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Everything posted by Boeroer
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Velvet Glove, Brass Fist
Boeroer replied to DiabloStorm's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Because you are in the Brass Citadell and most people there belong to the RDC - like Hamuto does. They could have left out the Orlan merchant though (if she joins in the first place). Besides that "justification': I managed to kill Hamuto several times without anyone else aggroing. So there seems to be a way (or seemed to have been). -
I want to add that I like the synergy if Blood Mage and Monk. Blood Sacrifice gives you plenty of wounds which then can be used to fuel Iron Wheel. +10 CON is no joke. You might want to say that the +10 would be better. But in this case I prefer +10 CON (and 2.5 AR). Because I can get +5 INT from Enlightened Clarity or Infuse wVE. Since a Sage likes his self buffs the procedure thelee describes also comes pretty natural: self-buff -> Blood Sacrifice. You get buffed up and are full of wounds. In this context I also like Corrosive Siphon. Blood Mage users don't mention it too much, but in combo with Dazzling Lights + Pull of Eora I find it pretty nice? Not an Assassin/Bloodmage of course... But in general CON is not a bad stat for Blood Mage. I even tried to stack health bonuses and regeneration gear (Amulet of Greater Health, Ring of Regeneration, Three Trolls Stitched, Tough and so on) and it really makes a difference until the flat bonuses fall a bit... flat in the late game.
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Deflection bonuses have increasing returns. So a +5 passive doesn't need to scale to stay good. 5 deflection is as valuable in the late game as it is in the early game. You wouldn't want to scale deflection bonuses on other abilities either. They all stay flat. The only exceptions are items which improve the bonus through quality or skill upgrade.
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I was speaking about Witcher 1 (one). I didn't play Witcher 3 so I can say nothing about it. That's why I didn't. "I never understood why the naval combat in Deadfire, even if it is annoying, is brought up as an argument against the game. It makes a minor part and can be skipped." I marked the important part with bold letters. Another answer could be: "Because I don't want to play a game that's developed by guys who see women as collectibles." Could be. Will not be the case for most players, but I'm sure it's not hard to understand.
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If there are only unique onces I see no reason why every Pries or Druid should have one? After all all trinkets except most grimoires are unique and rare. If there were 5 unique priest-only trinktes and 5 druid-only ones that could probably already be enough to cause a bit of relief. Also: in recent patches where new uniques were presented (besides items that were tied to a DLC) Obsidian didn't exatly put a ton of effort into placing them in most meaningful ways. Essence Interrupter and others just got placed into some merchant's inventories. So I can't see why this should suddenly be a reason not to introduce some more uniques that imprive gameplay for two classes. Besides that there are some temples in the Deadfire: perfect place to place some trinkets. Oathbinder's Sanctum (I'm sure there are some containers), Berath's Temple, Gaun's Temple and so on. You also have enough places that are druid-themed (Sayuka, Cauldron place and so on). All in all I see no problem. Just don't overdo it, that's all.
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I read the books long time ago, they were okish afair. The games I don't like too much. I usually don't like RPGs where your role is fixed and you don't have a real character creation. After all I come from Pen & Paper Roleplaying. I remember that I couldn't finish Witcher and finished Witcher 2 once. I didn't even try Witcher 3. What I disliked most about the Witcher 1 was the "collectible romances" that seem to have been scripted by a 15-year old whose puperty hormons came out of his ears. That - or it was a forty-year-old repressed virgin with no access to proper porn. Iirc that was not the tone of Sapkowski's books(?).
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D:OS 2 is not for me because I don't like the style and the tone. The original also had a somewhat cheeky tone, but it wasn't that blatant and not that "comicesque". I tried to play it for a while (I also backed it and would do it again - as I did with D:OS) but I really don't like it. I cringed... I also didn't like the combat nechanics. I don't doubt that it's an objectively good game though. I think multiplayer as one of the reasons why it sold well. Imagine Diablo II without Battle.net. I mean D:OS 2 is not an action RPG, but still: a good multiplayer attracts (younger) folks I guess. I personally prefer to play my games alone and spend my other "real world" time in company - but I think there are enough people who like to do the opposite. I stil think the setting has a big impact (besides weak marketing). Tyranny is not a bad game (also I don't like that too much as well - at least I finished it twice) but it also has an uncommon setting (more pre-medieval, "be evil!" and that sort of stuff). And it has no multiplayer as well. Of course those can only be parts of the puzzle - if they are at all. I'm somwehat special when it comes to my likes of computer games. For example I really like Blackguards - although I guess it's considered to be a pretty mediocre game. I love Legend of Grimrock I and don't like Legend of Grimrock II. I digged FTL for (let's see...) 403 hours but only put 70 into "Into the Breach" although I think it's the better game (mechanically). I didn't really like Torchlight I but liked Torchlight II. I loved Diablo I and especially II (because -funnily enough I was playing it with friends online - but friends who were sitting beside me and bropught their PCs)... but I hate(!!!) Diablo III. God... Diablo III. If I ever meet it on the streets I will throw it under a bus!
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I don't think that there was that much effort put into the placement of grimoires. They drop like everywhere a wizard goes down - and you can find them in many shops. I don't ask to put hundrets of Holy Symbols and Fetishes into the game as well. A few for each (Priest, Druid) will already help.
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INB4 talking nonsense. I didn't say D:OS 2 sucks. I just said that calling DO:2 the best RPG ever is like calling Jamie Oliver the best chef ever (meaning that most popular != "best"). If I would imply that D:OS 2 sucks that would also mean that Jamie Oliver sucks as a chef - which he obviously doesn't. Please try to avoid dishonesty when reciting people.
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Fighter gets access to Clear the Path/Clean Sweep. Although you can also get Clear Out at PL7 those two are better. As far as I understood making trinkets is not very complicated when modding. And then it also shouldn't be complicated to put like 10 trinkets into the game.
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Sure I do. Because it's nonsense. People who don't own the game can't know how "post-release development proccess" is handeled or will be handeled - except if they expect it to be like PoE's or hear it from friends who already own the game. But still will not have an impact on initial sales numbers (which were not good for Deadfire). It would hurt long term sales numbers. For PoE and Deadfire alike. But in both cases long term sales numbers did not suffer. Certainly not for PoE and according to steam not for Deadfire. Initial pledges and sales for Deadfire were lower than expected. But not the long term sales development. It didn't drop steeply because some "post-release development proccess tried to cater to a vocal hardcore minority, instead of a casual majority". This development does NOT point to such a thing as a reason but something that was done wrong with marketing, the setting or whatever was done before release of Deadfire, not after. Thus your statement is nonsense. Besides that it's nonsense even without my reasoning. Except if you have numbers that show that after release sales went down (compared to average sales figures of other games who don't had a similar "post-release development proccess [which] tried to cater to a vocal hardcore minority, instead of a casual majority" and refunds went steeply up because of that. If you don't it's just guessing like we all do, but not even educated guessing.
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RES 3% to 5% doesn't work. Simply because at the cap of 35 RES you would have a reduction of 125%... Even 4% wouldn't be ok since you would end up at 100% meaning immune to all timed harmful effects - because it not only shortens afflictions but also stuff like self damage from Scared Immolation, Berserker Frenzy etc. This is one reason why Josh originally didn't want to introduce such an effect for RES right from the start I believe. RES already has increasing returns for deflection and now also shortens harmful effects. It's still a pure defensive stat, but in a better place than before.