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Boeroer

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Everything posted by Boeroer

  1. Tested a Helwalker/Troubadour with +10MIG and +10INT and Dragon Thrashed was decent that way (but still not as powerful as in PoE).
  2. Berserker/Skald is pretty decent. Use Killers Froze Stiff to get high hit-to-crit conversion and pile up on on-crit effects. Good crit rate and high potential for persistent overpenetration (Hel Hyraf). Another nice combo is Mage Slayer/Troubadour. Just switch on Brisk Recitation and only use the phrase that removes concentration and use the terrifying invocation. You can prevent most enemies from using any abilities.
  3. Some phrases do stack with themselves (Dragon Thrashed for example) while others don't (Ancient Memory, Soft Winds of Death). Don't ask me why - because I have no idea why.
  4. The Drake has its own empower pool. Not "use empowered summoning" but "use the empower of the Drake".
  5. Inspired Defense: if you get hit by a slash attack you'll get AR against slash. If somebody else hits you with a pierce attack then the slash AR is removed and you get pierce AR. So if you get attacked by two guys who attack you with different damage types this ability is moot. If they also have the same damage type it's good. A bit like a weak form of Triggered Immunity from PoE. I'm not sure with the final release but so far Inspiring Triumph also worked for the paladin if I remember correctly.
  6. Argh... I didn't want to import a savegame because I couldn't squeeze in another "proper" PoE playthrough with the character I wanted to play in Deadfire. Ah well, console then since I don't care for achievements anyway.
  7. Depends. For balancing it's a much better choice. For raw power it's not.
  8. Again: subjective. You shouldn't judge how people like their game. There are obvious advantages of more per-rest spells over fewer per-encounter spells and of course there are disadvantages. But different people like to care about different things. Dismissing them as idiots (or suggesting so) just because they don't agree with you and putting your subjective opinion on that matter above all others while laughing at their alleged stupidness or blindness that prevents them to see the light will only get you so far.
  9. Ctit is an additive weapon base damage modifier. But a crit also raises your overall PEN by 50% which often leads to overpenetration, thus doing additional +30% additive damage.
  10. Yeah... ACC is much harder to stack now. Also most afflictions don't lower enemies' defenses that much anymore. More misses and grazes and a lot less crits are the result.
  11. A paladin can never reach the damage output of a monk. But a monk can't support the party. Sacred Immolation is very good. Don't ditch Drawn in Spring. It's the weapon with the highest dps in the game. It's just not optimal for FoD. What you always want to do is to put a lash on your weapon. If you took Scion of Flame it should be burning lashes. Cautious Attack is a bad pick in my opinion. It hurts your offense quite a lot but doesn't improve your defense that much. It's ok if you are a full tank, but as a dual wielder I wouldn't use it.
  12. Berserker/Bleak walker becomes even more nuts at PL VII with Blood Thrist and 0 Recovery after kill. Also Brand->FOD->Barbarian Blow is just nuts. And Spirit Frenzy- stuns on hits and and WIld Spirit and Focus Aura lol. He is a monster :D. I will play him after my Monk/Zerker Yes, pretty cool right from the start until the end I guess. Also the intellect resistance + Berserker seems to be cool as well as the several additional passive on-kill effects of paladins like Inspiring Triumph and the one that gives you back 1 zeal on kill. I now just want to check how Blood Thirst behaves with Cleaving Stance + Whispers of the Endless Paths.
  13. I'm doing Berserker/Devoted with great sword atm. Also tried Berserker/Bleak Walker - which was considerably more powerful during the first few levels.
  14. This is highly subjective. I like 4 per-rest spells better than 2 per encounter - because it's more powerful when you need the power - and in trash fights I need no spells. So I would be cautious with the random facepalms. So per-rest having more power when you need it, then auto attacking 80% of the rest of trash/combat, especially with full per-rest classes like mage/druid/priest, is better gameplay and what you'd prefer? You don't need spells for trash? Wut. Maybe if you're playing normal difficulty or otherwise casually. This isn't an mmo, there is no "trash" If you only need spells and most abilities for boss fights only, there's a (balance) problem. If you like that style of gameplay, you have an even bigger problem. So don't mind me if i /facepalm away You can facepalm as much as you like since it will only hurt your face, not mine. I only played PoTD and have a few hours "above the average" under the belt. One can't really say that I played this game casually. For me 90% of fights in PoE are trash fights when walking around with a full party. But even for solo runs per rest is to be preferred from a Powergamer's perspective. Of course it's a lot harder to balance and encounter design is a nightmare with per rest. Also for a new players without meta knowledge per encounter is better. Since they doesn't know what will come next most tend to hoard spells and then rest because of health issues. But since I have meta knowledge galore for me per rest is the preferred mechanic. As I said: highly subjective.
  15. With Barbarian it's also hard to decide. It seems a single class barb is a great thing.
  16. They are checked one after the other and his are multiplicative - meaning that the more conversions to add the less impact they have individually. If you'd have a 50% conversion and another 50% conversion you'd have 0.5 * 0.5 = 0.25 (which would be the chance NOT to convert). So rather than getting 100% you'll get 75%.
  17. Oh - that might be. That would be a good change. They changed a lot of stuff "secretly" without any patch notes whatsoever.
  18. Then you would most likely have crit without the modal and get +25% crit damage and also most likely +30% from overpenetration instead of +50%.
  19. Llawran's Stick is not the best weapon in the game. It's just a quarterstaff with speed.
  20. Single classes actually get more ability points than multiclasses.
  21. If you switch to another ranged weapon, e.g. blunderbuss or arquebus or whatever - does that work?
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