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Boeroer

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Everything posted by Boeroer

  1. Sword modal is great for a single class Barbarian who wants to rely on Barbaric Retaliation. Frenzy: -10 Deflection Half-Sword: -15 Deflection Flanked: -10 Deflection Crits here into my face please!
  2. No. Read this: https://forums.obsidian.net/topic/99409-mechanics-power-level-compilation-thread/page-1 And you'll need no training area. If you want to find stuff out by yourself then simply go into any area you like and use the build-in console to give yourself levels, abilities subclasses, items etc. and spawn enemies.
  3. Yeah, Reaping Knives work "especially well" with Driving Echoes (+8 PEN) - because they deal raw damage. @Razorchain: yes. If your Berserker is immune or only resistant to RES afflictions ("Mind" includes all RES, INT and PER afflictions) then he won't be confused anymore. By the way: with your party setup (two chars who can profit from being bloodied) you maybe should've brought a priest for Barring Death's Door + Salvation of Time to keep then bloodied/near death and only heal then once BDD is about to in out. Lifegiver/Priest of Eothas (or whatever Priest) would have worked. Just saying...
  4. Hm, besides his special summons mechanic he's not different from a vanilla chanter, is he? So what excatly is meh about him?
  5. Yes, that's why I said you should pick it. It also has a boreal dwarven lore. It's a good weapon dps-wise, too.
  6. It's not. It's just more niche. If you can't find that then better take Troubadour.
  7. Hm. It starts at 5% on my Xoti and is now at 10% with Relegion at 20. I just guess it doesn't scale very steeply?
  8. Yes, I agree. That would be nice. Unfortunately PoE and Deadfire don't have the best reputation when it comes to explaining their own mechanics. Also see stacking rules, dmg calculation, double inversion mechanics etc.
  9. No, it's intended. What makes you think that an enchantment on a weapon that's called "Feather Light" will improve your action speed with anything else than the feather light weapon? Let's say you have no weapon at all and cast a spell. Now you take up a sword and suddenly you can cast your spells faster. Even if it's feather light that doesn't make an awful lot of sense. I PoE there was a rapier called Spelltongue that had an enchantment called "Time Siphon". That gave you a general speed buff - but you had to hit enemies with it first to "siphon the time". Generally speaking: weapon speed enchantments are only for that weapon.
  10. 1.5% was the number for PoE and Deadfire if I remember an interview/talk with BAdler correctly. Unity can compile to Linux and yet there was a lot of work to do to get PoE right for Linux. For example Obsidian integrated a third-party Unity plugin for capes - and realized at some point that this plugin doesn't work with Linux at all. You'll encounter lots of those problems. It's never smooth. Legend of Grimrock 1 came to Linux natively (own engine) but for Grimrock 2 the devs decided it was just too much hassle (looking at the outcome) and went Windows only. I would like more native Linux games. But I understand that it can be too much for a developer. That's why I have high hopes for Proton (since I'm using Steam anyway). It could lead to a point where more gamers tried Linux (since it's free and Windows is not).
  11. I can confirm this for version 4.0.1 with Citzal's Spirit Lance and Whispers of the Endless Paths: no afflictons get transported via AoE like it used to. Hand mortars' and Blast's AoE etc. still work.
  12. I guess so you can't trigger active (per-rest) abilities from items with them and to reduce micromanagement.
  13. What game version? On 4.0.1 I have the impression that Knockback in general is not working (Clear Out, Driving Roar, Force of Anguish etc. all knock down but not back).
  14. It has very high base damage, targets Will instead of Deflection and weakens on hit. It would be too powerful if it would last as long as other summoned weapons. But a bit longer than 1 hit would be nice, I agree.
  15. Since mortars' AoE still works I guess that Kalakoth's Minor Blights also still work. The advantage is that it's one-handed and thus can either provide you with more ACC for your attacks or more speed (with an offhand weapon).
  16. Troubadour is considered to be the best subclass and I agree. If no guns or crossbows then only bows or implements are left. Those have no special synergy with Chanters. Would a reach weapon be a possibility? Because Pike + modal + Skald works ok as well. Eld Nary's Curse scales extremely well with Power Level (gets additional jumps). With the Singing Scimitar can turn Empower into 1/encounter. Empower adds a lot of Power Levels. If you like that then I guess Bellower would be a nice subclass as well.
  17. You go here: https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/ And write a thread like "[bUG 4.0.1] Citzal's Spirit Lance (and Whispers otEP) suddenly don't apply afflictions in an AoE anymore" or so...
  18. Sure Handed Ila used to be verygood with guns because those got the bonus (20%) twice for some reason. Maybe that's still the case? Besides that: go for Eld Nary's curse and stack Power Levels. You can still use the Singing Scimitar in a seperate slot and switch to it when you want to empower your Eld Nary 1/encounter.

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