Everything posted by Boeroer
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There are some encounters that keep being tough - like in Splintered Reef for example.
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Some questions relating to Forbidden Fist
For a tanky apporach Balanced Shield is very good in my opinion. Outward Spikes' dmg is meh. Swift Flurry/Hearbeast Drumming does work with the bash. But since the base dmg is pretty low it's not jawdropping even if it triggers. The best part about Tuotilo's Palm for a Forbidden Fist in my opinion is Inward Spikes, Balanced Shield and Precision Striker. If you also have Crucible and Imagined Pain (SC Monk at Power Level 9) you can achieve nice defenses while still having decent offense and a constant stream of wounds - which is the most pressing problem for a Forbidden Fist (unless you like to walk through Pulls of Eora all the time). Multiclassed with Paladin or Fighter (or Wizard) you can achieve even higher defenses (afaik Balanced Shield stacks with Crucible and then either Vigorous Defense, Paladin's passives or Wizard's Illusions - and here Llengrath's Safeguard also stacks on top).
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How to win the final battle of SSS?
Lots of summons didn't scale properly with char level. Did you check if that got fixed? Other than that... you shouldn't have big problems with this fight if you could do the other ones. I never felt like this last battle was particularly difficult compared to the other challenges. Since the Crocs have very high fortitude but most of the really good spells of ciphers and wizards target that you might need a Morning Star to make sure that stuff like Combusting Wounds sticks. What also helps is Death of 1000 Cuts combined with Combusting Wounds and Antipathetic Field (! only that works with Death oTC). This should melt anything - also combine with Disintegration if you can. That also targets Fortitude. Maybe for me it's never that hard because I always focus on fortitude (and will) debuffing.
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Funny coincidence: Did this last weekend as well with a lvl-8 party (Edér as SC Fighter with The Willbreaker/Kapana Taga/Endre's Flog of Obedience as debuffer, Tekēhu as SC Druid with Deltro's Cage/Voulge as CC/debuffer/dmg dealer, Aloth as SC Wizard with White Witch Mask/Eye of Wael as CC/debuffer and a custom Debonaire/Bloodmage as dmg dealer) with a SC Beguiler as MC as CC/dmg. No dedicated tanks. Edér and Tekēhu in the front line mostly. Nobody went down because they all kept firing/hacking at their constantly charmed/dominated friends (Poweder Monkeys have rel. low Will defenses). But there was always the threat of getting focused fired if I did mess up the timing of the will debuffs and charms. If you can keep some enemies charmed you really don't need a tank. But if you mess it up you are screwed. But I think that's challenging and fun. What's really kind of broken is Tekēhu's special spells that turn powerful friendly fire spells into foe-only spells (Chillfog for example). Really helps in those messy fights (like this one - it always turns into a mess - no idea why. Those guys run around like crazy. Maybe also because I don't have a lot of engagement in this party). Debonaire/Bloodmage with a Beguiler (or other Cipher) in the party only starts to pay off once you get Ringleader. Before that it's just too much micro to "exploit" the 100% crit conversion. Although against single targets like Torkar it's already nice. You just have to judge if it's worth it to break the charm with a spell-crit or weapon-crit or if it's more benefical to keep him charmed. Some CC spells actually don't break the charm. So you can apply a hard crit-CC which lasts a lot longer and then do a crit-dmg spell and keep on attcking the CC'd enemy. I mean against kith (like in this case) a Debonaire is just great in general. His charm is very long lasting, it's fast and the ACC is also good. 100% crit conversion doesn't work on dominated enemies by the way, only charmed. Key is to charm/dominate enemies from stealth if you can. That way they immediately get focused by their friends and nobody cares about you. Works a lot better with Puppet Master than with Whisper oT - because it has a much higher range (no stealth skill needed).
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Rolling Flame (and possibly other spells) go through the floor
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yes, as soon as there's elevation differences most AoE and "AoE-Line" spells don't work properly when it comes to "physics". I guess that's just a snag of using a 2D isometric system with no "real" elevations.
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Some questions relating to Forbidden Fist
Mortification works, yes. Enervating Blows' Weakenend will not override Enfeebled. It will simply get suppressed. Parting Sorrow: only when they break engagement with you. In other words: when you would get a disengagement attack against them. Push effects and all afflictions that cancel engagement (terrify, paralyze and so on) will not trigger disengagement attacks. First the engagement gets canceled and then the effect (in this case pushing) takes place. No "breaking" and no disengagement attack here. The Outward Spike's strike is (afaik) just a bash with the shield - but I'm not really sure. I once tested it but my memory is fuzzy about this. Others will know better. The Long Pain will simply replace both weapon slots with the Long Pain fists - no matter what you were carrying. The shield will be gone until the Long Pain expires. Instruments of Pain will give the main melee weapon and the shield a range of +500% (or *6 in other words). Enfeebled + Plague: good question. Didn't test this, so no idea. I mean if the target is enfeebled and then gets hit by a DoT it will surely get the +50% duration. But the other way round I'm not so sure.
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Brawling/Bashing Shield question
Depends: They are pretty handy for ranged casters who only want to use a ranged weapon occasionally but at the same time don't want to get toasted by ranged enemies and thus want more deflection. You'll get higher attack speed and recovery (also good to be able to react more quickly) and higher defelction and reflex. They count as melee weapons and thus unlock tha usage of some melee-only abilites like Clear Out, Hunter's Claw, Whirling Strikes and so on with ranged weapons in the main had. Example Clear Out + Hand Mortar or Blunderbuss + Hunter's Claw (+8 ACC per shot due to 4 pellets). This also works with any other melee weapon instead of a bashing shield, but since those abilites don't use the offhand anyway you can as well go for the added deflection & reflex. But generally I agree.
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[4.1.2] Shadowing Beyond + Backstab bug
Boeroer replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Nice testing. I wonder what causes this...
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Brawling/Bashing Shield question
Yes. You have to pick both of course in order to profit from the abilities ("styles").
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[Bug 4.0] Arcane Archer not scaling as expected
Boeroer replied to TheWeaver's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Would be nice. Missiles staying at low PEN is no fun...
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[4.1.2] Shadowing Beyond + Backstab bug
Boeroer replied to theBalthazar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Weird - worked totally fine last time I used it with an Assassin.
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Druid Fury bugs
Boeroer replied to astrolulz's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Wounding Shot is intended afaik. It was too string in beta and on release and got nerfed so that it does lower raw dmg and also only gets applied to the initial target. However the raw dmg calculation seems to be bugged a bit. I guess Driving Flight not working with Fury is not intended. The Fury jump is something different than all other jump effects: it hits the initial target if there's no secondary one. Maybe this messes up Driving Flight somehow.
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[CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
Retaliation of any kind doesn't generate cipher's focus anymore - so I wouldn't recommend this build - which is focused on retaliation mainly. If you leave this part out it's just a regular cipher build with a weapon & shield setup.
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[4.1.2] white wurms invocation sometimes does nothing
Boeroer replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It was in PoE (which made it superpowerful in certain situations), but not in Deadfire. Here the base dmaage is much higher but only one corpse explodes. It also can't be reused like in PoE.
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There's no more random elements involved than in a boarding fight. Dice rolls everywhere. Against very good ships like Deck oMT you need some luck though - if you don't have good naval equipment and ranks. For the sloop: check out the Red Dream hull upgrade. Makes a huge difference and isn't as expensive as a new ship (but feels like having one).
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Druid Fury bugs
Boeroer replied to astrolulz's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Wildstrike Fury <whatever> does its damage in an AoE when you cast, it doesn't add further damage (compared to Wildstrike/Greater Wildstrike) to your melee attacks. Driving Flight does indeed not work with the Fury's weapons. It will add no jump/bounce. I have no idea why. It never did. Wounding Shot does not work with AoE weapons and not with jumps/bounces, also correct. Also no idea why.
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[4.1.2] white wurms invocation sometimes does nothing
Boeroer replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The new "Deadfire" White Worms doesn't explode all corpses per cast but only the one you target. Maybe it has something to do with that? Maybe the targeting is messed up somehow and the game "loses" the corpse?
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As I said: you don't get the gear of the additional fighting crew if you sink the ship which is some generic weapons and armor. But even if you only would get 20% of the loot (which is not the case) you could still sink ships with exceptional and superb gear at very low char levels. You can't do that when boarding. Thus, sinking ships is way more useful in general. You can get high quality loot, lots of char XP and additonal naval experience at very low levels where it matters most. This is way more useful than getting a bit more exceptional gear at higher levels because you board. You can still do that if you feel you need more exceptional gear. Since ships respawn endlessly you loose nothing if you sink enemy ships instead of boarding them at very low levels. You only gain items and XP faster and easier.
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What do you mean? How I sink the ship of an Vailian Expert Captain at lvl 6? The difficulty or solo doesn't matter - ship fights don't get influenced by difficulty and also don't care if you are solo. It's so easy that I will not bother posting anything about it. If you can't do it than you simply don't know how naval combat works. Sinking al ships around Neketaka is the frist thing I will do in most playthroughs. As I already wrote several times your level doesn't matter in naval combat. Only your ranks as captain/crew and your ship statistics matter. You get the same gear when sinking a ship. You don't have to board the ship in order to get the exceptional or whatever gear. I thought I made that clear. Why on earth would I want to fight a Vailian Expert Captain in a boarding fight at lvl 6? The goal is to finish the game at the highest difficulty. It's easier if you are smart. Of course if you want to do unneccessary stupid things just for the fun of it then all power to you. But then you can't complain about the difficulty setting being to harsh. That would be as if you're trying to learn ice skating and complain after your first day that ice sakting is impossible because you still can't do axel jumps - while your instructor just tried to show you to skate in a straight line. The whole point is that you don't have to fight impossible fights. You can always level otherwise and come back when you're good enough. And I repeat: if you can solo the megabosses you can solo everything.
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You still have to reach the ship which will cost more resources than just sinking it. Even if you could one-shot the entire enemy crew there's no advantage. But going after high level bounty ships while still at lvl 5 or so offers great advantages. Not only the XP is great, also the high quality items you get so early make your playthrough a lot easier (be it from selling or using).
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not even when playing Skat?
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It makes no sense* because it's always easier to sink a ship than to do a solo boarding fight. The loot is the same (except for some crap items the extra fighting crew carries). Ship fights do not take into account your char level. It is very easy to sink way overleveled crews, get the naval experience, the char xp, eventually bounty xp and the loot without too much resources. Boarding on the other hand will cost you ship resources (because your ship suffers if you close to board) and a ship fight can take forever - especially solo. )* It makes no sense to choose the boarding option unless you like fighting long battles withoput special outcome. Or if you like that better than naval combat. But then I'd say you just don't know yet how to do naval combat. Not that it's superawesome, but if you know what you're doing you can sink most ships very quickly. Just with your poopy sloop mind you. For the top dogs like Deck of Many Things you only need a few upgrades. I don't care for achievements at all. But others might. No idea - but I guess there's a reason why they are there. They don't hurt me. And if other enjoy them - why not?
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12 Magranite of the Godgammer Bomb
Don't know. But I know where to find the button that lets you edit yout thread title:
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Solo, Does this game support such a thing this time?
Boeroer replied to DiabloStorm's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You should generally avoid boarding fights because they make no sense - unless you like fights with no special outcome (items or achievements for example) - just for the sake of fighting. Of course on PotD solo combat is not impossible and one don't have to avoid any fight. Plenty of people here did and do solo megabosses. If one can solo megabosses one can solo anything in the game. Doesn't necessarily mean that you can do it of course.
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Suppress Affliction doesn't remove Charmed
Boeroer replied to Woopee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Turn based? Because afaik this only happens in TB mode.