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Everything posted by Boeroer
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I once did a Berserker/Fury with Deltro's Cage and Voulge - but it was focused on casting all kinds of shock spells before closing in. Once I got Blood Thirst (of course comes late) it was a lot of fun. Furyshaper/Fury (just focusing on casting speed) could be fun as well. I did two Warlocks with the same principle and they were nice. I actually never touched a Shifter. Edit: ha... that came out so wrong...
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Your post is choke full of the "gitgood" elitism that is ruining modern gaming. It was also called Path of the Damned in PoE1 where it was much better balanced. Is single-player gaming supposed to be some kind of elimination contest these days with each new installment being progressively harder until video games are unplayable for everyone but the select few? --- Now for reasonable people: the main issue with PotD in Deadfire is that too many mid-game enemies have 10 or 11 armor when in fact they all should have around 9. Again, I'm talking about regular trash fights, not about bosses. What's funny is that endgame trash rarely has more than 11 armor too and gets completely obliterated. (And before anyone mentions it, no, Grave Calling shouldn't be the "I win" item. Encouraging people to beeline to Crookspur for completely metagaming reasons because other weapons are more or less useless in certain fights is bad design.) So... you want to be able to play PotD (that's the highest difficulty there is) - but you don't think you have to be good (however beeing good is achieved). Very reasonable indeed... That's like saying: "Hey! I want to play in the NBA - I know it's the toughest league and usually you have to be really good to make it. But here's the thing: I'm not good at basketball but I want to be part of this and this elitism is crap so please will you stop blocking my shots already goddammit?!?". To cite Josh Sawyer (again) -
I finished SSS some weeks ago with a mortar Monk in the party and is was easy as pie. *ratatatata* Everyone was near dead and *pouf* Resonant Touch and they were really dead. Granted I had my whole party set up for this (Aloth with Dazzling Lights + Pull of Eora and Miasma, Xoti with Sigil of Rymrgand and so on). And I repeat: What is overpowered in solo PotD upscaled in the first place?
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If you are doing PotD solo runs you should know when to use what I'd say. Your own restrictions (no rest and so on) can't be used to judge something in general. That judgement is only valid in that scope then. Anyway - the initial statement (why I posted the gifs) was that those weapon combos are so OP in a party environment that it's no fun because everything only evolves around triggering that certain effect.
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I just checked and you can get +10 PL bonus with Monk (so 5 additional jumps): Wellspring + Potion of Ascension + Prestige + Empower = 10 jumps. There you go. It's silly but possible. Why is Empowerment a no-go? Keeper of the Flame cannot do what mortars do because the AoE doesn't jump like Fire in the Hole's Chain Shot, its AoE damage is lower (you have to skill Religion to make it worthwhile and even then you generate a lot fewer Resonant Touches) and it has only one damage type. And it's only one AoE weapon where dual mortars are two. The only good things are that Magran's Wrath seems to bypass AR completely despite it having a PEN value and that it triggers Avenging Storm. But... isn't it bad to have to skill Religion in order to get more AoE damage - in a solo run? At least it was with Arcana. It is the inferior weapon most of the time when dealing with mobs. Also comes pretty late. Also Blinding Smoke from Hand Mortar causes -10 Reflex. And mortars target Reflex... Blunderbusses (mortars and blunderbusses) are most likely the best weapon choice for a SC Monk at high levels. I mean if you want to pick your tools and stick to them.
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Yeah that was hyperbole. But with Prestige + Power Surge Potion of Ascension + Empower you can get to 10 jumps I guess. As I said: not necessarily OP when doing a solo game (although for most encounters I would still think it's the best option even when going solo. Use Sparkcrackers and then go...). And which persuable ultimate OP options are there for solo anyway? You always have to adapt to the tough enemies when doing a solo game. Edit: you'll have to add Wellspring of Life or get another passive +1 PL bonus that I don't know of.
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Ha - "Unfair" is a smart choice for a difficulty option. "Path of the Noncomplainer" would also work I guess... -
BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
But it's called "Path of the Damned". What do people expect? Please don't complain it's too hard. It's not named "Path of the Pipsqueak" for a reason. And the fights you named aren't really ridiculous. And hitting a wall at lvl 8 seems to be impossible to me - you can go to so many places where you get very easy fights - or even quests without any fights in order to level up quickly. I'm usually not the one who complains about "PotD is 2 eazy LOLZ pathetic!!11!!!" - but claiming that PotD is pure luck midgame and that you will hit a wall at lvl 8 is nonsense, sorry. The fight with Talfor is a bit eh because it can hit you while being very unprepared - but in this case you don't need to fight at all. If you do and keep dying just reload and choose another option. You don't even need to lower the difficulty. -
How can you die when being invisible? Usually you can spam WotW - for example as a Nalpasca + Enduring Dance - and stay invisible until it's time to trigger Resonant Touch. Also with Whispers of the Wind +blunderbuss (not speaking about mortars here, normal blunderbuss) the enemies don't need to be standing close together. As long as you have two enemies and let's say 10 jumps of WotW you will do 42 hit rolls to them. Let's say your Resonant Touch does 20 raw damage - that's 800 raw damage on top of your pierce damage on two enemies. And when meeting packed mobs just switch to mortars. THis will not kill all enemies (for example pierce immune ones) - but it will kill most enemies quickly. A LOT more quickly than fists would do. But we are not speaking about solo. In solo you need a lot of other things, first of all survivability of some form. A good solo character isn't necessarily a good party character. In a party other members can keep the enemy busy while you prepare the one-shot-cheese. And while those chars couldn't function solo because they would get killed while trying to set up their special move - they are certainly OP in a party. I played FS with a blunderbuss SC Monk with a party (as you can see in the one vid where I am in an FS map) and Librarians, Luminous Spore, everybody - they just die. Especially when also adding Avenging Storm to the mix. The other party members just stand around after initial buffing. With Grave Calling's Chillfog it's even more OP: It profits from all weapon enchantments and dmg bonuses (including Sneak Attack, Deathblows and even Backstab if you put yourself into the midst of a group while being invisible from Vanishing Strike). You will only need some skeletons and you will do more than 60 freeze dmg per pulse + paralyzing the enemy with every crit (Grave Bound - remember: all weapon enchantments). And once you meet freeze immune foes grab Hel Beckoning and do exactly the same with Will o'Whisps + Noxious Burst. If they are immune to both they will still get paralyzed with every crit. And if there are enemies you can't be beaten by it - that doesn't mean it's OP. With a SC Monk it even gets more weird: Chilling Grave/Grave Bound not only paralyzes the enemies but also adds Resonant Touches... You can't tell me that both things are not OP. They trivialize more than 90% of encounters. They don't need a nerf in my opinion though because few people will actually enjoy cheesing that much. As I said with Monk it's usually ok since you only get there at the highest levels. So the road to the cheese reward is kind of long until you can enjoy it and feel satisfied. Only thing I would remove id Blinding Smoke triggering Avenging Storm. That also can be abused superearly in the game and trivialize most encounters. Will it win you all solo challenges? Maybe not - but that's not a criteria for being OP. OP means it's a lot more powerful than the usual. And that both things are. Hell I just killed Fyrgist's crew in a boarding fight in less than 20 secs with Chilling Grave. Being Lvl 8...
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Grocery street! I love it! -
Afaik a new Bellower phrase bonus overrides an older one if still active. But for the second invocation the Weyc's bonus + Bellower PL phrase bonus should stack I guess. I would still go with Refreshing Finale. You'll get back the Empower point back and also +3 phrases. Since the Weyc's bonus lasts for 20 secs base it should be possible to use the next Invocation with maxed phrases and the Weyc's bonus. Takes all a bit longer but you won't have to rest for Empower points. If you rest frequently anyways then of course your suggestion is way better.
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Avenging Storm + Hand Mortar + Fire in the Hole + No Quarter is a nice "surprise" AoE attack for every close standing mob. Since it skips reload (and stealth gives you 85% recovery bonus) you can follow up with two additonal AoE shots right away. Also not very risky since most enemies will be stunned (or dead).
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Yes, it tends to become a one-man-show. Same with Berserker/Beckoner with Grave Calling (Chilling Grave): everything gets automatically taylored towards that guy sinc he can end most encounters in an instant as soon as he gets his skellies out... It's too good to be fun. With SC Monk you do at least have to take a longer path until you finally get the big reward (Resonsant Touch and then Whispers of the Wind) - but with Berseker/Beckoner you can go wild as soon as you buy/steal Grave Calling and do the rel. easy/cheap enchantment: That's lvl 9 only and I could've done that way earlier, too. It's fun for a short time but I can't do a whole playthrough with that sort of cheese. It's too good and gets boring pretty fast. Besides that it also kills the framerate.
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Maybe we can do a simplified example: Let's say you have 10 sec recovery time. Now you add a 10% recovery bonus. You are at 9 sec. Now you add an additional 10% recovery bonus. You are at 8.1. And so on. Not twice as strong. But you become 10% faster than before with every step. But you can't reach 0 that way.
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