Everything posted by Boeroer
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Need more info about summonning weapons
Argh - really? Sorry for the misinformation on that part. Man - who coded that stuff? Last things I said still apply: dual wielding is best for TR. Fists are cool until the late mid game and clearly fall behind after getting durgan steel.
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Need more info about summonning weapons
- double post (stupid smart phone) -
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Dragon's Maw Shield
I did a whole playtrough with that barb and rushed to get the shield as early a possible. I played with it for several hours (rest of WMII, Act III) and it always triggered Taste of the Hunt more than once with HoF. You didn't even need to look at the combat log. The barb got healed from low to full endurance a lot of times. Only possible with multiple procs. Also, as I said, the sound effect of TotH looped like crazy. Another hint it got triggered more often. Maybe there was a fix between our testings. Unlabored Blade now also procs correctly.
- [CLASS BUILD] The Witch Doctor (mid-ranged dps monk disabler)
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Need more info about summonning weapons
Yes, but don't forget that their ACC bonus doesn't get applied to special attacks! This is a big disadvantage of monk's fists. The Long Pain don't have this problem, they are as fast as fists (I mean they are fists), do more damage because they have huge base damage and don't get that weird bonus and their ACC bonus is higher and works correctly. I think most monk builds are way better off when they dual wield or use a bashing shield. Torment's Reach is the main reason: full attacks (meaning two cones instead of one for the same amount of wounds) and the cone doesn't care about your weapons' damage. So summoned 2handers don't make a lot of sense in my opinion.
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Pleading for Rogue buff once more
Absolutely right. That would also make Backstab more useful. Although I still think that Backstab should add a fixed amount of damage and not +x%. Since the number of attacks you can do with Backstab is very limited (usually one or two) atm it's best to use heavy hitting weapons - which contradicts with my idea of a sneaky "back"-stab. With a fixed amount of damage it wouldn't matter if the weapon is light or heavy. Things like Envenomed Strike and Avenging Storm already do it this way. A fixed dmg wounding DoT effect would be nice (profits from MIG). And with feign death and unbreakable invisibility the fast weapons would be even better than the slow ones because you could do more fixed damage backstabs in a given time - and that's how it should be in my opinion.
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Need more info about summonning weapons
If you use a monk and want summoned weapons I would strongly recommend the long pain. Also works in melee and has great base damage and ACC. Way better than fists because those have low base damage + a bonus. Only the base damage gets influenced by things like savage attack, crits and so on. Also the normal fists ACC bonus doesn't get applied to special attacks like Force of Anguish and Torment's Reach. Long Pain's (even higher) ACC on the other hand works perfectly well. Firebrand for monks is kind of meh. It's cool on paladins, fighters, rogues and barbs - until you can get durgan steel. Then unique greatswords are better.
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Dragon's Maw Shield
My experience with DMS + HoF was that it clearly triggered more than once. Sometimes the stacked sound effects of all the Taste of the Hunt procs lasted several seconds after HoF was completed. Damage was good and healing too. Look at my Golden Dragon build. I played it with DMS in a PotD playtrough. No issues with carnage or HoF. Good on a barb, but I wouldn't put it on a fighter.
- Pillars of Eternity 2 Wish List and Suggestions
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Making the "Black Isle Bastards" come true! Crowd funding a pirate crew!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ach random draw stinks. Why not a few rowing decks with hundrets of slaves - all the same models - who have names... each worth 8$? Would be fun. Sure - sombody needs to convince OBS to put a pirate galleon into the game...
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Ammo for ranged weapons
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Haha - true!
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Wael's Boon
Ha - as if we would tell you! It's a holy secret...
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Making the "Black Isle Bastards" come true! Crowd funding a pirate crew!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I just looked up spanish galleons and the big ones had up to 200 guys running the boat and up to 500(!) soldiers. Easy!
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Ammo for ranged weapons
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I get frustrated by managing coins in my purse, so yes.
- Pillars of Eternity 2 Wish List and Suggestions
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Pillars of Eternity 2 Wish List and Suggestions
It would be supercool if the "higher than PoTD" difficulty wouldn't mean better stats, but would mean that enemies are "meaner" and smarter. So basically that they use tactics that are really difficult to counter - like kiting for example. I would love if a monk suddenly casts The Long Pain and starts to fire at my party and retreating with +5 move speed from Boots of Speed + THe Long Stride. Or if a fighter would instantly charge to my priest and knock him down. Things like that. I know this is hard to achieve. How would I call such an option? Path of the Pwned? March of the Masochists? Hehe - no idea!
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Ammo for ranged weapons
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nooo! Seriously - not that fuzz with all those projectiles messing up the inventory. And even if it would be solved with charges or whatever: if you want to fire in combat you realize that you didn't buy arrows (which you would never forget if you really had a bow and a quiver in your own hands). I hate that! And then you have to decide which arrow to use - the +1? the fire arrow? And would this also mean that you have to buy blunderbuss pellets and pistol rounds? Please no!
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Making the "Black Isle Bastards" come true! Crowd funding a pirate crew!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think the easiest way is that one trustworthy guy or gal (=captain) collects the money/keeps the records and then buys the ship. Then stays in contact with the participants in order to coordinate the realization (=talks to participants and to OBS). This could involve some work and a lot of communication. I don't know how many pirates usually are on one ship, but 8$ seems to be too low. Too many pirates and too much fuzz for the captain. 625 pirates... must be a big, big galleon with two or three rowing decks. Or maybe one could buy special positions. You know: captain costs x$, first mate y$... guy in the crow's nest costs z$... going down to rowing slaves which cost 10$ each. Maybe this way you could lower the overall number of pirates and still reach 5000$. But how do you prove your trustworthyness? Hm...
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Stash and Inventory
Boeroer replied to ArnoldRimmer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would strongly suggest that OBS reworks the sorting algos for the stash. If you leave it unsorted it's ok, but if you have a lot of items and sort it and then flip pages the sorting algo is applied over and over again. Flipping pages takes forever on a slower computer. If the player sorts the stash, then we can assume he want's to leave it that way for quite a while. Then why not save the stash in the new order? Can't be so hard. Applying a sorting algo on every page flip is not a good solution. Sorting a lot of items takes a lot of time while saving the new order in memory doesn't.
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Character Death in Combat Needs to be improved, methinks
Boeroer replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you have official companions they will shout something like "Oh no, Aloth's down!" or similar stuff. But you are right - it could be more obvious. Several times, when I startet with PoE, I won an encounter and smiled... before I realized that somebody was missing who got maimed, rose again because of second chance, then got killed and silently disappeared.
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How has Obsidian's experience with Tyranny influenced their design philosophy regarding PoE2?
Boeroer replied to militarybeetle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Please no cooldowns. And don't import any other combat stuff from Tyranny into PoE2. I liked Tyranny, but I only played it once and then stopped the second playtrough because it got boring and felt like a action RPG. PoE, however, I played a lot of times- until today. With six (or five) people in the party it's OK to have one or two who don't need micromanagement and do fine with autoattacks. I wouldn't oppose more active abilities on fighters for example, but cooldowns force you to always watch and micro your timing and in general I think it's a horrible way to limit ability use. X/encounter or x/rest is the way to go for PoE2 - just my opinion.
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Obsidian! I looked through 19 pages of suggestions so you don't have to.
Boeroer replied to anameforobsidian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ha! My whips made it into your list! I'm flattered.
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Making the "Black Isle Bastards" come true! Crowd funding a pirate crew!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Buccaneers of the Deadfire ARRchipelago? Count me in!
- Can a red hostile NPC can be turn green as friendly
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Grenades
Boeroer replied to Leferd's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hooray for throwing weapons - including grenades!