Boeroer
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Viewing Topic: POE2 Deadfire Gunner Build
Everything posted by Boeroer
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No unique battle-axes until Act 3/late game? Why? Show axes some love...
Rimecutter from Azurro has speed, which is one of the best enchantments. But you can't force its appearance. But you can even buy it multiple times. Wodewys is a great axe for a barbarian, especially for mountain dwarf barbs. The perfect partner for We Toki. You'll find it in the foundry of Durgan's Battery - so not too early I must say. It's true: no early unique battle axes. But the one from Vincent Dwellier is not too bad. An early exceptional axe is a good thing.
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[CLASS BUILD] The Anvil, the most tough monk around
Cool! If he would have had a party they could have been named "Anvil and the Chipchunks". You didn't say anything about Combusting Wounds + Rooting Pain (you have the Ring of Searing Flames). In theory it should be pretty powerful. If you catch 10 wounds that would mean 10 parallel CW DoTs in an AoE. Or doesn't Rooting Pain trigger CW? Would be too bad... Did you ever experience that Rooting Pain's AoE accidentally "transports" effects like prone or weakening in an AoE? It used to be like that with Shod-in-Faith and auras from items like Executioner's Hood and the Redfield shield.
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Need advice on end game gear and Durgan Steel upgrades
Durgan Steel bonus (1.15) on weapons applies to that weapon's recovery and multiplies with other speed bonuses like Frenzy, DAoM, Gauntlets of Swift Action and so on. Also stacks with an existing speed enchantment on the same weapon. Also stacks with Spelltongue's speed buff. Stacks with everything to be precise. Durgan Steel bonus on shields (1.15) does the same - but for the main hand weapon, not for the shield, even if it's a bashing one. Durgan Steel on the armor lowers the recovery penalty. So, very powerful enchantments. But as AndreaColombo said: if you're already at 0 recovery this all does nothing for you. But then you could always add things like plate armor, Iron Circle or Vulnerable Attack and Cautious Attack and maybe still have 0 recovery.
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[CLASS BUILD] Batsh!t Crazy (disabling druid tank)
All time favorite so far might be the Witch Doctor. The Backlash Beldam was also very nice, but they nerfed her to death. I also like barbs of any sorts. The druid I like best at the moment is a boar shifter, max MIG and INT, with Veteran's Recovery and survival (14) bonus for healing and Sanguine Plate + Shod-in-Faith boots. Go in, catch a crit which triggers Frenzy & Consecrated Ground, then shift and deal tons of (wounding) damage while self healing prevents knockout.
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Same classes chosen twice in the 6-hero team.
I think that's very boring - but to each its own.
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Same classes chosen twice in the 6-hero team.
I love it that you can tank with any class if you build it right. Well, some don't make super good tanks, but even a rogue can be build in a way that he can stand his ground against 3 attackers and still deal good damage. The Bilestomper wizard tank I did some time ago was a lot of fun for example.
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[CLASS BUILD] Batsh!t Crazy (disabling druid tank)
Dammit, I never did that. Sooorry! Have too much fuzz going on right now. Since PoE2 will be released in one year at best I guess I could take some time and update all of my old builds. This one was one of my favourite ones back then - although it's not too gimmicky or special.
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Two unkown characters on ship?
Boeroer replied to jones092201's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Monk with dual pistols? Either the monks in PoE:Deadfire are totally different or it's a rogue - subclass pirate.
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Symbols & Spoilers(?) [Web Shenanigans]
Boeroer replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Finally all those hours paid off. I wish.
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Same classes chosen twice in the 6-hero team.
The more wizards the easier the playthrough. Just add one priest. Wizards with shield + Wizard's Double + Arcane Veil make awesome tanks in the early levels. The deflection is so high that you only catch grazes if you get hit at all. Add Chillfog for -20 ACC and your front line is untouchable. You need to rest a bit in the early levels of course.
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[CLASS BUILD] The Leech (barbarian time bandit tank)
Damn. Then that was also nerfed. I used Pain Link with the Backlash Beldam + CW and it worked like a charm back then. They indeed nerfed *everything* around that cipher build… not only focus gain by retaliation. I should only post private builds where OBS can't read. They also nerfed Envenomed Strike + Blast and Spirit Lance once I posted that. And they don't even bother to mention it in patch notes. It's mean!
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Starting back at level 1?
Boeroer replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't care about lvl 1 at all. Explanations aside: I play the game to develop and enchance my chars while doing an adventure. It's good to start at lvl 1. But what I would really like to do is to keep some items - at least the ones you have with you when Eothas strikes. Some builds don't work properly without the right items... They could even be "dechanted" in quality in some way so that they are not too powerful at the start of the game. As long as they keep their special enchantments (like draining, wounding or rending or whatever) it's all good.
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Same classes chosen twice in the 6-hero team.
More than one chanter gets really OP once you reach lvl 9. Two priests can be great. Most of the time the start of an encounter is the most critical phase and it's best to be quick. So, two priests could cast Inspiring Radiance and Devotions simultaneously, wasting no time. Same with things like Circle of Defence + Shields for the Faithful or Crowns for the Faithful. The more quickly the buffs are up, the sooner your CC guys can start to do their thing with boosted ACC. And not to forget that priests can be great damage dealers at higher levels.
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Stretch goal discussion!
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Every class can be an animancer as far as I can tell. So limiting it to wizards may not be in line with the lore. Would be cool to have animancer as a seperate class (in order to multiclass) which you can't pick as starting class. Concerning whips: they should be reach weapons. And wouldn't it be cool to have the "blunderbuss of whips", the cat o'nine tails. Normal melee range, but 9 seperate "projectiles" with very low damage? Hooray for Vulnerable Attack and Ryona's Vambraces!
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Geography in Eora seems broken
Boeroer replied to Messier-31's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe the Deadfire Archipelago is warm because of geological reasons (hot streams, vulcanos, underwater geysirs and so on)? Like Europe has the Gulf Stream...
- Can a red hostile NPC can be turn green as friendly
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Defensive Defense Talents
Depends. They stack though - so it's best if you combine them. For me, fortitude is the most important defense. So I would start with Bear's Fortitude. Then (if I have points to sparw) I would take Body Control. Those two will help to shrug off the most nasty disables like paralyze, stun and so on. Combine it with items like Fenwalkers, Wayfarer's Hide, Tempered Helm, Boots of Stability and so on and you will have excellent defenses against those disables. Of course: if you have a priest with prayers you don't need all of this fort buffing - also no will buffing. Then it's better to go for deflection and reflex.
- [CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
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[CLASS BUILD] The Leech (barbarian time bandit tank)
Also: six wizards can cast six parallel wall spells. Beams of all sorts are also nice for CW by the way. The cipher's beams have the longest casting range and are most convenient to apply in my opinion. By the way: it's great fun to use a ranger with binding roots to root an enemy in the back line in place and then use Antipathetic Field on that fixed "anchor". What annoys me most about Ant. Field is that you have to micro and run around a lot if the anchor moves.
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Let's play a game, I give you a broad MC build, you hire his group
Why not make a front line consisting of a chanter, a monk and a cipher? If you don't limit yourself with one single tank but instead use three sturdy melees, each of them doesn't need to be too tanky to stand ground. I once had a chanter, a (non-shifting) druid and a shield rogue as frontline and it worked well. So chanter/monk/cipher should work even better. Give them heavy armor, shields + talent and Veteran's Recovery + survival's healing bonus and off you go (monk also works with high CON and without a shield). Put the chanter in the middle, give him Ancient Memory + Beloved Spirits and you will see how awesome the regeneration of your front line is. Easy to make up for some points of deflection with good regeneration. For the backline I would use a wizard or druid for CC/afflictions and a priest for buffing. I would place the priest in the middle of the formation and the wiz/druid and rogue in the back. That way everybody can profit from the priest's Inspiring Radiance, Blessing and Devotions and also Consecrated Ground. Maybe a priest of Wael with a staff would be fun. He could hit through the front line with his reach weapon. Later on the chanter can sing the Mercy & Kindness phrase and then alternate Sure Handed Ila and a tier 1 phrase in the long linger time. The M&K phrase will double all healing. It stacks with survival bonus and bonus from items (Fulvano's Amulet and such). Your party will have no healing issues whatsoever then. Ciphers can reach pretty good defenses with a shield and Vampiric Shield and later Borrowed Instincts. Their focus generation is good enough with a sabre. Try to put a lash on the cipher's weapon asap. And don't drop MIG. It's even possible to take a large shield and go for max PER and lower RES in order to neglect the -8 ACC. In terms of defense that's better than a small shield because you will have the same deflection but get more reflex. With a priest it's easy to buff ACC, so no worries.
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Stretch goal discussion!
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Stretch goal: whips. I mean as weapons. Seriously... I'm asking for this since I set foot into this forum. OK, to make it a more appealing stretch goal let's call it "exotic weapons". I mean nobody's neutral about nunchakus and stuff, right?
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Artifact of extreme power, crafted by a master who desired to conceal its remarkable nature
I once made a superior torch with a burning lash. It was the ubertorch. I'm really sad that you can't give items custom names.
- [CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
- [CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
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[CLASS BUILD] The Leech (barbarian time bandit tank)
Yes. In fact Kalakoth's Minor Blights + Blast and Heart of Fury are two of the best ways to generate a lot of hits in short time for CW.