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Boeroer

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Everything posted by Boeroer

  1. You still have to reach the ship which will cost more resources than just sinking it. Even if you could one-shot the entire enemy crew there's no advantage. But going after high level bounty ships while still at lvl 5 or so offers great advantages. Not only the XP is great, also the high quality items you get so early make your playthrough a lot easier (be it from selling or using).
  2. It makes no sense* because it's always easier to sink a ship than to do a solo boarding fight. The loot is the same (except for some crap items the extra fighting crew carries). Ship fights do not take into account your char level. It is very easy to sink way overleveled crews, get the naval experience, the char xp, eventually bounty xp and the loot without too much resources. Boarding on the other hand will cost you ship resources (because your ship suffers if you close to board) and a ship fight can take forever - especially solo. )* It makes no sense to choose the boarding option unless you like fighting long battles withoput special outcome. Or if you like that better than naval combat. But then I'd say you just don't know yet how to do naval combat. Not that it's superawesome, but if you know what you're doing you can sink most ships very quickly. Just with your poopy sloop mind you. For the top dogs like Deck of Many Things you only need a few upgrades. I don't care for achievements at all. But others might. No idea - but I guess there's a reason why they are there. They don't hurt me. And if other enjoy them - why not?
  3. Don't know. But I know where to find the button that lets you edit yout thread title:
  4. You should generally avoid boarding fights because they make no sense - unless you like fights with no special outcome (items or achievements for example) - just for the sake of fighting. Of course on PotD solo combat is not impossible and one don't have to avoid any fight. Plenty of people here did and do solo megabosses. If one can solo megabosses one can solo anything in the game. Doesn't necessarily mean that you can do it of course.
  5. Turn based? Because afaik this only happens in TB mode.
  6. It can be soloed by any class. Question is how much effort you want to put in. Who remembers Noober?
  7. If you like a good mix of defense and offense and also Rapier+modal you might want to try Paladin/Soulblade instead of Devoted. FoD gives you focus - dump it reliably with Rapier/Soul Annihilation, repeat. PEN is only 1 below Devoted, ACC can be 20 higher (Borrowed Instincts) and you'll have plenty of raw damage, you'll have no problems with pierce immune enemies and you can always use cipher powers if melee just doesn't cut it.
  8. Maybe not. But whining about how playing on the highest difficulty is forcing you out of your comfort zone makes you look like one. By the way: Princess Anne called, she wants her tiara back.
  9. *casts Tayn's Substantially Improved Amelioration*
  10. Llengrath's Safeguard will not stack with Vigorous Defense, but the added AR might be nice.
  11. The screenshot shows graze-->crit(!)-->crit? Something's off. First of all I don't know anything that would allow a graze to be converted to a crit. Secondly usually only one conversion should be done.
  12. Why not? God X gives a bit essence here, God Y a little bit there - and *boom*.
  13. Since they are constructs made of essence I see no reason why they shouldn't be able to split some essence and give it a new conscience. But do they want to...?
  14. Just use a Battle Axe with Bleeding Cuts. DoT is very long lasting, it works in all situations and it stacks. Not really a stealthy weapon though. No idea why True Lover's Kiss only works from stealth and not invisibility. Seems like an oversight.
  15. Would be cool if you could just draw a line on the ground (with a finite length). Ha - I guess then people would draw a fat dot under a single enemy to hit him multiple times per tick. I don't find them "that" hard to position by the way - once you get the hang of it.
  16. It's not harder than in PoE - except for the starting island if you want to solve everything with fighting. Using Perception for discovering secrets and traps and mechanics for disarming traps and picking locks makes a lot more sense. If you feel you need to spread thin you can always juggle around resting bonuses from food with stat bonuses - which was not possible in PoE (I mean without finite duration). You were in the Beyond, not the In-Between. The In-Between is between the Here and the Beyond. Somehow makes sense... I guess scaling is based on your XP, not if you actually did hit the level-up icon. Since you can retrain like everywhere for a few bucks - why would you want to hold off on leveling? This game is made for a party. It is possible to play it solo and there are some achievements, but it's not its main focus. So if you start with a blind solo with you will find situations where the game doesn't cater your wishes. Is that really a problem that Obsidian should have to fix?
  17. As you should know from reading all the books in the bookshelfs in FS, Adragans and Delemgans alike would skin you alive for calling Adragans Delemgans.
  18. Rapier & Stiletto: both pierce only, needs backup weapon set Devoted to Battle Axes: slash only, needs Monastic Unarmed Training or needs to live with no crit bonus and -10 ACC with his backup weapons Lifegiver/Eothas: always Spine of Thicket Green
  19. Besides some rumor from visitors to Obsidian HQ who weren't allowed to enter some "top secret" offices we don't know a lot.
  20. It's not really. Because in both games they had to develop a new engine including rules/mechanics, a critical path, companion relationships, dialogie system, banter trigger mechanics and so on and so forth. All that stuff makes it difficult for the designers/directors/producers to pay that much attention to the writing itself. And also the main game usually is a lot longer so you have to fill it with a longer/bigger story. You also have to explain a lot more since there are a lot of players who might not be familiar with PoE and/or the lore of Eora. With DLCs most of that whole smear has been done and all attention can be spend on the cool stuff, what we would call "content". And since you have to have the main game in oder to play the DLC the writers don't need to explain so many basics but can dive deep into the interesting stuff. Knowing this from my own experience (I mean redoing systems which takes away a lot of resources) I found it remarkable that Obsidian decided to completely revamp the systems instead of using most of PoEs basic framework and concentrating on "content".
  21. You should have pledged more. Ydwin as full companion was a stretch goal. So basically you have to blame your parsimony.
  22. But you can​ spam spirit tornado... in RTwP. TB only makes more apparent some strong features already existing in RTwP. I recently found a reddit post about how convenient Black Jackets are becaus eof instant swapping. But this isn't a new feature from TB. Good luck getting the enemy to stand still for even 4 seconds to dump your spirit tornados. The ability to perfectly position yourself against stationary targets is what makes spamming it OP. As for black jacket swapping, it's not just convenient, it's broken. If you could swap once per turn, allowing you to always have the best weapon for a given target, that would be reasonable. But swapping to that weapon to attack then swapping back to a dagger and large shield for huge defense on the enemy turn is not. I suppose you could hypothetically swap in RTwP in between every auto-attack (not sure how that would affect your recovery, does it still go off your old weapons even after you switch), but that would be insane. I challenge anyone to say that they played this way. And even then it wouldn't be as good as the current TB system since you would at least be more vulnerable during your attack animation as opposed to always having the higher defenses against all enemy attacks. In RtwP you can swap weapons without any recovery malus if you also take Quick Switch. Together with the Black Jacket passive it theoratically even drops the recovery malus below zero (which is capped though). But unlike PoE your latest action's recovery time is not cancelled by switching. So basically it's free switching and yes - you could switch between auto-attacks and have no recovery malus from that.
  23. Since it's base duration in RtwP is only 3 secs it should def. not carry over to the next round in TB.
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