Jump to content

Boeroer

Members
  • Posts

    23109
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by Boeroer

  1. Yes, wait till lvl 9 and then only put Dragon Thrashed into your chant (just that single phrase). Then judge. In the meantime pick defensive talents, Veteran's Recovery, Ancient Memory + Beloved Spirits. That should make him quite sturdy.
  2. Nope, that's not how I did it. I summoned Citzal's Enchanted Armoury. Then I summoned Concelhaut's Draining touch on top of it. End the encounter with Draining Touch still active (has no duration but will go away after one hit - so don't hit with it). You will keep the weapon that Draining Touch replaced permanently. Put it in your stash. You can use it as any other weapon. It's a one handed great sword that scales with level. You can do this as often as you want to produce more - so you can dual wield great swords. I made a seperate thread about it some time ago: https://forums.obsidian.net/topic/104160-dual-great-sword-wielding-yay/?hl=%2Benchanted+%2Barmory For the Breastplate do this: Summon Armory, cast Form of the Fearsome Brute (from potion if you want or if you are a Transmuter). End encounter. Form of tFB will end you you'll get a nice scaling Breastplate with 0 recovery penalty. As far as I know this wasn't patched. I only recently made a bug report and it wasn't even answered, so... You can look like that permanently, not temporarily. It's a bug though. Since bugs that I report never get fixed I believe it's a permanent one. Only builds that I post get nerfed - not bugs. Edit: great sword: rechecked in game 2 min ago: still works! :D Edit2: breastplate seems to be fixed. Can't keep it with Fearsome Brute from potion or spell...
  3. I haven't tried this with non-playable godlikes but with the console you can easily switch the player race: setPlayerRace <player_name> godlike moon_godlike You'll not get the racial ability as far as I remember. That you'd have to add manually with addabilty <player_name> <ability_name> and remove your original race's ability: removeability <player_name> <ability_name> After that you's have to go and alter your appearance via char-sheet-->appearance button. I suspect this also works with other, non-mc-playable godlike models as well, but I'm not sure. I mean Tekehu's and Vatnir's races are fully developed for playing, so I see no reason why this should not work. If you want to keep achievements you would want to use the Unity console mod (Nexusmods). Edit: I tested this - unfortunately Obsidian impmented no "face" option for non-mc-playable godlikes. YOu can switch to their race, but you will have an invisible char model because you can't choose head variants in the appearance screen. Too bad, sorry.
  4. Nope, Blood Frenzy's DoT doesn't stack. Also duration doesn 't stack. A longer one will replace a short one.
  5. Problem with hostile summons ist best solved with Soul Diplomacy I'd say.
  6. Yes, better take Engoliero do Espirs with Ghost Blades proc. It's not as strong but you won't hit yourself with it.
  7. Helwalker/Berserker generates so many wounds while frenzied that you can spam stuff endlessly - but you really have to watch out. Savage Defiance + external healing are a must or else you drop dead more quickly than you can say "Get wounds! DO IT"!
  8. Barbarian: Barbaric Blow does +50% damage on crit. Assassin: +50% dmg on crit from stealth/invisibility
  9. Confirmed. Happens to me all the time in Port Maje atm.
  10. With the power of Grayskull! I meant I would (subjunctive) if I were Obsidian.
  11. By the way: the White Witch Mask will terrify a Berserker once he gets bloodied. Not so nice...
  12. For me and my current playthrough everything is as it was - until now. The only thing I noticed is that FreeRecipesToggle doesn't turn off if you played a cheated game and then load up a clean one. I can enchant everything to legendary 'n stuff without losing achievements.
  13. Well - the summoning rule is widely known - but it is not consistent anyways: when you kill a vessel or spirit with Grave Calling or Hel Beckoning or kill any enemy marked by the Essence Interruptor the game doesn't care for your summon limit and you can have dozens of minions. So for the sake of all Ghost Heart/Beckoner lovers I would change this behaviour so that the summoned Animal Companion doesn't count towards the limit.
  14. A Shattered Pillar can also use Dance of Death. That's not exclusive to the Nalpasca. So the Nalpasca "only" has the advantage of 1 wound per 6 seconds when using drugs. That's nice but not as good as the unnerfed Shattered Pillar was - who got max wounds with every strike of Torment's Reach and also gained wounds with Rooting Pain (!). That was way too overpowered. I don't know if auto-attacks was the right choice - I guess I would have lifted the wound threshold instead. But something had to be done. But now with the auto-attack-only thing I would at least have removed the wound cap at 5 and give him 10 as well. Getting wounds from auto-attacks only and a cap of 5 wounds is too much in my opinion.
  15. Oh right, sorry. 150% Linger Time, not 200%. My bad. Must have added the bonus from 20 INT in my head since I always go for 20 with a Troubadour to achieve overlap with no gap. For 30 INT all you need is being a Godlike from Old Vailia and having monk as second class with Duality of Mortal Presence.
  16. Err... why is it misleading? When you are creating a char the description of Shattered Pillar says that he only gets wounds from melee non-abiliy attacks. And that his wound threshold is +200% I believe. In this case I think the description (at char creation) is ok. Spirit Lance can do auto-attacks - as long as you don't use abilities it will fill your wounds. @Teclis23: nope. Shattered Pillar is the worst monk class in my opinion - even with Spirit Lance. The max wound count is 5, not 10 and it's annoying that you can't get wounds from ability usage. A Helwalker/Wizard and more so Nalpasca/Wizard is better in my opinion. A Nalpasca on drugs, Enduring Dance and Alacrity generates wounds faster than I can spend them. I can spam Torment's Reach with no pause. Can also use Minor Blights with no drawback. Can't do that with a Shattered Pillar.
  17. Erm... yeah... However, the Troubadour (you can edit your thread title with "Edit -> Use Full Editor - right of the "Save" Button - if you bother ) pays +1 phrases for all invocations. He also has double Linger time. Linger time is the phase of a chant where the effect of the chant is still active, but you can already sing another one. So you can overlap phrases without any gap - only as a Troubadour. Then he has Brisk Recitation, a modal. Turn it on and chant phrases suddenly only last 3 seconds instead of 6. The Linger time is completely gone though. This means you build up phrase points twice as fast(!). This speeds up your invocation-spamming a lot obviously. But the drawback is that you can't overlap chants anymore. So it's either: 6 sec singing phrase --> 6 seconds linger + singing another phrase --> and so on = stack/overlap phrases or 3 sec phrase --> 3 sec phrase --> 3 sec phrase --> and so on = build up phrase points very quickly
  18. Arcane Knight is totally viable. Which "expert" claimed the opposite?
  19. Yes, I took Evasive Roll and Escape so that I always have one mobility ability as long as I have at least 1 Guile or 1 Bond. Thorny Roots is quite cool. I only recently noticed that it's an AoE ability in Deadfire. Totally missed that. Those things happen if you have too much PoE stuff stuck in your brains.
  20. I had a suspicion: I read in the patch notes that Wizard's phantoms now get your gear. I suspected that the phantom must get clones of the items. That made me think: what happens with cloned summoned weapons when their managing spell effect isn't cloned as well? They should behave like summoned weapons you give yourself with the console. And it is like I suspected. I was pretty sure Obsidian didn't think about summoned weapons. I started testing with Concelhaut's Draining Touch (which on a phantom doesn't go away after one hit - and thus your phantom can do very serious single target damage with it), then tested Minor Blights (I suspected wouldn't cycle), then Spirit Lance (works fine on a phantom but no surprises here) and finally Enhanted Armory (where I found out that you can keep the Breastplate and the one-handed Great Sword permanently if you do certain things).
  21. That might not be a bug. The unique Estoc Engoliero do Espirs procs Ghost Blades on kill and it also gets bonuses from the used ability and bonuses from the weapon enhantments like superb etc.
  22. Yes - better to remove confusion. Or take something else. The Ghost Blades also proc from allies like Skeletons if you attack them directly (no need for confusion) but the Ghost Blades are foe only then. I'm thinking about using it with a nuker build with maybe strong single target dmg spells that then proc Ghost Blades. Something like Ascendant/Assassin + Disintergrate or so...? Or better Ascendant/Barb for Blood Thirst and casting speed... Hm...
×
×
  • Create New...