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Boeroer

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Everything posted by Boeroer

  1. You are indeed wrong. But that's OK. I'm making wrong statements all the time. I hope not this time though - would be embarassing... I did multiple solo PoTD runs and every class I tried was doable. Rogue and fighter were the most tedious for me to be honest. Priest was lot of fun after the first few levels. If you can beat the game on solo PotD you can also do it on ToI. Every encounter that's not too far above you in levels can be won with either pulling/kitig/splitting and/or excessive use of consumables.
  2. Priest is not necessary, also not on PotD. But he surely makes things easier because he has the best accuracy buffs in the game. Debuffing is good, but it's even better if you can buff your entire party with +30 stackable accuracy (Inspiring Radiance + Devotions of the Faithful) before trying to debuff the enemy. But it's not necessary. Some fights against enemies with really good defenses might be noticeably tougher without that stackable ACC boost, but they always are doable without a priest. Most things a priest does can be substituted with scrolls, but those +30 ACC can not. And also no immunity against stun and prone, but that's minor.
  3. I like Clear Out very much. I'm not the guy who spares per-rest abilities for the tough fights. I simply use them when the opportunity i good. That has some impact on how you perceive Clear Out. I didn't use into the Fray that much because I don't use fighters as "hold the line guys" - it can deal good damage with high MIG and high ACC (if you crit a lot) and it's kind of a ranged attack which can be cool. But yes: since I wanted that fighter to be a good disabler (with maxed Knockdowns and prone on crit) Clear Out came in handy. It also works with ranged weapons by the way. It's function & damage is not connected to your weapon damage.
  4. Before I got Charge I used the cape of the cheat that can be achieved quite early if you're lucky. But you can also use Boots of Speed to reach the back line quickly. Reach helped to attack enemies that stood behind tanks. My build was high MIG, PER and high INT with the rest quite balanced. At first I placed him in the second row and used Take the Hit combined with max self heal (hence the pike). But because Take the Hit is superbuggy I quit that and made him a disruptor and that was so much better. Max self heal was very useful for that, too. After I got charge I used Hours of St. Rumbalt, too. So, not very Lady-of-Pain-like.
  5. @LLaney: That made my laugh and cry at the same time. How big is your office? Maybe we can buy one and send it to OBS. Of course that's futile if you'd have to place it on top of your desk or something like that...
  6. Just curious: why don't you just wait until it's released and then buy it via paypal? Why do you want to be a backer so badly?
  7. Yeah... erm... I was basically agreeing. More talents = more variety.
  8. I wrote a PM to Aarik. He's the nicest guy and will totally understand why you talked me into that.
  9. Some of the phrases and invocations need some balancing, that's true. The talents the chanter has now though (Ancient Memory + Beloved Spirits) are like putting an additional Veteran's Recovery on everybody. I really like that. But a bit more variety wouldn't hurt - also true.
  10. Hi, I used Ploi with a fighter with Tall Grass. It was my go-to team against dragons and it worked tremendously well. The fighter would Knockdown the dragon all the time, be it with Knockdown or crits from Tall Grass. He could combine Disciplined Barrage with Marking + Coordinated Attacks (and also Devotions of the Faithful from a priest) which let him knock over dragons pretty easily despite their resistance to prone. A monk like Zahua could try the same with Force of Anguish. He will not have Disciplined Barrage, but Force of Anguish has an innate acc bonus (+1 per level) and is not limited in uses like Knockdown is. And the prone time is much longer. So - monk seems to be a good partner against bosses. To get even more acc you could have a second weapon set just for Force of Anguish which will give you +12 ACC and results in no damage loss (per FoA use) because FoA is a primary attack only. Try to combine it with Enervating blows because that will cause weakened which will make it even easier to cause prone. Marking+Coordinated attacks doesn't work well for barbs because the carnage hits won't profit from it. To be honest I never tried if marking & co do work with spells, but I assume it does. I always used it combined with flanking - so two melee chars attacking from opposite sides. Since Aloth is a wood elf the Blast thing makes the most sense. But it's relatively easy to send him into melee though: pick Citzal's Spirit Lance and choose some defensive buffs for your grimoire and he will do great damage with the lance. But for most encounters it might result in better dps if you just cast Alacrity and fire away with the soulbound sceptre or Golden Gaze or Minor Blights + Blast and use Combusting Wounds before. Edit: don't you miss one more party member - or did I miss something?
  11. Underwhelming? It's one of the most powerful classes in the game despite being no vancian caster.
  12. I'll wait until the Black Isle Bastards are unlocked at Fig.
  13. I don't want to sound like a phony, but any dragon fight is a joke for a full party at Path of the Damned if you know your stuff. There are a lot of videos where solo chars beat all dragons on PoTD without too much fuzz. The real challange for PotD solo are the WMI and II bounties. If Darzir is too difficult for you on PotD solo then there are four possibilities: - Your level is too low (level 10 solo IS too low if you're not using a very powerful build or kite and split like hell) - You don't know all the tricks yet - Your build is not good - Your using the wrong tactics with that class/build of yours For example I went there with a PotD solo lvl 9 barb (dual wielding, max MIG, max CON, dumped DEX and RES) which is not an optimal solo build and it was doable but hard. I decided to do that again but at lvl 11 and it was not that hard any more. Those achievements are not impossible. They are just difficult. And defeat is likely because no quicksave. Some players play ToI like that: they do the same encounter twice. One time on PoTD only and then they replay the same encounter on ToI. That way they can work out the perfect tactic and then apply it in the ToI playthrough. And some just brute-force-quit the game when they feel the fight is lost. Cheesy... but works.
  14. The logo of fig.com is a stylized fig (the fruit, not the gesture).
  15. What does work quite well though is to place a powerful item with charges right at the end. Nobody uses those except in the final fight.
  16. If my forum name is mentioned somewhere (maybe even be under a rock on that island, on a piece of driftwood, in a book, a tombstone or whatever fits) or if there is a slight hint to that blue orlan with the black beard (and without dual pistols) I will be happy.
  17. I'm pretty fine with chanters right now. But I'd have no problems if OBS would try out something new to satisfy the players who have problems with the chanter's "sedate" mechanic.
  18. To solve the "problem" (if you think it is one) you'd only have to put more exciting enchantments (which the player can't apply by himself) on late game weapons. So, for example instead of capping quality enchantments on early game weapons and thus preventing them to reach superb or legendary or whatever, you could introduce more potent and/or special enchantments on late game gear to make them more appealing. This way a player who likes his spear which "only" has higher interrupt than a normal spear can keep using it. It will not be the most potent weapon in the game, but at least it can keep up in terms of quality via enchantments (=acc and damage bonuses). You don't necessarily have to throw it away. In PoE most of the late game stuff wasn't significantly better in terms of cool enchantments - often only in quality. So put more creativity and efford into developing new exciting enchantments instead of putting time and work into a system which takes something away from the game. Edit: and by the way putting a great weapon right at the end of the game is not the best decision in my opinion. Except if you can carry it over to a new playthrough. From the B to the E to the R to the A...
  19. Yes, I mean the bonus you can get when camping (using camping supplies). Resting in an inn or in the stronghold will give you other bonuses. You can often stack those with camping bonuses since they usually last for more than once rest.

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