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Everything posted by Boeroer
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Yes - I'm 100% sure it wasn't planned as a rip-off. I mean the damage you do to your image is so much higher than the bucks you'd get out of this (not even mentioning that I think Obsidian is decent people). But I can understand why some backers feel ripped off. Not reacting at all leads to the assumption that Marketing/PR department is not affected by an INT inspiration atm...
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Scordeo's 0-recovery enchantment + Salvation + Brilliant = finally permanent zero recovery for our AndreaColombo.
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As with all RPG "romances" Deadfire's are cringeworthy. Really awkward. But maybe only if you actually have (or had) a real sex life. I can imagine that I would have liked that kind of stuff when I was 15 or so. So... maybe the best way to please all players would be to give us an option in the game menu to switch "romances" them off/on. Like: [ ] Gibs [x] Cage Cursor [ ] Romances [x] Send 1$ to Boeroer each time you load a savegame
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Writing the backers some emails would have done the trick I guess. I personally received 0 emails from fig or obsidian after I pledged. No update info, nothing. I mean I didn't need any, but I guess others experienced this as well. And that's really unfortunate for Obsidian and the backers if they happened to pledge for a DVD and then got a download.
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That's nonsense. A physical copy means a copy of the game on a medium that you can install it from, be it DVD or stick. The Fig campaign was worded so that you would assume you'll receive DVDs - not a card. There were rendingerings out there that showed DVDs in a box! And besides this people got DVDs with PoE. The wording and form changed after or even during campaign - nop idea why - but not every backer was informed about it. So while not being affected (like me) you can surely empathize how some backers are really frustrated by this. And it surely isn't a handful of people.
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Yeah, technically - but that's not 0 recovery in general over a longer period of time. But yes, that's a way to experience 0 recovery. You can also get 0 recovery from Blood Thirst - but that is only 0 recovery for one attack. Maybe if you combine both you could end up aith a setup that gives you 0 recovery (regardless of normal recovery time) quite often.
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Even Battlemage (Wizard/Fighter) is great with Spirit Lance. Main reasons are that Mule Kick + AoE is a great interruptor and Clear Out + Lance is a great damage tool (every AoE hit of Clear Out triggers AoE of Lance) - best be done from stealth after casting Dazzling Lights to lure enemies to a spot where they form a tight group. A great weapon and shield build who can tank well while doing lots of damage is a Trickster/Unbroken with White Witch Mask, Reckless Brigandine (+1 engagement, +5% speed for each engagement), Kapana Taga and Akola's Apex Ward (+1 engagement). Pick Mob Stance (not Defender), Persistent Distraction (+1 Engagement, unlocking Sneak Attack/Deathblows on engagement), and enchant Kapana Taga with "Champion's Relic" (+2 engagement, +5% dmg per engaged) and "Unblockable" (+4 ACC per engaged target), Reckless Brigandine with "Into the Breach" (+ dmg when health goes down) and Akola's Apex Ward with "Hide and Tooth" and "Shark Teeth Counter". Pick Riposte and Snake's Refelxes as well as Adept Evasion and Refreshing Defenses (stacks with Mirrrored Image and such). Also Deep Wounds of course. Escape can be a great emergency button. Once you hit Bloodied (50% health) your mask will trigger terrified on all nearby enemies, stopping them from attacking. But you will have increased dmg because of the enchantments and take them out quickly without getting attacked further. This will give you a character that not only has self heal, great overall defenses and very high deflection (+50 when Mirrored Image and Vigorous Defense are up) but also has a 20% chance to do a Kapana-Taga-Riposte on getting missed, a 25% chance to do a crush Riposte on getting missed, triggers Distracted on 5 engaged enemies (you can take Hold the Line to make it 6) and thus triggers Sneak/Deathblows automatically to everybody he ripostes to (and attacks actively). The passive "AoE" dmg output is great (tons of crits, too) and at the same time enemies get severely punished with hefty disengagement attacks as soon as they want to escape that meat grinder. Before getting Kapana Taga (it requires a good ship setup to beat the Black Isle Bastards, I did it with a Voyager with a long range gun in the back and two Hullbreakers in the front) you can use a spear + modal. The attack speed is great for somebody in heavy armor, too. AND you can cast Gaze of the Andragan at some point. Also nice: with Snake's Reflexes, Weapon & Shield Style and Adept Evasion you can nuke your own tank (and all engaged enemies) with AoE spells that target reflex all day long: the high AR and the 100% graze to miss on reflex as well as the +20 reflex from Refreshing Defense will make sure you don't hit your tank - and if you do he gets -75% damage most of times. One of the most fun and effective "tanks" I had in a party with very little micro involved. Also looks great (if you like the Huana style). Onlöy thing is that you really have to annoy the Huana faction so that they send a bounty hunter for you who has the shield. That's not difficult to do, but it might collide with the faction-decisions you planned to make. In this case the best melee weapon is Kapana Taga + Apex Ward because it fits best in every way. I used that one spear with +dmg and +PEN per Survival but since it got nerfed Kapana Taga is the best option.
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Yes, it sounds like it. Although I'm not experiencing animation loops. Just a stuck char with a flickering ability icon who doesn't act at all. Like he's getting electrocuted but it too stubborn to twitch around. Actually the same flickering as the drake summons of the chanter in beta. Do you guys remember? Only those did slide around and flickered while my chars do run normally and end flickering when I command them to move.
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Miscreant's Leather gives you a higher speed bonus than it has a penalty, but technically it isn't lowering your recovery penalty below 0. Afaik penalty can't go below 0. You also can't achieve zero recovery because of how attack speed bonuses are calculated. Like you can't get 100% hit to crit when using multiple conversion sources (unless on of the abilities gives you a single straight 100% crit chance).
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Can't save game through menu
Boeroer replied to Oskard's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I also have problems with saving sometimes. Neither Quicksave nor manual saving work - but only sometimes. A restart fixes it. A maybe related problem: when leaving the game via alt+tab I can't get back. Kind of. I can come back to the game via alt+tab but then it's stuck. When I press alt+tab it runs again, but only until I release tab. Then it freezes again. This also happens only sometimes. -
Bugs after last patch?
Boeroer replied to drbadvibes's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I have the same problem with the bugged ability use (stuck char, flickering abiliy/action icon, doing nothing). -
Hello, since 2.1 I experience something new and very annoying: Often when I command my party members to execute a melee (?) ability they just stand there and the small circular action icon above their head flickers between ability icon and auto-attack (I believe). They don't move to the target. The problem can be solved by manoeuvering them a bit further manually and then command again. AI is turned off. Am I the only one who experiences this atm? I couldn't find a similar bug report.
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Adra Dragon Scale
Boeroer replied to dreamrider's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Differently. The ingredients are more common. -
The Unique Quality of Persistance
Boeroer replied to dreamrider's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No. All two handed weapons need two eyes. One handed = 1 eye. Same with Durgan Steel: two handed = double the cost. -
Wasn't this the case since release? I remember a beta backer discussion around the change from PoE's "increasing radius by 6% per point of INT" to Deadfire beta's "increasing area by 6% per point of INT". Because increasing area is much weaker than radius. Then Andy Aartz answered yah they will tweak the numbers to a higher gain per point. They couldn't go past 10% (or 11%) because then you would end up with negative AoE at 1 INT. So I guess it was always 10% from release? Overseeing added base AoE in PoE. Is it simply working like INT now or is it still adding base area? Didn't check that.
