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Everything posted by Boeroer
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Miscreant's Leather gives you a higher speed bonus than it has a penalty, but technically it isn't lowering your recovery penalty below 0. Afaik penalty can't go below 0. You also can't achieve zero recovery because of how attack speed bonuses are calculated. Like you can't get 100% hit to crit when using multiple conversion sources (unless on of the abilities gives you a single straight 100% crit chance).
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Can't save game through menu
Boeroer replied to Oskard's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I also have problems with saving sometimes. Neither Quicksave nor manual saving work - but only sometimes. A restart fixes it. A maybe related problem: when leaving the game via alt+tab I can't get back. Kind of. I can come back to the game via alt+tab but then it's stuck. When I press alt+tab it runs again, but only until I release tab. Then it freezes again. This also happens only sometimes. -
Bugs after last patch?
Boeroer replied to drbadvibes's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I have the same problem with the bugged ability use (stuck char, flickering abiliy/action icon, doing nothing). -
Hello, since 2.1 I experience something new and very annoying: Often when I command my party members to execute a melee (?) ability they just stand there and the small circular action icon above their head flickers between ability icon and auto-attack (I believe). They don't move to the target. The problem can be solved by manoeuvering them a bit further manually and then command again. AI is turned off. Am I the only one who experiences this atm? I couldn't find a similar bug report.
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Adra Dragon Scale
Boeroer replied to dreamrider's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Differently. The ingredients are more common. -
The Unique Quality of Persistance
Boeroer replied to dreamrider's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No. All two handed weapons need two eyes. One handed = 1 eye. Same with Durgan Steel: two handed = double the cost. -
Wasn't this the case since release? I remember a beta backer discussion around the change from PoE's "increasing radius by 6% per point of INT" to Deadfire beta's "increasing area by 6% per point of INT". Because increasing area is much weaker than radius. Then Andy Aartz answered yah they will tweak the numbers to a higher gain per point. They couldn't go past 10% (or 11%) because then you would end up with negative AoE at 1 INT. So I guess it was always 10% from release? Overseeing added base AoE in PoE. Is it simply working like INT now or is it still adding base area? Didn't check that.
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Usually they stack from different charactes. When normal DoTs crit they get prolonged duration (+50%). Combined with high INT this leads to a lot more damage per appliance. However, stuff like Merciless Hand (+30% damage on crit) doesn't affect such DoTs. There are some special DoTs (wounding on weapons, Wounding Shot and so on). Those rely on weapon damage (which gets a bonus on crit already) and don't get prolonged.
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A1: yes. You will not get confused but retain all benefits. Since Confusion is tier 1 you will be left with no afflicton at all. A2: nope. You will not get confused. You can only be confused by a charm attack. You will get charmed by a dominaton attack. A3: see above. Frenzy has no impact on all of this since the confusion from Frenzy gets stripped off right on appliance and is gone (the confusion is only cast on you when you activate Frenzy, it's not permanently reapplied or something). B1: cancel each other out. You will keep fit but it doesn't stack with Frenzy's hardy. So you are basically casting IwVE only to remove confusion. B2: you become confused again unless the smart inspiration from IwVE is still active (and was not canceled by Frenzy before - for example if you cast it two times: one time to remove confusion and a second time to get smart). B3: if you are still smart then smart and confusion/charm/dominate cancel each other out (tiers don't matter). If Infuse is still active but you lost the smart part because it was canceled by Berserker confusion (or a charm spell or whatever) you will get charmed. C1: yes C2: good question. Depends what will be checked first. I suspect first the confusion is downgraded to nothing and you will retain smart. If it's the other way round smart and confusion will get cancelled and that would be a bummer. C3: however it's checked: smart will be gone and you will not be afflicted with confusoon, charm or dominate. Bonus: smart gets suppressed by the higher tier. It's quite simple: resistance always downgrades an affliction that hits you (not the whole spell). Inspirations and Afflictons cancel each other out. Infuse with Viral Essence puts two inspirations on you. Once they are applied they work seperately. So an int afflicton will remove smart, but not Infuse with Viral Essence as a whole.
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I tested Amra, Oathbreaker's End and WotEP on my (awesome) Nalpasca/Berserker and for me personally the best outcome (at higher levels) is still WotEP. I guess because of more chances to proc Swift Flurry and Heartbeat Drumming. And fists... I also have compared Oathbreaker's End and Amra on an Assassin/Priest of Skaen (which I love to play) and to me it seems Amra works way better on that. The Oathbreaker's AoE is not proccing often enough. The best thing on both is the combo of big alpha strike + Bleeding Cuts, paired with the 85% recovery bonus that attacks from stealth have.
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Yes, but the summons can't trigger abilities from gear actively. Those abilities have to be triggered passively. White Witch Mask for example (although that's per encounter).