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Boeroer

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Everything posted by Boeroer

  1. Afaik nothing has changed. Except that you now have a higher max level (because of Expansions) and therefore can take some more talents that are in line with the basic idea of this build. Edit: oh, I just saw that I updated the build for 16 levels. So nothing has changed basically.
  2. Just keep in mind that multiple crit conversions don't stack additively and thus a 25% and a 10% conversion "only" result in an overall conversion chance of 32.5% (not 35%). If you add more and more you can see that it makes less and less difference: 25% and 10% and 10% and 15% result in 48% (not 60%).
  3. Before doing math: maybe this thing from MaxQuest is sufficient? https://naijaro.github.io/deadfire-speed-calculator/ Afaik the claculations and values of Armored Grace and Cutthroat Cosmo/Abraham haven't changed, have they?
  4. I had Unbending on a Assassin/Devoted and it didn't prevent me from dying at all. Refreshing Defense did.
  5. Yes it is afaik. Got modified from backer beta version. But I would do a test before I'd roll a char.
  6. I'm pretty sure that Rogue/Soulblade does better dps with Whispers. Also Persistent Distraction seems to work on reach (Whispers has higher reach than normal great swords). If you can stack some engagement slots (for example with armor) you will trigger Sneak/Deathblows on several enemies in the cone without applying afflictons actively. And of course Arterial Strike + Cone is pretty cool since those enemies you don't engage directly tend to run around. But I like Monk/Soulblade better because Duality(INT) gives you a much bigger cone and Swift Flurry leads to some nice multicrits every now and then. Turning Wheel also adds focus. Also Force of Anguish and Flagellant's Path are hilarious with WotEP. Pick Rakhan Field Boots as well and you can deliver awesome AoE*AoE Full Attacks to a cramped group or a line of enemies. I also like that the INT (and MIG if you pick Helwalker) also boost your spells' power (like Amplified Wave). If you take Draining Whip for a Soulblade you don't need to switch too often: you will be able to deliver good Soul Annihilation dmg with every second attack as long as you can manage to hit several foes with one strike. I generally favor Draining Whip over that sonewhat small additive dmg mod of Biting Whip. Black Jacket could be fun as well. As one tends to graze and miss with Soul Annihilation early in the game (and that's so annoying) you could use some a single habded rapier + modal in some situations where WotEP makes no sense (bosses, hard to hit enemies) and profit from +37 ACC to make sure your Soul Annihilation connects. I still prefer Monk though. Rogue is also great.
  7. Dex affects attack speed as well as recovery. Do you only want to compare recovery reduction?
  8. Nature's Mark scroll? I don't even know if it exists because I never use scrolls. By the way: you could maybe also take drugs before ship fights I guess (didn't test): hit pause right before the ships connect, go to deck, take drug and go to map, then start ship fight?
  9. You can also hover over your equipped weapons' recovery number (right-click on your weapons, hover over recovery). The tooltip-window will list all influences.
  10. There seems to be an immunity to prone. At least if you are wearing Rekvu's Fractured Casque (while having an injury) Slicken won't work on you.
  11. I played a little more and it happens with all abilites, regardless of melee/ranged/spell. What also helps (even better than moving around manually) is to cancel the attack with the (x) button and try again (repeat command). Usually it works then.
  12. I found a non-targetable/non-attacking Flame Naga in Drowned Barrows... He/she/it breaks your stealth but does nothing else.
  13. It's not as good as in PoE, that's for sure. They lowered the self inflicted raw damage a bit with the latest patch. You can lower it further with items, abilities and Resolve (even cancel it out completely).
  14. Sure, but it's a ton more micro and you don't get back 1 Missile Salvo every few seconds...
  15. The problem is that Brilliant treats every pool the same (+1 per tick) while those pools are balanced differently for the game. Spells are powerful per use but uses are limited, fixed pools have some good effects per 1 point but aren't endless as well, fluid pools need more points per ability but are refillable. The whole problem is that Brilliant just gives +1 to everything regardless how powerful 1 point per pool is. And also that it gives multiclass chars double the resource than it gives single class chars.
  16. Boeroer casts Finger of Insertion: Sanguine Plate Well... Finger of Insertion... now that sounds wrong somehow...
  17. I agree. I took it down at lvl 15 without any problem on PotD. Party though. It was over quickly. Just place several Slicken and Wall of Flame under its butt and hit it with a morning star. Then Combusting Wounds - 5000 HP didn't matter. Adra Dragon/Alpine Dragon were way harder (I mean not too hard, but harder). Very high reflex on the other hand would have been something completely different I guess. Or if that stupid dragon would just fly into the air and reposition once it sits in a pudple of oil and a flaming wall?
  18. I think the classes/subclasses plus multiclass allow a wide array of characters. I can't think of any new "class" that would be so unique and distinct and yet recognizable and agreeable for a wide player base that you couldn't emulate it with the current system. Maybe if they introduce different cultures (like Storm Folk) where there might be very "special" classes. More subclasses though: always nice.
  19. Brilliant is broken. Mostly because it refills casters' spell uses. For fixed pools (Guile, Bond, Mortification, Discipline, Zeal) it's good but I wouldn't say it's OP. For rechargable pools (wounds, phrases, focus) it's not very potent at all as a tier 3 inspiration. For spell uses it's the total OPness. There's a reason why every wizard wants to use the Grimoire of Vaporous Wizardry - and Brilliant is like having a Grimoire of Endless Wizardry. Spells are balanced in a way that they provide more powerful effects - but in change you only have few uses. If you get unlimited uses... it's OP. Why does the Devil of Caroc Breastplate increase fixed pools by +2 but not spell uses? Becaus it would be too good. The simple solution would be to prevent Brilliant to regain spell uses. OPness solved. But maybe fun dies. A great solution that would also balance Brlliant for all pools would be to let it refill 1 fixed pool point every 12 sec, 1 refillable pool points every 6 sec and 1 spell use every 30 sec. Or something like that. No idea where the perfect balance would be. Just a direction. As it is it's totally OP and that's also the reason we don't see it that often while we see Swift and Resolute and stuff everywhere. Look at those powerful tier-3 inspirations: Swift, Resolute... yeah... PLEASE BUFF!
  20. Not if you put him into a party with a Beckoner. Or what I did recently: put him into a party with a Beckoner/Wizard with Shroud of Phantasm. Divine Retribution is fun. You can cast Inspiring Beacon and Shared Flames for your party all day long... I mean you don't need that in the lateish game - but it's fun nonetheless.
  21. Yes, the double inversion of Deadfire is neither intuitive nor is it fun. In my opinion it's just a bad choice. Sure it prevents dmg from dropping too low once to stack too many dmg maluses - but who wants to do that anyways? A bottom cap would have done well enough. Grazes and other dmg maluses work the same way. That also makes some modals worse than they seem to be (-25% dmg for some benefical effect).
  22. A priest who can do decent melee damage (priest are awesome as nukers anyways) is something I called "St. Gangrene" build which circles around maxed out MIG and Tidefall. It's fun to play bit needs some levels to pick up speed (due to the lame starting values of priests which need to be compensated for with abilities/talents/spells). It's a Priest of Berath. Use a Mountain Dwarf (being resistant to poison and diseases fits really well) or Coastal Aumaua, max MIG to 20, pick Living Lands. Use Justice, then later Tidefall as weapon. At the start of the game use heavy armor. All gear that improves MIG (your goal is the Maegfolc Skull) and Attack Speed (Sanguine Plate can be nice). Blunting Belt. Pick Veteran's Recovery, Inspiring Radiance, Weapon Focus Soldier, The Pallid Hand, Runner's Wounding Shot, Aggrandizing Radiance, Two Handed Style, Savage Attack. You could also use Envenomed Strike early on and retain later (it's usefulness drops later in the game but it is very strong in the beginning). Cast Holy Power/Champion's Boon/Minor Avatar + Devotions and go into melee. You can reach 35 MIG without consumables with 21 starting MIG, +4 from skull, +10 to all stats from Minor Avatar + Aggrandizing Radiance. The damage bonus from that is +75%. Also the +10 (and more with items) to INT is *very* beneficial for DoT spells like Shining Beacon and Holy Radiance (destroys most lesser vessels on the spot if it crits). Wounding damage from Tidefall gets boosted by MIG. That means that the 25% raw lash get boosted to 25*1.75=~44% raw lash. And that's multiplicative dmg in addition to the +75% (+15+20) you do with the physical damage of the sword itself. Unfortunately the high INT lowers the dps (not the overall damage) of Tidefall but it also opens up some nice synergy with Cleansing Flame: if you cast Cleansing Flame on an enemy whom you hit with Tidefall several times (wounding DoT stacks) the ticks of wounding get doubled. This melts most big bosses very quickly. Especially if you combine it with Runner's Wounding Shot. This will apply two parallel raw DoTs on the target right away. It's fun to play. Sure - a priest should maybe nuke the heck out of every fight with Minor Avatar and Shining Beacon, but it's lot of fun to see such how high melee dmg numbers on a priest. Also the accuracy is top notch with +10+6+10+5+20+superb+level. I would pick Doemenel for even nicer crit damage. This also works well with a Magranite who uses the Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves to use Firebrand. It works with Inspired Flame since it's a universal weapon. Just pick Scion of Flame and keep a backup weapon for the Flame Blights (immune to burn/piece aka Firebrand/Arquebus).
  23. Tidefall does higher dps than Rumbalt (wounding damage is much higher than a +25% crit). But the wounding dmg does not generate focus. Also the prone on crit can help a lot. But so does draining. If you plan to use Time Parasite I would use a two hander then and also Belt of the Royal Deadfire Cannoneer with Firebrand (if only as backup weapon for foes who are vulnerable to fire). The belt itself is the best in the game anyways. But the 100+ dmg I frequently did was with maxed dmg bonuses (including Biting Whip and flanked bonus from survival and items, triggered by Phantom Foes). That might not be doable with a solo cipher because usually you need room for better defenses. Putting it all into dmg bonuses for Firebrand wouldn't work too well I guess. Sword of Daenysis + March Steel Dagger (later Drawn in Spring) with Vulnerable Attack is the highest dps combo as long as you can't reach 0 recovery with a two hander I think. The advantage is that the very short recovery makes it easier to react quickly with spells and heals and stuff. You can use Stormcaller as ranged weapon. It works with every weapon focus so you only need one of them. It's also quite good on a cipher. I'd say it's the best ranged pick if you want to spare enchanting resources for other weapons.
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