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Druid Fury bugs
Boeroer replied to astrolulz's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Wildstrike Fury <whatever> does its damage in an AoE when you cast, it doesn't add further damage (compared to Wildstrike/Greater Wildstrike) to your melee attacks. Driving Flight does indeed not work with the Fury's weapons. It will add no jump/bounce. I have no idea why. It never did. Wounding Shot does not work with AoE weapons and not with jumps/bounces, also correct. Also no idea why. -
As I said: you don't get the gear of the additional fighting crew if you sink the ship which is some generic weapons and armor. But even if you only would get 20% of the loot (which is not the case) you could still sink ships with exceptional and superb gear at very low char levels. You can't do that when boarding. Thus, sinking ships is way more useful in general. You can get high quality loot, lots of char XP and additonal naval experience at very low levels where it matters most. This is way more useful than getting a bit more exceptional gear at higher levels because you board. You can still do that if you feel you need more exceptional gear. Since ships respawn endlessly you loose nothing if you sink enemy ships instead of boarding them at very low levels. You only gain items and XP faster and easier.
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What do you mean? How I sink the ship of an Vailian Expert Captain at lvl 6? The difficulty or solo doesn't matter - ship fights don't get influenced by difficulty and also don't care if you are solo. It's so easy that I will not bother posting anything about it. If you can't do it than you simply don't know how naval combat works. Sinking al ships around Neketaka is the frist thing I will do in most playthroughs. As I already wrote several times your level doesn't matter in naval combat. Only your ranks as captain/crew and your ship statistics matter. You get the same gear when sinking a ship. You don't have to board the ship in order to get the exceptional or whatever gear. I thought I made that clear. Why on earth would I want to fight a Vailian Expert Captain in a boarding fight at lvl 6? The goal is to finish the game at the highest difficulty. It's easier if you are smart. Of course if you want to do unneccessary stupid things just for the fun of it then all power to you. But then you can't complain about the difficulty setting being to harsh. That would be as if you're trying to learn ice skating and complain after your first day that ice sakting is impossible because you still can't do axel jumps - while your instructor just tried to show you to skate in a straight line. The whole point is that you don't have to fight impossible fights. You can always level otherwise and come back when you're good enough. And I repeat: if you can solo the megabosses you can solo everything.
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You still have to reach the ship which will cost more resources than just sinking it. Even if you could one-shot the entire enemy crew there's no advantage. But going after high level bounty ships while still at lvl 5 or so offers great advantages. Not only the XP is great, also the high quality items you get so early make your playthrough a lot easier (be it from selling or using).
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It makes no sense* because it's always easier to sink a ship than to do a solo boarding fight. The loot is the same (except for some crap items the extra fighting crew carries). Ship fights do not take into account your char level. It is very easy to sink way overleveled crews, get the naval experience, the char xp, eventually bounty xp and the loot without too much resources. Boarding on the other hand will cost you ship resources (because your ship suffers if you close to board) and a ship fight can take forever - especially solo. )* It makes no sense to choose the boarding option unless you like fighting long battles withoput special outcome. Or if you like that better than naval combat. But then I'd say you just don't know yet how to do naval combat. Not that it's superawesome, but if you know what you're doing you can sink most ships very quickly. Just with your poopy sloop mind you. For the top dogs like Deck of Many Things you only need a few upgrades. I don't care for achievements at all. But others might. No idea - but I guess there's a reason why they are there. They don't hurt me. And if other enjoy them - why not?
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You should generally avoid boarding fights because they make no sense - unless you like fights with no special outcome (items or achievements for example) - just for the sake of fighting. Of course on PotD solo combat is not impossible and one don't have to avoid any fight. Plenty of people here did and do solo megabosses. If one can solo megabosses one can solo anything in the game. Doesn't necessarily mean that you can do it of course.
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If you like a good mix of defense and offense and also Rapier+modal you might want to try Paladin/Soulblade instead of Devoted. FoD gives you focus - dump it reliably with Rapier/Soul Annihilation, repeat. PEN is only 1 below Devoted, ACC can be 20 higher (Borrowed Instincts) and you'll have plenty of raw damage, you'll have no problems with pierce immune enemies and you can always use cipher powers if melee just doesn't cut it. -
BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Maybe not. But whining about how playing on the highest difficulty is forcing you out of your comfort zone makes you look like one. By the way: Princess Anne called, she wants her tiara back. -
Graze to Crit Conversion?
Boeroer replied to MountainTiger's topic in Beta Feedback for Turn-Based Mode
The screenshot shows graze-->crit(!)-->crit? Something's off. First of all I don't know anything that would allow a graze to be converted to a crit. Secondly usually only one conversion should be done. -
Can the gods reproduce?
Boeroer replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Why not? God X gives a bit essence here, God Y a little bit there - and *boom*. -
Can the gods reproduce?
Boeroer replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Since they are constructs made of essence I see no reason why they shouldn't be able to split some essence and give it a new conscience. But do they want to...? -
It's not harder than in PoE - except for the starting island if you want to solve everything with fighting. Using Perception for discovering secrets and traps and mechanics for disarming traps and picking locks makes a lot more sense. If you feel you need to spread thin you can always juggle around resting bonuses from food with stat bonuses - which was not possible in PoE (I mean without finite duration). You were in the Beyond, not the In-Between. The In-Between is between the Here and the Beyond. Somehow makes sense... I guess scaling is based on your XP, not if you actually did hit the level-up icon. Since you can retrain like everywhere for a few bucks - why would you want to hold off on leveling? This game is made for a party. It is possible to play it solo and there are some achievements, but it's not its main focus. So if you start with a blind solo with you will find situations where the game doesn't cater your wishes. Is that really a problem that Obsidian should have to fix?
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Besides some rumor from visitors to Obsidian HQ who weren't allowed to enter some "top secret" offices we don't know a lot.
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It's not really. Because in both games they had to develop a new engine including rules/mechanics, a critical path, companion relationships, dialogie system, banter trigger mechanics and so on and so forth. All that stuff makes it difficult for the designers/directors/producers to pay that much attention to the writing itself. And also the main game usually is a lot longer so you have to fill it with a longer/bigger story. You also have to explain a lot more since there are a lot of players who might not be familiar with PoE and/or the lore of Eora. With DLCs most of that whole smear has been done and all attention can be spend on the cool stuff, what we would call "content". And since you have to have the main game in oder to play the DLC the writers don't need to explain so many basics but can dive deep into the interesting stuff. Knowing this from my own experience (I mean redoing systems which takes away a lot of resources) I found it remarkable that Obsidian decided to completely revamp the systems instead of using most of PoEs basic framework and concentrating on "content".