-
Posts
23109 -
Joined
-
Last visited
-
Days Won
385
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
After lvl 9 it's def. chanter for me too. Even if you are not supertanky you can kill everything with Dragon Thrashed while kiting. You only have to make sure your radius is very big (Voice of th Mountaintop + Overseering + maxed INT). Priest is very difficult at the start but later it's a lot of fun. Triumph of the Crusaders in solo game is really powerful. Since you have to do all killing by yourself, you get healed up to 100% all the time. With enough potions of Infuse with Vital Essence you are near unkillable after some time. You will have immunity spells against all afflictions, too, which is very helpful. What you lack is disabling spells, but you can put on Munacra Arret and Ring of Changing Heart and later Spirit Spiral and have 8 mind control uses per rest - which is quite nice combined with the ACC buffs a priest has. I just realize that I never tried if Spark the Souls of the Righteous works on charmed enemies...? Wizard is good enough from start to end. At first you can have Arcane Veil + Wizard's Double which makes you untouchable to most early enemies and later you can have cool summoned weapons like Citzal's Spirit Lance for trash fights and CC and hefty nukes for everything else. I also had a lot of fun with barbs. One was max MIG, max INT, max CON and totally offensive meatshield, the other had max RES and was a shield tank with good offensive potential. Barbs have carnage, so they are not as tedious to play as paladins in the early game. And later on they get Heart of Fury which is the strongest anti-mob-ability there is. But alltogether it's more difficult than chanter. Druid and cipher I can't say, never tried those solo. Fighter is as tedious as paladin - just without Sacred Immolation. And I really don't want to talk about rogue.
-
Yeah sorry, I used the wrong term. What I meant was a single attack and therefore it doesn't do anything special for you if you are dual wielding. It has also nothing to do with your weapon (as you said). Like "Into the Fray" if I'm not mistaken. The upside of Clear Out is that its base damage is higher than that of weapons, it gets an ACC bonus per level (Knockdown also gets this) and that you can execute it with any weapon equipped - even ranged ones.
-
Since in this game it's all about accuracy vs. defense a priest is very helpful. No other class can raise the ACC of the whole party that high while at the same time buff the party's defenses a lot. And his damaging spells are also quite nice once you reach a certain level. But you don't need a priest to go the PoTD. You can use scrolls and potions to substitute most of his spells for example.
-
I think if you have three melee wizards you don't need a dedicated tank. With their defensive buffs those three can turn into good enough tanks anytime. The only exceptions will be dragons and some later bounty fights. Here a wizard with total focus on tankyness and survivability might be crucial to make those fights easier. And most of the time it's not only deflection but fortitude and reflex which save the day against dragons and such.
-
*1.2 is the same as +20% by the way. Wildstrike + Greater Wildstrike + belt should lead to a 50% lash which should get multiplied by 1.2 when using an elemental talent. Which should lead to 60% lash. No idea where the additional damage might come from. But it might be that your target had high pierce DR and low corrode DR. Elemental lashes are calculated with the initial pre DR damage as base.
-
Actually, using summoned weapons + defensive buffs leads to lesser rests than using damaging spells all the time instead. You don't need to use Arcane Veil in every fight. You will have things like Wizard's Double for example which can be very effective against weaker trashmobs if you combine it with a shield. It will last forever if you only get grazed. All in all I'dI'd say it doesn't lead to more resting. Also because you normally don't get targeted as much as when you are a squishy back row wizard. In my playthroughs the reason I rest is low health, not spells.
