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Everything posted by Boeroer
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Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
It is limited. Once you hit max wounds Rooting Pain will not trigger anymore. Swift Strikes uses Mortification, not wounds. But I guess dunehunter mentioned Torment's Reach because of that: it uses some wounds but at the same time generates new ones (Shattered Pillar) - so endless cycle of spending and getting wounds (and triggering Rooting Pain) basically. -
If hits on the 30-Pt-Courage shield also trigger retaliation I would consider Helwalker/Troubadour. It takes away so much damage...
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In theory if you're playign a wizard that all he does is nuke stuff, wouldn't the evoker be slightly appealing at least? Can't think of a reason to pick any of the other 4 though, if summoned weapons got a bonus damaged based on power level then maybe conjurer is decent but from what I know only their duration increases with power leel which is pretty meh. Potential "nuke" spells like Noxious Burst and Malignant Cloud, Wall Spells, Ghost Blades, Chillfog and Combusting Wounds are not evocation spells but transmutations or conjurations. And an Evoker can't pick those. Let alone those very useful spells like Pull of Eora. That would be very nice to have in order to concentrate enemies in one spot and then nuke them.
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Backstab - 175% instead of 150%
Boeroer replied to bleedthefreak's question in Backer Beta Bugs and Support
It is weird - but honestly not too bad. I like it. Works really well with assassination (and its increased crit damage). -
Very short recovery after attacking from stealth
Boeroer replied to guizzmoloul's question in Backer Beta Bugs and Support
I can. Maybe subjunctive applies to you. -
Very short recovery after attacking from stealth
Boeroer replied to guizzmoloul's question in Backer Beta Bugs and Support
Depends. With an Assassin you can one-shot one enemy from stealth. That alone can be a game changer. -
Iron Wheel I can see - but why Turning Wheel? What also helps is Duality with +10 CON at 10 wounds.
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Yes, he can. It's total trash nonetheless. Monastic Unarmed Training doen't give a flat dmg bonus like in PoE but now increases unarmed dmg. by %. TOo bad the base damage of fists doesn't get increased so you end up with a whopping +20% damage bonus on a weapon that has like 5 base damage. Whooohooo! Not... This needs a bit of tweaking. Either raise the base damage of fists when picking Monastic UT (like Transc. Suffer. does for monks) or give a flat dmg bonus that scales like in PoE. I this isn't done the ability is just a wasted spot in the tree. So unless you are not a Devoted/Monk the fist proficiency will not be very useful for you.
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Backstab - 175% instead of 150%
Boeroer replied to bleedthefreak's question in Backer Beta Bugs and Support
You mean 50% instead of 25% with crits I presume? Very weird behavior indeed. Could this be explained with Backstab using the (base dmg roll * (0.5 on graze || 1 on hit || 1.25 on crit)) instead of only using the base dmg roll - or something like that? Also not really if I look at the numbers... -
Yes - especially against non-kith enemies it sometimes really hurts to be a Helwalker.
