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mepp22

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  1. Steel Garrote/Skald might be fun to abuse the disengagement attacks from Whispers of the Endless Paths. You can get Nomad's Brigandine early and later switch to Gipon Prudensco. Not sure if it would be viable solo though.
  2. Single class Ciphers are probably the best class with bombs because of Shared Nightmare, but soloing with a cipher might be difficult.
  3. I meant Reckless Brigandine. It is pretty well guarded but its not the hardest fight and you can aim to pick it up in the mid game with out much difficulty. The Contender's Armor is probably the best Armor for almost any DPS style build but it comes so late that someone new to the game shouldn't make a build specifically for it. They both actually give an extra engagement. I also think both actually look pretty good on a gladiator style character.
  4. I mean you kind of will get both. When more engage you it means that you can engage more( if you have enough engagements) which is what you want for the armor.
  5. Street fighter + Forbidden Fist could also be fun. Using spears and shields means you can get lots of engagements which can help you if you want to get in to the thick of combat. There are some pretty cool items that compliment this style (a ring and some heavy armor that can actually be faster than most light armors). Street fighter is a bit advanced for new players but you can get some pretty great attack speed. Because of Forbidden Fist you will want lots of Resolution (which makes it easier for newer players to survive difficult situations, and on lower difficulty will get you Riposte atta
  6. Wouldn't Svef work as well? Might be a bit easier than doing a weapon switch. Actually I think that only downgrades Int Afflictions 1 Tier. But Svef with Enlightened Agony should be enough to remove it.
  7. I imagine you could also use Squids grasp on a Monk/Berserker and have a different party member dominate them. Add Stalker's patience in the offhand and spam Stunning Surge all day long. Swift flurry + Heartbeat drumming with such a high crit chance would be insane since I believe Boeroer wrote somewhere that their crits can trigger themselves. I also assume the extra hits can trigger the 20% chance of 0 recovery. And you can use the rapier modal to further boost accuracy since Stunning Surge will only use your offhand recovery. Both weapons are available super early and would offer some serio
  8. You can get some serious hit to crit conversion with Intuitive on a Berserker. Maybe Seekers Fang could be interesting, it can be pretty pretty devastating with an Ascendant. I wonder if Spiders Flurry triggers Carnage and if Carnage triggers any of the Dots.
  9. If you don't want to focus so much on Offensive Parry, then Contender's Armor is much better than Miscreant's Leather. Because of how Armored Grace and or Pets with armor Bonus work you can actually get significantly lower recovery time with high Athletics. Because of this you should choose Laborer as your background. Nomad's Brigandine does offer some cool options but if you plan on casting lots of spells then recovery time is pretty important too(many Cipher spells have long recovery). Also there are much better options than Cloak of Greater Protection. Choosing History instead of intimidate
  10. Forbidden Fist only gain wounds when negative effects expire and don't get any wounds from damage taken. When Forbidden Curse expires you gain one wound and since the first level of Forbidden Fist costs 0 wounds you can slowly gain wounds this way, but you probably need a better source early game (Dance of Death/Mortification of the Soul). Hylea's Talon is nice because it give a 25% chance of applying a negative effect on yourself for a fairly short duration. If you have high Resolution and or Clarity of Agony the negative effect expires before it can do much damage. Forbidden Fists also gain
  11. Those look like some solid stats. Arcana is for scrolls especially Avenging Storm. You just have to be careful when using it, you don't want to break Veteran's Maneuver. For example don't use Thunderous Blows at the beginning of the fight or you won't have enough wounds for WoW. Its kind of a thin balancing act but if you pull it off its insane. Very few fights can survive 2 WoW followed by Resonant's Touch if you have Avenging Storm up. You could pick a different Active skill and only use Avenging Storm from the helm, but I like the flexibility of being able to use different helms for differe
  12. Hmm well in that case I think probably the best Combo would be swapping to the wand and shield after you have lots of bleeding cuts then Empowering Stunning Surge. This will almost certainly crit which will Stun and Weaken the enemy and being a Full Attack you have 2 chances to trigger Swift Flurry and Heartbeat Drumming. This will reduce Might and Constitution by 5 which means 20 less Fortitude and reduces Deflection by 10. It also improves Power Level by 3 increasing Transcendent Suffering as well as the inherent Power Level Bonuses. Following this up with a couple Forbidden Fists should be
  13. I don't actually have a full build planned out right now, mostly its just theory crafting. Just off the top of my head I would play a Pale Elf, probably something like 8 Might, 10 Constitution, 10 Dexterity, 19 Perception, 12 Intellect, 18 Resolve. Background White that Wends or Aedyr, and job Mystic or Clergy. Weapon proficiency you will need are Flail, Battle Axe, Sabre (not for the modal but Gauntlets of Greater Reliability might be needed vs certain bosses) Medium Shield, most likely Rapier for early game, maybe Large Shield and maybe Morning Star could be useful. Skills should be Ar
  14. I assume you mean Empowered Strikes not Envenomed. A big problem with Inner Death is you need two final level Talents to use it properly. One for Empowered Strikes and one for Inner Death which means you can't also get Wow and Imagined Pain which are too good to pass on. Also worth noting is Forbidden Fist is a Power level 0 Ability so it scales incredibly well with Monk Power level. It increases accuracy, penetration and damage additively from Transcendent Suffering (which scales with Power level) and it scales again directly from Power level increasing accuracy, penetration and a hidden mult
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