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Everything posted by Boeroer
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I have no idea. But it seems that Obsidian thinks that bad descriptions of abilities and mechanics are a must-have. I can only imagine that they write lots of the stuff during development - when it's not entirely clear yet how abilities finally work. So they have to be vague. And then later there's simply no time to refine them. That - and with the constant changes to abilities due to balancing it's better to have vague discriptions because then you don't have to update them very often.
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Oh wow... nice find with the Chillfog etc. Nerf incoming!
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The only thing that got "nerfed" is the +15 ACC from Lion's Sprint that was supposed to go away after the first attack after activation but stayed for the whole duration. I wouldn't call it a nerf but a bugfix. It's still useful to safely land an AoE CC/nuke or something. Dual wielding will be nerfed, that not a barb thing. If you pick the Voulge or the Lance of the Midwood Stag (both good options for a Barb/Fury) and don't use Spiritshift-Autoattacks that much you won't even notice it at all. I'm still playing a Warlock atm (Barb/Wizard) and it's pretty good (especially crazy once you get Blood Thirst of course). I can imagine that Barb/Druid has similar synergies when it comes to nuking. Also as a Warlock your can't use the Voulge or the Lance to that extend (no bonus Power Levels).
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Yeah... My doctorate supervisor always said: "If you want to f*ck you have to be friendly".
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God Challenges Feedback!
Boeroer replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
Both suggestions I agree with. Especially the "restricted consumables" part. Hm... would make Mage Slayer a more favorable pick maybe. -
Orlan on the beach
Boeroer replied to davlandrum's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
An older human standing besides a younger orlan obviously... :shrug: -
Buff for Fighters?
Boeroer replied to heldred's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
ROFL... right. Brainfart. Then it's only +6 before shifted and +7 while shifted and back to +3 after shifting. -
I think Barb is a bit wasted on a Fury since the ranged weapons won't work with Carnage. Except if you want to do a build with Deltro's Cage + helm and Lord Darryn's Voulge and go all storms + Carnage and skip Spiritshift. Then I'd use a Berseker because you can shock yourself with your own Storms for Deltro's Helm - but you'd need immunity against MIG afflictions to not stun yourself all the time. Sadly you can't use Effigy's Resentment for immunity - but maybe there's another way. You could take a Coastal Aumaua and simply love with the Daze. You'll have +4 PEN but +2 from Frenzy and +1 from Fury. +1 from Heart of the Storm... Or better: cast some other shocking spell like Dancing Bolts while confused to trigger the lash from the helmet and then get rid of confusion.
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Buff for Fighters?
Boeroer replied to heldred's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If it worls anything like El Nary it should be very good (especially with Empower). But it seems to only attack once in an AoE - not projectiles or jumps which usually work great with Power Level. Speaking of Druid, lvl 9 spells and Power Level: Did anybody check Pollen Patch (keywords Rejuvenation + Plant) with the Spine of Thicket Green? As shifted Lifegiver you get +7 Power Level on Rejuvenation and the staff can give +2 to Rejuvenation and +2 to Plant (and +2 to Restoration as well which malde me thing if a superhealer Liefegiver/Priest would be fun where the Priest part takes over once the spiritshift ends). That would be +11 Power Level! +12 with a Nature Godlike (which would fit so well). +12 Power Level... that is 3 more than the normal max Power Level. Cast it with Empower - what will happen? The staff can also be enchanted to +3 to Beast and +3 to Plant. That alone could lead to a great Druid nuking/healing build. That and of course Deltro's stuff with Lord Darryn's Voulge. Druid get some nice gear. -
New info about DLC 2
Boeroer replied to Daled's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Galawain is known as the Seeker God, Father of Monsters and the Changeling. Among other things, his domain is Perseverance (Survivor). Since the DLC is Galawain-themed it's not a far fetch to assume that this statue with its three faces depicts the Huana version of Galawain that has those three major aspects. -
Legos. He's able to break himself apart into tiny, edgy bits - and if you step on those you almost die from the pain...
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I think it depends on the enemy. I was testing against dummies before writing that. One time with that SB/Streetf. and the other time with a Berserker/Monk. Due to the crappy deflection of the dummies the monk did kill the dummies faster. Just because Swift Flurry + Heartbeat leads to +100% multiplicative damage once it procs - and not on a single enemy but it triggers the cone attack again. Then there is the burning lash... The AoE itself also leads to a lot of procs against those low defenses. It also wasn't easy to get flanked for Heating Up and at the same time place the cone perfectly well in order to hit as many enemies as possible. With Torment's Reach and WotEP it's easier to position yourself perfectly well because both are cone-shaped. The stun of TR also helped to produce more crits I presume. Also Stunning Surge with the WotEP is quite nice (not necessarily in terms of dps but overall usefulness as hard CC in an AoE). Against high defense/high AR I think the monk would be worse. But as I said: Soul Annihilation works from lvl 1 on and profits from Sneak Attack right away. So over the course of a whole playthrough this may be the better pick for dps anyway.