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Everything posted by Boeroer
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That's because in combat chars are not allowed to cross each other's selection circles while in non-combat situations you can perfectly walk "through" other characters. Hence my comment about pushing. It solves the problem that chars get stuck or have to take immense detours which mess up the pathfinding. You don't want to allow "phasing through other people's circles" during combat. You couldn't block movement at all. This pushing is a good solution in my opinion.
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Actually it's not the arquebus but Shadowing Beyond which is bugged with Backstab atm. Reported by the Balthazar (and others). Assassinate works with SB, but Backstab doesn't. When I was playing an Assassin/Priest of Skaen some patches ago it worked. Also I guess ranged weapons are a part of the problem because SB does work with Backstab and Firebrand (while I was doing a quick test of a concept). Anyway - if you wanted to not shoot at point blank it's no problem anyway I guess. Pillar of Flames with Assassinate is nice. In this case (spells + Assassinate) I would even consider to pick Improved Critical. I likethis combo a lot not only because it works well (not necessarily in terms of dps - but the sneaky playstyle lets you take out enemy groups one by one very effectively without any fightback) but because it also is a great fit thematically. I does indeed help me to finish a playthrough if the chars I use are somewhat "believable" and not just a random powergaming homunculus.
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Pushing is actually the best improvement to the movement system in my opinion. That way chars don't get stuck and you can also squeeze a tank through your own line if he accidentally was cought snoring durig an ambush. To compare how it is when chars don't "gently" push each other: give everybody except the moving char a large shield and trigger "the Wall" - and suddenly you start to appreciate those slight pushes during pathfinding.
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Finishing Blow is so so. Like thelee said. But the additional Shadowing Beyond is great. Ring of Focused Flame not only gives several spells +10 ACC but also Dragon's Dowry. So with modal, Assassinate and Ring you get +55 ACC. First shot out of stealth gets -80% recovery time, so the modal is no problem. If you pick a squishy usually you can kill an enemy with the first two shots which let's the slippers trigger. And so on... @thelee - yes, it was reported. I think no answer from QA yet.
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Arquebus (Dragon's Dowry) with modal, Ring of Focused Flame, Slippers of the Assassin. Shadowing Beyond and Crippling Strike and off you go. Red Hand with Double Tap can be a good backup since it destroys even pierce-immune vessels. For Flame Blights you need something else. A reloading weapon is nice since you can immediately use Escape/Shadowing Beyond after a shot. BUT: Currently arquebuses seem not to be working with Backstab. Again...
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I believe if they want to reach a bigger audience/player base the next PoE (if it comes in the first place) should be done in a rel. conservative base setting/biome. So Raedceras, Aedyr come to mind. Most others sound too outlandish or we already had it (snow etc). I personally would like some exotic place better, but I also believe you lose the interest of many players if you pick a setting that is too "exotic". So I would vote for Living Lands: it sounds if this can contain anything from flying ships to giant beasts and medieval cities etc.
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Velvet Glove, Brass Fist
Boeroer replied to DiabloStorm's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Yeah I know. Tried it quickly with an old save. That doesn't make too much sense since she's not part of the RDC iirc. -
Right - a Sniper only wants to tickle you. He's not looking to end you with high precision and impact. That's why a Sniper always aims for your belly and uses toothpicks with some cotton as fletching. Your statement that a Paladin does not work well as sniper is plain wrong. We don't need to discuss this further. Arcane Archer/Bleak Walker with Spearcaster and Ring of Focused Flame and Scion of Flame has unbelievable precision and high dmg per shot. One great way to build a sniper. And there's a Paladin in it.
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I generally agree when it comes to "normal" weapons that only have lashes. For weapons which do direct elemental damage I don't know. For example Firebrand is a weapon made of fire and only does burn damage. I think it's totally reasonable to put a fire keyword on that. Same as Minor Blights. I'd also say a Decay keyword on Rot Skulls will make sense. Acid on Cadebald's Blackbow, shock on Fury's natural weapons - that makes sense. Weapons with dual damage like Essence Interrupter don't scream "shock keyword!" to me though. Certainly not Dragon's Dowry and also not Sun and Moon although it fits thematically. The additional effects might be candidates for a keyword but I don't know if it's possible to decouple that.
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Did you keep in mind that stuff like Silver Tide now gains +2+2+2+5 = +11(!) PL from Staff of Thicket Green on a Lifegiver? I really think it was not a design philosophy to put class-specific keywords (Rejuvenation, Restoration, Decay, Shred etc.) on abilities that transcend classes (Silver Tide, Ancestor's Memory...). If Obsidian wished to do that they would have used a more general "healing" keyword I this case. So... class specific keywords should stay in their class (would be nice if "borrowed" spells like Sunbeam on a Priest would also respect that and remove Elements but add Punishment - like you did). Universal keywords (fire, freeze, shock etc.) can be used all over the place since they were invented for it. Generally I think that keywords are a bit of a mess. There's Decay (class specific) AND Acid/Corrode and Elements and Fire and they all overlap weirdly. But it is what it is. One has to be careful not to put too many keywords onto one ability even if it fits thematically because PL (or other bonuses based on keywords) stacking can become a game breaking thing. Because of that I'm not entirely sure about Cleansing Flame (as example). That's looots of keywords. But all I all that looks much nicer than before.
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More Hardwood + Round Holes = Lots of Scoring in Basketball 2K19
Boeroer replied to Leferd's topic in Way Off-Topic
Poor Dirk. -
Monk/Bloodmage has some nice synergies in terms of spell dmg because of +MIG (Helwalker only) and also Enduring Dance and Thunderous Blows. But you have to be really really extra careful when using Blood Sacrifice when you are at 10 Wounds as a Helwalker. +50% dmg and +30% from MIG makes Blood Sacrifice deadly. I would advise to spend the wounds before doing that.
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If you put him into thicker armor (combined with Iron Wheel) and don't use Helwalker it's ok. But monks don't have self heals. So you might want to bring some external healing. If you like a tanky Bloodmage I guess Arcane Knight might be the answer. Or Battlemage. Or even Troubadour/Bloodmage (Ancient Memory)...?