- Druid spiritshift that doesn't become useless by half-way through the game (let it start less powerful and scale).
This first point made by Silent Winter in another topic, inspired me to have a topic on something that I somehow missed in PoE 1, especially in combat, and which I now understand will continue in PoE2 (for instance the ghost animal companion mentioned), but I do wonder if it's the best and most engrossing way to do stuff like that, RPG-wise.
It always annoyed me a little bit that the Druid shape shift was temporary, or even those items and spells summoning stuff. Instead of being summoned and then they fight until death, they just blinked out of existence (de-summoned?).
Not fun, although I understand it perhaps makes sense balance-wise, it just makes me wonder if there aren't other ways to balance such summons, temporary companions and shape-shifted druids. It is the temporary bit that's bothering me.
I'd much rather have these things go more permanently. If I enter combat as a feral wolf Druid, I don't really care for being forced out of my animal form 22.4s into the fight.
What are you thoughts on this?
Surely, this stuff could be made more permanent and then be balanced? I mean, Obsidian, went through all this trouble animating and solving other 3D graphics and FX for it, only to see it last for a few seconds. Some summons I rarely have the time to enjoy. It feels a bit like all that wonderful content goes to waste.
I'd say, it would make a really fun game even more entertaining and cool as far as your CRPG-characters go.
Edited by IndiraLightfoot, 29 January 2017 - 06:37 AM.