Everything posted by Boeroer
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Deadfire Polishing Thread
So far FoD's lash stayed at 20%. Just the base dmg roll scaled as usual (5% per PL). Didn't notice any difference since last patch.
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mighty horrible?
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I hope not. 'Cause that would mean all those weak minds will come here and post weak stuff. Ugh...
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Fixed it for you.
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Edér has none of that. Nor have Konstanten or Rekke I think.
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Deadfire Polishing Thread
Conversions don't stack additively. Get checked one after the other until it triggers or all are checked. So 50% and 30% don't result in 80% but 65% (for example). Also there's always only one conversion happening. So no miss --> graze --> hit
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Deadfire Polishing Thread
Yeah maybe I changed my mind about that. Because I guess the main purpose or idea of Blade Turning might be to trigger it when things go south and then safely leave the engagement of enemies. If you disable it on movement you are in a situation where you will have to keep it up or die. Or use Flagellant's Path or so. Don't have a better solution though. Maybe just leave it be?
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Deadfire Polishing Thread
Yes, but disengagement attacks don't fire reliably in Deadfire. I did the exact same thing in PoE with Badgradr's Barricade by the way. It works, but after a few fights it's so tedious to always have to move your char in and out of engagement that it's no fun. For me at least. Easier to just hit people where you stand and get additional Riposte every now and then. You can do the same more effectively with Blade Turning by the way.
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Deadfire Polishing Thread
Since when can you miss and graze at the same time? :D
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Good writing is good
You mean the thread? No wonder - it was dead for a looong time.
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[Class Build - Solo Monk - 3.02] Illuminated Master aka "death cone" monk
I didn't mean any grammar mistakes (I wouldn't make fun of that). I meant the statement that DEX and INT aren't good stats for monks. The build seems to be ok. PoE's early game is the hardest part for any solo character so it's normal to struggle a bit - even with a monk (who usually starts strongest besides fighter due to the high starting values).
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Deadfire Polishing Thread
Sounds very solid.
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[Bug] ALL weapons with 2 damage types are using the most resisted damage type, this bug keeps ruining EVERY martial build
Boeroer replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Not sure if I understand the question correctly. If you hit an immune enemy the lash is still calculated based on the damage roll. The dmaage gets rolled no matter what (if the enemy has immunity or not). It just doesn't get applied because of immunity. Same as in PoE basically. Example: you could damage Flame Blights with Persistence's raw wounding lash even though Flame Blights were immune to pierce damage.
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PoE: ~4800 Deadfire: ~2100 (including open beta) But a lot of that is idle time (don't know how much) because I tend to leave the game running in the background when I have errands to run. Sometimes I forget to switch off the computer over night and so on. Anyway - since I don't think that I will play Deadfire a lot more now I guess it shows that I seem to have liked PoE roughly 2.3 times more than Deadfire.
- What is asia in poe lore?
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Pallegina crusader or herald
A crusader can be build into a better tank (more engagement, better disengagement punishing and thus more sticky, usually way higher defenses). The combo of engagement and sturdyness of a crusader is pretty outstanding. However, I terms of support (be it offensive or defensive or healing) the Herald obviously wins. He buys that with being a bit less effective tank (in terms of binding lots of attackers). So it depends what you need. For example I was trying a party with four gunners the other day and a crusader as a tank was way better than a herald just because he prevented rushing more reliably. If you don't need such a supersticky tank but somebody who can bind 2-3 enemies while not dying and doing good support maybe a Herald is better. Also it doesn't have to be healing or defensive support only. Shared Flames + Mith Fyr gives everybody in range a +30% lash which is pretty crazy when it comes to dmg support.
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A funny reminder from PoE
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I liked DA Origins and can't remember such issues. Long time no see though so maybe I simply forgot. I have to add that I seldomly use party AI - so most pathfinding issues will elude me anyway.
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd call that extreme hyperbole. For example Deadfire has worse naval combat. I wished Josh & Co weren't forced to design a class based system since I prefer classless ones for obvious reasons (being addicted to charbuilding). RTwP vs. TB: I don't care that much. Per-rest vs. per-encouter: I prefer the first but it's not that important. Both work well. If they only didn't introduce other per-rest abilities through items... I both cases (class based & RTwP) PoE had to live up to the "spiritual successor" claim. I would have liked to see Josh's classless idea for PoE. The universal talents were a nudge towards classless. Maybe that's why I miss them so much in Deadfire and was so outraged when I saw that they got removed in the open beta.
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Which did you enjoy more, Poe or Poe2?
Boeroer replied to rjshae's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Judging by playtime and builds I put out I must have enjoyed PoE1 a lot more. I enjoy testing out build ideas. And for some weird reason there was more to try out in PoE despite Deadfire adding multiclasses. I guess universal talents played a role but also more items that do truly impactful things. For example in a per-rest casting system a sabre with 3 fireballs per rest is a lot more interesting than in a per-encouter system. Don't know. Atm I clocked way less hours in Deadfire than in PoE and I currently lose interest in playing Deadfire. PoE I only stopped because Deadfire came out.
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A funny reminder from PoE
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's because in combat chars are not allowed to cross each other's selection circles while in non-combat situations you can perfectly walk "through" other characters. Hence my comment about pushing. It solves the problem that chars get stuck or have to take immense detours which mess up the pathfinding. You don't want to allow "phasing through other people's circles" during combat. You couldn't block movement at all. This pushing is a good solution in my opinion.
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How would you build an Assassin/Priest of Skaen?
Actually it's not the arquebus but Shadowing Beyond which is bugged with Backstab atm. Reported by the Balthazar (and others). Assassinate works with SB, but Backstab doesn't. When I was playing an Assassin/Priest of Skaen some patches ago it worked. Also I guess ranged weapons are a part of the problem because SB does work with Backstab and Firebrand (while I was doing a quick test of a concept). Anyway - if you wanted to not shoot at point blank it's no problem anyway I guess. Pillar of Flames with Assassinate is nice. In this case (spells + Assassinate) I would even consider to pick Improved Critical. I likethis combo a lot not only because it works well (not necessarily in terms of dps - but the sneaky playstyle lets you take out enemy groups one by one very effectively without any fightback) but because it also is a great fit thematically. I does indeed help me to finish a playthrough if the chars I use are somewhat "believable" and not just a random powergaming homunculus.
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[4.1.2] Shadowing Beyond + Backstab bug
Boeroer replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I just tried a Bleak Walker Assassin with a arquebus myself and can confirm that either Shadowing Beyond or arquebus is the problem. Most likely SB. It's RTwP mode.
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Backstab with ranged weapon with Shadowing Beyond not working
Also doesn't work in RTwP mode.
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[Bug] ALL weapons with 2 damage types are using the most resisted damage type, this bug keeps ruining EVERY martial build
Boeroer replied to QuiteGoneJin's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)You are on TB mode I suspect. Because it works just fine in RTwP mode (except keyword immunity).
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A funny reminder from PoE
Boeroer replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Pushing is actually the best improvement to the movement system in my opinion. That way chars don't get stuck and you can also squeeze a tank through your own line if he accidentally was cought snoring durig an ambush. To compare how it is when chars don't "gently" push each other: give everybody except the moving char a large shield and trigger "the Wall" - and suddenly you start to appreciate those slight pushes during pathfinding.