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Boeroer

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Everything posted by Boeroer

  1. - Cat o'nine tails as a (unique) weapon. Nine independently rolled hits with low damage, but very high combined damage against 0 DR. Basically the melee blunderbuss. - A subclass that uses summons or a periodic spell (like Returning Storm) that releases auto seaking weapons (like spider mines from Torchlight's Engineer class - loooved that). - A subclass that uses animancy + engineering or whatever to create cool "vessel" attachments to armor. Like an additional arm (could mean additional weapon slot for example), a scorpion's tail (retaliation), a warning eye on the back of the helmet (deflection bonus), wings (don't ask my what that could be good for, maybe a dragon leap) and so on.
  2. That's right. I also heard that during the last live stream.
  3. It will be so much fun. I'm ready to put on my dark under-eye circles...
  4. Yes, it would work. The only fiddly thing might be the combination of bashing (chance of crush retaliation on miss/graze) and normal retaliation (pierce retaliation on graze/hit/crit). You would have double retaliation on grazes. Maybe it should be a 100% crush retaliation when you get missed? It would be supergreat with low level mobs but wouldn't be very powerful against tougher, more accurate foes - without having any negative effect whatsoever. Let's see what Josh thinks about bashing after reading this. Thanks draego and Feargus for leading Josh to this thread.
  5. I still like the idea of the Nalpacza monk, but you have a point there.
  6. Sure. That would be awesome. Maybe you should suggest that in the PoE2:Deadfire/General Discussion forum and see how the resonance is. It's a nice idea - but it will not be patched into PoE1 anymore because that one is finished.
  7. It's too bad that the cipher gains two absolutely awesome spells with that power level. Reaping Knives (on a friendly barb) is so much fun and Mindweb is so useful. Never know which one I want to cast more often.
  8. My approach: For barb: always survial. I try to reach 14 in order to get +60% healing bonus when I need it and also have a good acc bonus at hand if I need it. Atheltics is useless for me because it takes too long to cast and recover and the barb has enough other possible sources of healing (draining, Savage Defiance, Veteran's Recovery, Shod-in-Faith boots and so on). I can't emphasize too much on how awesome +60% healing is when combined with +25% from an item and high might. Mechanics I usually give to a rogue. If there's no rogue I will give it to a wizard or a priest - especially when it's a buffing/healing priest with low PER.
  9. In theory yes. In practice however it would be hard to pull off because as well as doing low damage compared to proper weapons, bash shields also can't get any damage improving enchants like Exceptional, Beast Slayer or (most importantly) a Lash. This means you'd either have to balance them to be worthwhile when paired with a relatively unenchanted weapon, in which case they'd be terrible when paired with something heavily enchanted; or you balance them for use with heavily enchanted weapons, in which case they'd be a big boost with low tier weapons.Yes - it would be very difficult to balance with the PoE1 mechanics. Also, making it faster will still result in dps loss unless you push the damage further. It already is pretty fast. Adding some kind of utility seems to be the easiest way. The retaliation idea also makes sense and would solve the problem.
  10. We should remind OBS after some time. Just to be sure they didn't forget. Or hey - maybe it's possible in an expansion.
  11. Well, adra grows. So I think it's possible to reconnect severed structures.
  12. Thanks guys. I'm flattered. I think a pinned build list like AndreaColombo did in the PoE1/charbuild forum would be sufficient.
  13. It does since Brisk Recitation was introduced. At least on PoTD the chanter is a hell of a class - even without Dragon Thrashed. At high levels tier 1 phrases are so fast that you build up resources in short time.
  14. Because it was featured in WM with Zahuas background and it is part of the PoE lore now I assume. First I thought about it like you. But now I changed my mind and find it interesting. I would also like to see other possible subclasses which were mentioned in PoE lore like the Fellows of St. Waidwen Martyr order and stuff like that.
  15. 7. It was not scaling, no. But you had a lot more endurance while the wound threshold was still at 10 (or 8 with talent). You could accumulate a lot more wounds than in the early game without getting knocked out due to low endurance or health. You could accelerate wound gain by dropping deflection and DR without too much risk because your health pool and maybe also the healing in the party was alot bigger/more potent.
  16. Man, this immersion crêpe* really annoys me. *excuse my french
  17. Yes - I can imagine that it can result in fun to be motivated to use things like drugs. Or to be motivated to wear and enchant different kinds of weapons so that you will always have the optimal damage type. When I once did that rogue build which was mainly focused on scroll use it forced me to use scrolls way more than I was used to - and it was fun. Another nice side effect was that my inventory wasn't so cluttered with scrolls.
  18. Elemental spirits (=blights) are for druids. But you are right that the wizard's phantoms seems to have something to do with the elements, too - because they cause shock damage and look like electrical beings. Golems are vessels which seem to be the product of animancy. Look at Galvino's Workshop. As far as I can tell he's no wizard but "only" an animancer. But I could easily imagine a wizard subclass specializing on creating golems, undead, animated weapons and stuff like that - like some of Concelhaut's apprentices did. A lot seems to be possible with magic. But I doubt OBS will do that because it would be a very special subclass and totally different from normal wizard. But who knows?
  19. Sure, all those things need to be balanced. But I'm talking about simple quality enchantments at the moment which won't turn your simple dagger into the best weapon in the game. It's just a way to keep up with the new stuff in terms of quality (fine,exceptional and so on) while putting money and ingredients into it. Because Josh explicitly said that they want to prevent that you enchant your early noob weapon to legendary but are forced to equip a new one. That's what totally puzzled me. Why on earth would you want that? It also keeps players from enchanting until the late game because they don't want to waste resources on stuff they will throw away anyways. He obviously has some reaons to think this is a good thing, I just can't figure out which obscure reasons those might be.
  20. You should elaborate more on that. Because you can still find new and better items with even cooler enchantments. Nobody said they should place less items. Of course it's cool to find new weapons which are better because the area is more dangerous and so on. If you don't want to use enchanting to pimp your existing weapon so that it can at least keep up with the quality level of the new ones you found that's totally OK. But why take away the option (and it's only an option) to pick a fitting weapon for your build and stay with it? It makes no sense in my opinion. You already have the drawback that you have to invest a lot of money and rare resources in order to do so. As I said: makes no sense in my opinion - to cut something that gives you more interesting options and more variety with so little efford. It's like designing low level spells which become obsolete once you get higher level spells. Who honestly wants that?
  21. They want to realize that in PoE2:Deadfire
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