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Everything posted by Boeroer
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Because it was featured in WM with Zahuas background and it is part of the PoE lore now I assume. First I thought about it like you. But now I changed my mind and find it interesting. I would also like to see other possible subclasses which were mentioned in PoE lore like the Fellows of St. Waidwen Martyr order and stuff like that.
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7. It was not scaling, no. But you had a lot more endurance while the wound threshold was still at 10 (or 8 with talent). You could accumulate a lot more wounds than in the early game without getting knocked out due to low endurance or health. You could accelerate wound gain by dropping deflection and DR without too much risk because your health pool and maybe also the healing in the party was alot bigger/more potent.
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Azzuro & Other Bugs
Boeroer replied to feydriven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're not resting enough. -
Yes - I can imagine that it can result in fun to be motivated to use things like drugs. Or to be motivated to wear and enchant different kinds of weapons so that you will always have the optimal damage type. When I once did that rogue build which was mainly focused on scroll use it forced me to use scrolls way more than I was used to - and it was fun. Another nice side effect was that my inventory wasn't so cluttered with scrolls.
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Elemental spirits (=blights) are for druids. But you are right that the wizard's phantoms seems to have something to do with the elements, too - because they cause shock damage and look like electrical beings. Golems are vessels which seem to be the product of animancy. Look at Galvino's Workshop. As far as I can tell he's no wizard but "only" an animancer. But I could easily imagine a wizard subclass specializing on creating golems, undead, animated weapons and stuff like that - like some of Concelhaut's apprentices did. A lot seems to be possible with magic. But I doubt OBS will do that because it would be a very special subclass and totally different from normal wizard. But who knows?
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Sure, all those things need to be balanced. But I'm talking about simple quality enchantments at the moment which won't turn your simple dagger into the best weapon in the game. It's just a way to keep up with the new stuff in terms of quality (fine,exceptional and so on) while putting money and ingredients into it. Because Josh explicitly said that they want to prevent that you enchant your early noob weapon to legendary but are forced to equip a new one. That's what totally puzzled me. Why on earth would you want that? It also keeps players from enchanting until the late game because they don't want to waste resources on stuff they will throw away anyways. He obviously has some reaons to think this is a good thing, I just can't figure out which obscure reasons those might be.
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You should elaborate more on that. Because you can still find new and better items with even cooler enchantments. Nobody said they should place less items. Of course it's cool to find new weapons which are better because the area is more dangerous and so on. If you don't want to use enchanting to pimp your existing weapon so that it can at least keep up with the quality level of the new ones you found that's totally OK. But why take away the option (and it's only an option) to pick a fitting weapon for your build and stay with it? It makes no sense in my opinion. You already have the drawback that you have to invest a lot of money and rare resources in order to do so. As I said: makes no sense in my opinion - to cut something that gives you more interesting options and more variety with so little efford. It's like designing low level spells which become obsolete once you get higher level spells. Who honestly wants that?
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AI healing treshold flaw
Boeroer replied to Zerkaen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They want to realize that in PoE2:Deadfire -
Persistence is the best bow in the game for dps against single enemies and also because of Predator's Sense Stormcaller is great because of the -6 shock DR, because it works with Heart of the Storm and because of the special procs. Chances to proc Returning Storm go up when you use Driving Flight and Twinned Arrows. I can't say which one is better. It's probably best to keep them both and use Stormcaller against foes who are immune to pierce damage or against groups of mobs - and Persistence against tough single foes. If you like to deal a lot of damage with the pet I would use Persistence as first bow and Stormcaller as backup (if you don't have anyone else who could use it). You can use the Nightrunner armor to gain +15 defense against disengagement attacks and put on boots of speed. That way you can run away quickly without getting killed. You can even put on a Girlde of Mortal Protection. It will prevent that you get one-shotted by a disengagement-crit. As MaxQuest said: for dps it would be best to only wear cloth. You can enchant that with more DR, too.
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- rangerarmor
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Sure you can enchant fine weapons. You can pt a secondary damage lash on them, you can upgrade them from fine to exceptional and so on. You're doing something wrong if this doesn't work for you. What you can't do is enchant a fine weapon with damaging or accurate - because fine is already a combination of damaging and accurate. Fine, exceptional and superb and so on as well as accurate and damaging are quality enchantments which are mutually exclusive. But fine, exceptional etc. always beats accurate and damaging.
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- Stash
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Just imagine that you've put together the White Crest armor, including helmet, and the White Spire estoc on your favorite character. And they look so good together that you totally freak out and never want to use other equipment again. And then, after a few hours into the game, you'd have to throw the White Spire into the trashbin because you can't enchant it anymore and it becomes too weak to beat some generic lvl 12 monsters. Sad, sad times!
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Right, that would also be an easy solution. But the reduced recovery not only influences autoattacks, but also the primary attacks of special attacks - so for example a monk could spam Force of Anguish a lot faster just because he wears a bashing shield even though it's only a primary attack. That seems to be weird. But it's also the case when dual wielding - so maybe yeah, it might be a good solution.
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Hi, in the twitch stream mentioned bove, Josh and Aarik talked about enchantments and that they plan to establish some kind of "sealing" for enchantments on weapons so that it's less likely that you'll keep one and the same weapon from the beginning of the game to the end (because you can't enchant it to the same levels than you can enchant later weapons, it's capacity is sealed). Actually, I totally hate that idea (and I don't use that word often). One of the things I really like about PoE1 is that you can easily find an early unique weapon (or armor) that totally fits your idea of your character build, even if it's not very powerful, but has a good enchantment like marking, wounding, draining or disorienting or whatever.. or only looks supercool, don't underestimate that. And then you can enchant it to higher qualities while you advance in the game. The weapon "grows" and develops together with it's wielder. I think that's a great, great thing to have. How do you fellow forum members think about that?
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Yeah, it really is a cool concept. I would love to see a nice, but not too powerful effect when using bashing shields.
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