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Boeroer

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Everything posted by Boeroer

  1. It takes quite some time, yes. I mean the self buffs + monk are still nice of course. If you want to use a reach weapon from the beginning (like Concelhaut's Staff) it's also a cool setup. You won't get hit that much in melee with a reach weapon so you can afford to wear lighter armor. The staff also drains which makes for some good healing support. And Alacrity can give you speed (moving speed and attack speed) and a consistent source for wounds. As a Helwalker you'll get more dmg with every wound and thus more wounds and so on. Watch out! Concelhaut's Corrosive Siphon is your friend! But still cool (especially later with the enormous +INT-induced AoE of the Lance). Now in the beta patch Eldtrich Aim got buffed to fast cast - so my only issue with the Sage (poor ACC at the beginning of the game) might be gone as well. So all in all it's a nice combo to play. But yeah - the real power spike is once you get Spirit Lance and that takes some time. By the way: a wizard can make a cool duplicate of himself which does great single target dmg: cast Concelhaut's Draining Touch (it summons a fist-like weapon for your main hand which will dissolve after you hit something with it). Now summon Essential Phantom. It will have all your gear including Draining Touch. But on the Phantom it will not go away after a hit. It will stay until the phantom leaves and provides great damage and also draining for the phantom. That way you can have a cool "unarmed" monk-like summon rel. early. Hope this wasn't fixed. I made a bug report long ago but got no answer.
  2. Can't speak for the others, but I don't insist on anything. I'm just correcting false statements. Superb + Driving Flight is not damage*4. Mortars are super good with the right setup and you can use them very early if you want. That's all correct and a reason why they are so popular. But it's still better to argue with correct data. Sugar-coating numbers is most likely spoiling your (otherwise sound) line of reasoning. No offense meant.
  3. Of course not. Only Power Level does. If it would alter base damage it would be a multiplicative dmg bonus and very strong. But it is only an additive dmg bonus like Two Handed Style or Sneak Attack. Edit: Oh sorry lorddarkflare - I overlooked your post.
  4. I don't think there's a problem with posting basic or "cookie cutter" builds, as long as it makes good decisions for that type of build. When a new player is trying to find a build that they'd like to play, a basic build is going to be more useful to them than a concept build that requires some weird interaction between a specific skill and a specific piece of equipment that they can't get until well into the game. Some of the builds that have been posted require an interaction like that, and are built entirely around it, so they don't discuss how to play that build in a general sense. And some of those builds are no longer functional because the equipment no longer functions in that way or the skill has been patched to work differently. There have been a lot of builds that sounded interesting, but I ended up not trying them because they are based around something that sounds like it'll be patched soon. A basic build can help a new player, or an experienced player who hasn't tried a particular class before, learn how to use that class in an effective way (e.g., by helping them not pick useless abilities), and then they can grow their knowledge from there. I agree 100% @Mocker22: sure, 40.5 is not that much less than 45. It's still great. Just wanted to clear that up because it's the most common misconception in these forums. Also because the game does a bad job (again) at explaining those mechanics. I agree that Uncanny Luck is pretty lucklaster.
  5. Sould Blade can apply the raw damage of Soul Annihilation an an AoE with Citzal's Sprit Lance. Since you really don't want to miss with Soul Annihilation a single handed rapier with modal on is quite nice (lots of ACC bonus). Rännig's Wrath is great for this (since it has extra-extra ACC). If you use Black Jacket/Soulblade you can build up focus with a dual wielding setup (for example dual mortars) or a two hander, switch to single rapier to deliver a Soul Annihilation hit (or crit), switch back to something else and so on. Switching with Black Jacket + Quick Switch is quite fun since it's nearly instant. It also takes away the boredom.
  6. Driving Flight reduces the damage quite a bit though. Also superb doesn't do anything to base damage.
  7. Actually you attack at 10.8 m range with Citzal's Spirit Lance + Instruments of Pain. It's a reach weapon and thus has a base range of 1.8 meters. 1.8m * 6 = 10.5m. Lance + Heartbeat+Swift Flurry is better than Driving Flicht + Mortars. Every AoE hit has the chance to proc Swift FLurry or Hearbeat Drumming or both. On average this results in many more additional attacks (with the original AoE damage) than with Driving Flight (1 for Hand Mortar, 2 for Fire in the Hole). Also the damage of the mortarts is lower and gets even reduced further by Driving Flight. Nalpasca/Berserker is an awesome combo by the way. Due to self damage of Frenzy (which doesn't cancel Dance of Death), Enduring Dance and drugs the wounds fly in more quickly than I can spend them. I use Savage Defiance right after Frenzy to counter the high self damage at higher levels.
  8. Nope, you have 40.5% hit to crit conversion. Conversion chances don't add up. They go together mutiplicatively: 0.7*0.85-1 = -0.405 or 40.5%
  9. Hm, I wouldn't use Firebrand on a monk with Long Pain at all I guess. Since the monk has kind of unlimited Full Attacks I would like to keep dual wielding.
  10. Actually the difference between Exceptional and Damaging III is pretty neglectible. You shouldn't be too disappointed. Wounding does profit from crits and increased crit damage. Not directly though. Wounding works like a lash: 25% of the whole dmg (including crits, MIG bonus and so on) PRE DR will be the wounding damage. This will get affected by MIG. And then it gets spread over some ticks. So doing a crit will also boost your wounding damage (indirectly).
  11. Eh? Unbroken: +1 engagement, +10 Penetration on disengagement attacks, Shield Mastery (+1 AR while wearing a shield), -10% stride, -15 reflex. That's 5(!) changes to the vanilla class. And not really minor ones. It's the fighter subclass that gets altered the most.
  12. Lack of alternatives. No one else makes games like these anymore (though I heard some are coming). Yeah... "The Pizza is so bad! The Salami is rotten, the sauce is too salty and the cheese is rancid. But I have to eat it because I only have tasty burgers as alternative..." Another explanation would be that they are exaggerating and simply love to complain - while they secretly don't think it's so bad after all.
  13. Haha - the Cog of Cohh is an item of Coohcarnage: https://www.youtube.com/user/CohhCarnage
  14. I didn't say the item was laughable. I said 1% proc chance is laughable. Take away "Mind over Matter" and the usefulness of the cape wouldn't suffer much. It's not that being Brilliant for a short time will turn you into an invincible combatant. It's nice to have +5 INT, +1 PL and get some resource points back (what by the way is only useful for certain classes that have non-replenishable resources in the first place), but it's not nice if you can not control it at all an if it might happen thrice per playthrough (hyperbole). A better approach would be to make the proc chance higher and tune down the other enchantments if the overall power of the cape would be too high then.
  15. Hi, I just went to the Sandswept Ruins (southwest island of the world map) and entered the room with the altar that's sourrounded by flames. Because I'm wearing Rekvu's Scorched Cloak plus an injury (which turns all burn damage into healing and makes you basically immune) I thought I'd try and just step on the flames. I injured although I received 0 damage. I suspect that all traps will show that behaviour: causing injuries even though they can't deal any damage?
  16. The "problem" with PER in solo games is that you can't find traps and secrets with lowish PER. With bounding boots and good mechanics you can loot all chests of merchants with some of their unique gear they sell. Pick lock (this usually triggers no hostile reaction), retreat and stealth. Stay in stealth, leap right near the chest (press pause on landing, you will keep stealth), loot chest while stealthed in pause. Done! With this method you can make some good money (spare money of stuff you want while selling the stuff you don't need) that you can use for ship upgrades. Then go hunting. Ship combat doesn't care about char level. It's a great way to get tons of XP early. You only need a ship with decent upgrades (mainly good cannons).
  17. I play Deadfire (and PoE) mostly with headphones on. The music is great. Of course it hasn't the impact on the game like the music of Hotline Miami has (on Hotline Miami) - but it's a totally different type of game. In my opinion it's not beneficial if the music is too oppressive or gives you undying earworms all the time in an RPG (curse on you, PoE tavern music! ). Shanties are a nice addition. But it surely would be very nice to have alternative tracks (or just variations of themes) for day/night. With some people here who only post that a) music is bad b) narrative is bad and c) gameplay is bad (because of nerfs or whatnot) I really wonder why they still stick around? Can't be so bad after all, eh?
  18. Heh - but you will mess it up all the time because you will run to chapter x before even knowing about chapter c.
  19. Ondra's Challenge: you have to do the initial dialogue with Companions after every rest because they don't remember you. All their quests have been reset after rest. You are back to lvl 1 after rest.
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