Jump to content

Boeroer

Members
  • Posts

    23047
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. Amra don't stack with carnage Of course they stack. They just don't trigger each other (like it should be).
  2. Guns have some pros that are esp. important on PotD: they have higher PEN. They also have no recovery but only reload. Recovery can't be canceled but reload can. So for example: if you shoot an enemy with a gun and then see that a party member needs healing you can cancel reload and heal at once. Won't work with a bow. Reload takes longer though. In terms of dps I think Aamiira's Legacy is best atm - it's a Hunting Bow. Very good bows: Aamiira's Legacy, Essence Interruptor, Frostseeker Very good guns: Red Hand, Kirchen Stove, Hand Mortar + Fire in the Hole (dual wield Ed), Scordeo's Trophy. You can look up all uniques in the gamepedia wiki. But use Google to search because the search on site is kind of stupid. Like "unique weapons Deadfire" or so. On the bottom of each page the categories are listed. Those are best to visit for certain uniques (Deadfire pollaxes and so on).
  3. Why do your summons have BDD and Iron skill effects? And more importantly: what are Iron skill effects?
  4. Awesome! Thanks for the update. That's great news.
  5. I still don't get what you mean. What charge? Stone of Power has no charge like a Necklase of Fireballs has. Do you mean that if you have two Stones of Power you can us Power Surge two times per rest? Or that a used Stone of Power resets it's use to "unused" once you stack it in the inventory with an unused Stone of Power?
  6. Actually sabres were not the best dps option in PoE (unless you played a rogue who took plenty of Full Attacks). But anyways... weird mechanical specialities of certain uniques aside: all in all the weapons of Deadfire are pretty balanced. What does disappoint with certain weapons is their modal ability that you get when you pick a weapon proficiency. For example I value the modals of flails, clubs and expecially morning stars over most other weapon modals.
  7. Abusing stuff like Effigy's Husk + Mantle of the Seven Bolts (or other AoE on death) + Efford (Full Attack on death) should be quite nice. You could now use a Monk/Wizard to generate lots of wounds passively with Alacrity and send in suicidal Essential Phantoms earlier in the game and later The Dichotomous Twins. You could just send your summons in as cannon fodder and nuke them (along with the enemy) with your nicest friendly-fire spells. BUT - last time I tested this those on-knockout effects didn't trigger with your summons because they don't seem to go unconscious but simply vanish on death - NOT triggerning the effect. Has that changed (which would be awesome)?
  8. Stone of Power's "Power Surge" is only 1/rest. Do you rest after each battle or how can you use it in every encounter? I've noticed that a used Stone of Power is able to still stack with a unused Stone of Power, which resets the cooldown. What exactly do you mean by "resets the cooldown"?
  9. Stone of Power's "Power Surge" is only 1/rest. Do you rest after each battle or how can you use it in every encounter?
  10. No, they don't have to. But they usually only have 2 casts per spell level per encounter. So at lower levels their actions are rather limited - while weapon based chars can always auto-attack for decent damage.
  11. I would add that for me the biggest advantage of Single Classes is that they can get certain "game changers" a lot earlier as well. I think that more than balances the lower resource pools. Of course that's not that relevant when we only look at the endgame. But since you are bothered by the lower resource pool so much I thought I bring it up.
  12. Yes, I meant either Dazing Shout + Blood Surge (as a good combo) or Instrument of Boundless Rage as alternatives to a HoF-centered barb. Dazing Shout is best with (un-confused) Berserker because of the higher PEN. Instruments oBR already has quite high starting PEN and also works well without Berserker. As a tanky Barbarian who wants to stand in the midst of the enemy group in order to shout a lot (I had Bronlar's Phalanx) Barbaric Retaliation isn't that great anyway. Dazing Shout is also not bad for a Corpse Eater (double the cost but you can refill in most battles) because the +2 PL from certain kith meat food ist nice with those non-weapon abilites.
  13. Not if you want to go for Instrument of Boundless Rage or Dazing Shout + Blood Thirst. Actually being able to do nearly endless Dazing Shouts in a row (when first using Frenzy) with Bloodlust and then -Thirst and regaining rage through Blood Surge is much better than HoF. Dazing Shout costs 1 rage and Blood Surge gives you +1 Rage on kill. You turn into a superspeed cc/nuker with endless resources.
  14. Eh? Why is Barbaric Blow the only active ability? Or do you mean the only active melee ability? And it doesn't really matter that a rogue has more different strikes - they all compete for the same resource. So they don't have "more" ability strikes per encounter - just a wider variety (if they choose different strikes which I usually try to avoid because it's a waste of abilily points). So it doesn't really matter that Barbarian only has one active melee ability until PL 8. I agree that it's too expensive though. And then there is Berserker... What has this to do with single class barbs in the first place?
  15. The Shouts are always nice, not only at lvl 19. Because if you take Spirit Frenzy (which staggers enemies if you hit) you can cause staggered and shaken at the same time with the shouts in a big AoE (in addition to cause staggered with Carnage). You can start combat with Spirit Frenzy and then Leap onto your foes, apply Dazed + Staggered (double chance to causing -5 MIG), then use the yell to again stagger and shake them up. That's Dazed+Staggered+Staggered+Shaken with two actions, giving enemies -5 MIG, -4 PEN, -5 RES and -3 PL. Later on you can even terrifiy them with Spirit Tornado. Savage Defiance --> Stalwart Defiance is great as well: instant cast. I have no idea why you call barbs shallow. Just because of Barbaric Blow? That's arguably not the greatest ability the barb has - but it's not the only nor the defining one. Another great thing of single barbs is that they can use a Morning Star (+Body Blows) + Brute Force quite early (compared to multiclass) which is a great increase in attack quality. Totally fine class to play as single class. Also good as multiclass. I think Obsidian did a good job on this. Barbaric Blow could be better - the "on kill" effects don't work very well since you can't reliably say if the next attack will kill or not, making it fiddly and frustrating to use.
  16. I think Barbarians are also good as a single class. The Shouts can be used as great damage and CC tool with huge AoE for only 1 Rage. Heart of Fury is good. And also Blood Thirst comes a lot earlier which boosts your damage output enormously, especially with a Two Hander. Monks have some really nice abilities at PL 8 and 9. Whispers of the Whind is great - especially if you have PL bonuses. Chanters with Sasha's Singing Scimitar are best as Single Class because they can use Empowered Eld Nary in every fight. Eld Nary with PL bonus is very strong. Also: Dragon summon. And Many Lives Pass By comes so much earlier and is very, very good. Paladins can be great as single class dps/support hybrid in a party with summons because Divine Retribution will give you zeal when a summon in the party goes down. You can use FoD and Inspiring Beacon (for supporting your caster's damage) and so on forever...
  17. Yes, Death Godlikes are pretty good for Priest who pick Salvation of Time + Barring Death's Door. +3 Power Levels for certain nukes is pretty great. Nature Godlike is still ok if you use stuff that scales well with Power Level and if you have means of triggering it that you would use anyways (Infuse and so on). It works from lvl 1 on after all. The rest is pretty bad.
  18. Not much time to play. One is in the making though. Only have to do the last few quests...
  19. Don't know. Since it's a tooltip it's hard to do something like a a scrollbar or anything interactive. Because you have to keep the mouse hovered over the element that triggered the popup. Maybe the tooltip-window should automatically scroll down slowly after 3 secs or so (if it doesn't fit onto the screen)?
  20. I have no idea. But it seems that Obsidian thinks that bad descriptions of abilities and mechanics are a must-have. I can only imagine that they write lots of the stuff during development - when it's not entirely clear yet how abilities finally work. So they have to be vague. And then later there's simply no time to refine them. That - and with the constant changes to abilities due to balancing it's better to have vague discriptions because then you don't have to update them very often.
×
×
  • Create New...