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Everything posted by Boeroer
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D&D grognards saw PoE in beta and hated the engagement mechanics. Infinity Games have no engagement. You can rund around like headless chicken to the music of the Benny Hill Show and won't get punished. And because that's the superior thing they hated the new thing. Had nothing to do with nostalgia or being retrogressive or so... Engagement enables you to do disengament attack, yes. It also stops your movement for a short time. If you point your char to point X and he will get engaged on the way he will stop. You have to actively move him away (and eat a diseng. attack).
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Ah. Unfortunately Wizards have no spells that are keyworded with "storm". Only the Druid spells Dancing Bolts, Blizzard, Hailstorm, Returning Storm, Relentless Storm, Maelstrom and Avenging Storm have that keyword (maybe I missed one). Tekehu's Chanter Invocations that are copied from Druid also count.
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I binds to Barbarian, Druid or Fighter. Since you can't bind it to Wizard it can do nothing for your shock spells. Maybe you are looking for Deltro's Cage? It will give a Wizard +2 PL to all shock spells. With Deltro's Helm you can even get a lash for your spells if you shock yourself a bit. You can add Chromoprismatic Staff for another Power Level. With that plate you will look more like Emperor Tummypatine though.
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No it is not. You confuse damage per second (DPS) with damage pet hit. Disintegrate has not very high dps. Amplified Wave is nice but pales if compared to some other abilites that do more dps (damage per second). Luckily it also has a CC component that is nice. I find Ectopsychic Echo pretty mediocre because it's a fiddly thing. I usually waste too much attention and time on managing it which could be used better with other stuff. The dmg is ok. The fast ticking is better (Death of Thousand Cuts, Combusting Wounds). But since when does INT prolong its duration?
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Erm... you wrote that already. On the first page. It's def. not one of the top dps builds in the game. Where exactly comes the dps from? Disintegration has not very high dps nor has a hunting bow + lash in the hands of a Trascendent top dps potential. Last time I checked Ectopsychic Echo's duration was fixed and not influenced by INT. Did that change?
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The Debonaire gets 100% crit conversion on charmed enemies. Beguiler casts Ring Leader, Debonaire then casts whatever friendly fire spell (direct damage like Fireball etc mostly, since targets flip after getting damaged). All his hits get converted to crits which takes away the PEN issue completely and gives yome nice bonus damage (with Precognition and Improved Crits is a +60% damage, sometimes even overpenetration). DoTs like Pernicious Cloud are also good since they get +50% duration. You need something that does friendly fire - or you choose single target spells. Most of them can be targeted on allies (Necrotic Lance etc.).
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I have seen plenty mention of this pet - by me in the bug forum. Because several players did file bug reports: they suddenly died on K.O. and that must be a bug, right? Some of them attached savegames. An what could one find in those? It's quite the fun pet. Also because it points at the D&D grognards that complained so hard about the engagement and endurance/health mechanics when PoE's beta came out.
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Two "secret" tips: Hunter's Claw works with ranged weapons, most importantly blunderbusses + Driving Flight. Just put a melee weapon into your offhand and enjoy superfast buildup of the bonus with up to 8 hits per use. Whirling Strikes is the same: try Fire in the Hole with Driving Flight + Scordeo's Edge in the offhand. You will do insane AoE dmg (because every AoE hit from WHirling Strikes will trigger an AoE hit from mortar + Powder Burns). Wear Defiant Apparel to be immune to your own distraction. With this trick Sharpshooter is best. Max INT. Besides that: try Heaven's Cacophony with Avenging Storm (or Avenging Storm scrolls). Use either Frostseeker + Driving Flight or dual mortars with Blinding Smoke(! triggers Avenging Storm) and Chain Shot + Driving Flight. Use Twinned Shot for total obliteration of everything around you (mortars) or far away (Frostseeker). Mortars is way more powerful but also more risky. For mortars I'd use Sharpshooter and for Frostseeker I would use Arcane Archer. Also Arcane Archer with Essence Interrupter as general "basic" weapon is great (great weaopon per se, no ACC malus with Arcane Archer's auto-attacks). Switch to Watershaper's Focus or Fire in the Hole with Chain Shot or Kitchen Stove with Wild Barrage + Driving Flight + Fireballs and later Death Ring. Jumps (Watershaper's Focus/Fire itH + Driving Flight = 2 jumps, Kitchen Stove + Wild Barrage + Driving Flight = 3 jumps) trigger imbue spells! That means 3 or 4 Fireballs/Death Rings per imbue shot which is a ton.
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The best class is the Hand Mortar. Subclasses like Rogue, Wizard etc. don't matter much. Actually I don't think there are top whatever classes. As others said: it depends a lot on what you are trying to do and what the rest of the party looks like. Not a bad job on balancing. A lot of people might say Troubadour as well, wouldn't they? At the moment I'm doing a party build around a Beguiler (single class). Means Debonaire/Wizard, Tactician and so on. If I had to vote now and based on this playthrough I would say Beguiler is best. The new focus regeneration with Deception spells has to be broken: I refill my complete (lvl-20) focus with one cast of Phantom Foes. It's like being always ascended (in terms of power spam). I mean in terms of OPness the single class Monk is maybe still unmatched in a party setup when it comes to "kill everything with one ability use (or two if you count Resonant Touch to clean up)". But this new Beguiler just rules right from the start. Everything that can be fooled gets fooled. All the time... In general I like Barbs. Their active abilities suck a bit unless you play single class (PL 9 is great). But they have some of the nicest passives. It's fun to combine those with other classes. Too bad Carnage got screwed over so profoundly... And Monks obviously. +10 INT jeez! For me INT is the most important stat so no wonder I like them. But that's what I like. It doesn't mean it's the best in general. Fighter's Clear Out (and upgrades) has a lot of game breaking potential. But for some reasons I never liked Fighters too much. Priest are not bottom if it comes to buffing your party. There is no better class to do this.
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It doesn't really stack it seems - but the AoE * AoE + Driving Flight + Powder Burns + DoT is plenty strong. If you also use Heaven's Cacophony the enemies (and your graphics card) will melt. If you combine it with Scordeo's Edge + Blade Cascade you often get a proc - and Whirling Strikes is "only" 3 Bond.
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You can use Smoke Cloud and/or Hand Mortar to flank a lot of enemies. I also thought about Tactician + Baby Boar the other day when I was looking at the pets' wiki page. You have to resolve the scripted event/encounter with Chief Echoing-Strike in a certain way I believe? Or is it always there? Honestly the Baby Boar is one of the best pets even though it's not even a Superpeter - or is it? Against AoE I would use Smoke Cloud + Clear Out I guess. That would be AoE Flanked + AoE interrupt (even without Boar).
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If there's a good solo build with Fighter you can do this. Put Hand Mortar (together with whatever melee weapon)) into your second or third weapon set, wear Heaven's Cacophony or use a scroll of Avenging Storm and pick Clear Out. You don't need to take Serafen I believe. Although I never did this I think you can kill him and he drops the mortar.
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Depends on the gun I'd say. Single pistol with modal is nice, but not so much for FoD in my opinion. An Arquebus with modal is quite nice (especially Red Hand if you want to get focus really quickly). Good ACC, PEN and dmg per hit - and you can still cancel the (longer) reload in order to do other stuff (Lay on Hands or whatever). Plus: you use Two Handed Style - which is better for the limited FoD uses than attack speed (I mean if it's about "How much dmg and focus do I get from 1 Zeal?").
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For example. Also Penetrating Strike works with ranged weapons - good for mortar. You can also use Clear Out. So you can go multiclass. Or single class Rager: Whirling Strikes works with Hand Mortar if you put a melee weapon into the offhand (like Clear Out). Any rogue with Hand Mortar (and Blinding Smoke) is also great. First shot distracts, second shot already Deathblows in an AoE. Babarian with Heart of Fury. Ciphers get a ton of focus with it when targeting a group.
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Why not a Ranger with dual mortars? They look like stubby pistols and dish out a lot of AoE dmg especially with Driving Flight. Second class could be Rogue. What's also nice if you want to unleash your inner Cowboy: a single one handed pistol (any pistol) and activating the modal. You'll cut your recovery in half but will only lose 3 ACC. Combined with Ranger's ACC buffs and maybe Gunner you can fire really quickly (faster than with Two Weapons Style) with nearly no ACC loss. But of course no AoE dmg.