this intended? Has anyone had this issue, and has anyone found a fix? TL;DR: Casts White Worms on corpses -> no damage or animation whatsoever..
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