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Showing results for tags 'damage game mechanics'.
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It was so trivial in the end .. Starting game area .. (less weapons with similar stats on map/RAM) Group search f:11.0 f:16.0 ( rounding extreme) . 27 results.. Print screen address list .. Console add 3 more axes.. Redo same group search ... 30 results.. On the money! .. Compare address list with print screen .. Its the 3 new results grouped together at the end of the list .. This info could be used to gather more intel on "weapon" items in memory (faster search with more refined group) and even on items/inventory in general .. ////////////////////////////// Anyway reverse engineering various damage abilities how (or even IF) they work should be in the realm of possibility .