Everything posted by Boeroer
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Do Rangers Still Need Buffs?
Nick Carver said that: - AoE weapons are not supposed to trigger multiple Imbue-spells (see mortars or blast) - multiprojectile weapons like Blunderbuss and Frostseeker are not supposed to trigger multiple Imbue-spells - and that jumps (including Driving Flight) are indeed supposed to trigger multiple Imbue-spells. I know that because I got a response to several beta-patch reports I posted while testing Arcane Archer. So I don't expect any more changes on that front. Just a fix of the spell scaling.
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Liberator (Druid/Paladin) Build
Don't forget that Boar form still does wounding damage.
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Pally chanter build help
Sadly I think even in those cases a troubadour using brisk recitation and Many Lives would get more mileage out of the combo in a prolonged fight. The point is that Beckoner's skeletons are so squishy that you can kill them a lot faster. Edit: realized later that the Many Lives skeletons are even more squishy, so... point taken.
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Question about Dual Mortar
It's great.
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Frustrated by the game design
Boeroer replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think you got it all wrong.
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Best Single Class Ranger Build?
I don't play with AI since I don't have issues with micromanagement in general. You have to place the Phantom really well though because it's on autopilot. Usually it will attack the nearest enemy so it's not too hard. But if the battlefield is crowded it will sometimes get placed elsewhere because some schmuck ran onto its summoning spot... Good thing that it usually makes short work of trash mobs. Having three rel. sturdy bodies that can deal good damage instead of just one is pretty fantastic. If you don't like micro then Ranger may be the wrong pick per se (maybe excluding Ghost Heart).
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Pally chanter build help
For solo a Beckoner/Goldpact might be interesting. Use Grave Calling to kill your skeletons quickly and produce a ton of foe-only Chillfogs that way. Also all most effects (including those from items) that give you something when a teammate dies also apply to summons.
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Nalpazca and Alchemy
Shattered Pillar is bad - because the max wound count is halved. You can only directly generate wounds (with much higher threshold) by auto-attacking already. Don't know why that lower wound capacity is still there. Forbidden Fist is still a bit bugged/unbalanced right now. Helwalker is amazing (if you play a second row char in particular). There are few things that boost non-weapon damage besides MIG. And for DoTs the combo of +10 MIG and +10 INT with increased ACC is just the best. Also great pick for healers. Nalpasca is amazing as well. A drug lasts for a whole fight, there's enough of them so you will never have to fight without one, no matter the drug bonus (that's just a nice plus on top) you will get additional wound generation that stacks with Dance of Death and damage received. If you play a Nalpasca right you will have an endless stream of wounds with no real disadvantages (other than having to use a drug every now and then).
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Any life draining weapons except Sanguine Great Sword?
Twin Eels heals on kill I believe. Blade Feast from Engoliero do Espirs heals on kill. Not strictly draining but sort of related.
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Liberator (Druid/Paladin) Build
I'm sure you could make a nice healer/tank from Kind Wayfarer/Livegiver. There's also the sturdy melee combo Goldpact/Shifter. Especially in Bear form the AR is pretty high and the combo FoD/Wildstrike is decent for offense. You could also use Steel Garrotte. It's very easy to place afflictions as a Druid and the you could drain life from afflicted enemies. But they are cruel as well.
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Best Single Class Ranger Build?
Nope. I think that's too situational for most builds. It can be good against bosses and if you already focus on high defenses. And also if you want to bomb yourself with AoE-friendly-fire spells. The key features of that build were Body Blows, Takedown Combo, Concelhaut's Draining Touch, Essential Phantom, Miasma of Dull-Mindedness and Killing Bolt.
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Happy Holidays and Happy New Year from Obsidian!
Only speak for yourself.
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Is there a possibility that The outer worlds is available for linux operating systems, will it be available for linux?
Boeroer replied to EMILIO ALARCON CEREZO's topic in The Outer Worlds: General Discussion (NO SPOILERS)I just suspect it because BAdler said that putting out Pillars and Deadfire for Linux was not worth it (financially).
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Forum Shutting Down
You may doubt it - but it happened anyway. I presume because sometimes trollish or just douchy users get put on mod queue and simply create a new account to circumvent that.
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Kana Rua Duration of Phrases
No, not at all. Nothing changes the speed of chants except Brisk Recitation. INT affects linger time.
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Does Scion of Flame buff fire damage of Dragon Thrashed?
Confirmed. Doesn't work.
- [CLASS BUILD] Chillfog (cool soothing chanter tank)
- The Obsidian Boards' Build List - Last modified: 11-Nov-18
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Best Two-Handed Weapon For Brute?
Scordeo's Edge has the enchantment "Blade Cascade" which sets recovery to zero for 5 secs (base). If you combine it with Salvation of Time (Priest) you will have some time with crazy fast attacks.
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Should there be a cap on layers of resonant touch one can stack?
Try dual mortars with Whispers of the Wind and Resonant Touch:
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Do Rangers Still Need Buffs?
That would be quite bad if it didn't give you some bonus in return. Because having two bodies is a big advantage and the class is balanced around that. If you remove it by spending an ability point you should get some decent buff. Honestly I really think so many people think Rangers are bad because their either totally forget the animal companion or don't know how to use it properly.
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Best Two-Handed Weapon For Brute?
If you use Savage Defiance every time you Frenzy you won't die. Of course that's expensive. The self damage really is the most off-putting part of Berserker.
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Best Single Class Ranger Build?
I played a Stalker/Wizard Geomancer. One of the best chars so far. Not single class of course, but at least half of it is Ranger. My animal companion didn't die too often. You can't use it for tanking but flanking. And this one didn't even use they usual "key" abilities like Driving Flight or Marksman - because melee.
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Best Two-Handed Weapon For Brute?
Sure. The Brute though? Not. Pikes only lower deflection by 10 - I don't think you want to pick Pikes over Morning Star... Besides that I don't know any modal or ability that automatically lowers deflection by 25 (or 35 with Spirit Frenzy), let alone without the use of resources. Lowering Deflection (with the use of resources) also does nothing for your Mule Kicks and also doesn't help your party members to land fortitude spells which are often the most effective ones. And besides all that: who said that debuffig deflection and debuffing fortitude is mutually exclusive? You as a Brute have the Morning Star to lower Fort for yourself and Fort (and Will) for your buddies. Let the other guys take care of Reflex & Deflection (and Will). Maybe they can even add some CON afflictions to lower Fort by -45...
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Best Two-Handed Weapon For Brute?
but it's missing out the fort debuffs. now i have to pick a no subclass fighter. i feel that the penalty of devoted outweighs the benefits. anyway regarding stats, is a 10 CON fine?You need to bear in mind that many enemies have extremely high Fortitude saves, and thus debuffing their Fort as a method of attacking them with Brute Force isn't as optimal as you might think. The Morningstar modal also comes with a hefty damage penalty, so it's not for 'free'. Brute Force is definitely nice, but isn't the end of the world if you choose to go for a Devoted instead. I've made that very same decision with my next Watcher. As for the Voulge, it's a nice weapon but in my opinion it is better served on a hybrid caster-fighter such as Fate Testarossa. It's minus 25 fort which in most cases lowers fort below deflection. In the cases where it's not you automatically will attack deflection. But besides Brute Force (which comes late and is a nice plus): it makes landing Mule Kicks a lot easier (which has +10 ACC). Thus means you will attack with Mule Kicks with the equivalent of +35 ACC. And that's what makes it so good. Combine it with Staggered (e.g. Spirit Frenzy) and we are already talking about -35 fortitude (eq. of +45 ACC with Mule Kicks). All done sort of "passively" while simply swinging your weapon. It's pretty awesome and totally worth the -25% dmg. Also helps your spellcasters a lot who want to land those nasty spells that target Fortitude (Combusting Wounds etcpp.).