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Boeroer

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Everything posted by Boeroer

  1. Don't know. But I know where to find the button that lets you edit yout thread title:
  2. You should generally avoid boarding fights because they make no sense - unless you like fights with no special outcome (items or achievements for example) - just for the sake of fighting. Of course on PotD solo combat is not impossible and one don't have to avoid any fight. Plenty of people here did and do solo megabosses. If one can solo megabosses one can solo anything in the game. Doesn't necessarily mean that you can do it of course.
  3. It can be soloed by any class. Question is how much effort you want to put in. Who remembers Noober?
  4. If you like a good mix of defense and offense and also Rapier+modal you might want to try Paladin/Soulblade instead of Devoted. FoD gives you focus - dump it reliably with Rapier/Soul Annihilation, repeat. PEN is only 1 below Devoted, ACC can be 20 higher (Borrowed Instincts) and you'll have plenty of raw damage, you'll have no problems with pierce immune enemies and you can always use cipher powers if melee just doesn't cut it.
  5. Maybe not. But whining about how playing on the highest difficulty is forcing you out of your comfort zone makes you look like one. By the way: Princess Anne called, she wants her tiara back.
  6. Llengrath's Safeguard will not stack with Vigorous Defense, but the added AR might be nice.
  7. The screenshot shows graze-->crit(!)-->crit? Something's off. First of all I don't know anything that would allow a graze to be converted to a crit. Secondly usually only one conversion should be done.
  8. Why not? God X gives a bit essence here, God Y a little bit there - and *boom*.
  9. Since they are constructs made of essence I see no reason why they shouldn't be able to split some essence and give it a new conscience. But do they want to...?
  10. Just use a Battle Axe with Bleeding Cuts. DoT is very long lasting, it works in all situations and it stacks. Not really a stealthy weapon though. No idea why True Lover's Kiss only works from stealth and not invisibility. Seems like an oversight.
  11. Would be cool if you could just draw a line on the ground (with a finite length). Ha - I guess then people would draw a fat dot under a single enemy to hit him multiple times per tick. I don't find them "that" hard to position by the way - once you get the hang of it.
  12. It's not harder than in PoE - except for the starting island if you want to solve everything with fighting. Using Perception for discovering secrets and traps and mechanics for disarming traps and picking locks makes a lot more sense. If you feel you need to spread thin you can always juggle around resting bonuses from food with stat bonuses - which was not possible in PoE (I mean without finite duration). You were in the Beyond, not the In-Between. The In-Between is between the Here and the Beyond. Somehow makes sense... I guess scaling is based on your XP, not if you actually did hit the level-up icon. Since you can retrain like everywhere for a few bucks - why would you want to hold off on leveling? This game is made for a party. It is possible to play it solo and there are some achievements, but it's not its main focus. So if you start with a blind solo with you will find situations where the game doesn't cater your wishes. Is that really a problem that Obsidian should have to fix?
  13. As you should know from reading all the books in the bookshelfs in FS, Adragans and Delemgans alike would skin you alive for calling Adragans Delemgans.
  14. Rapier & Stiletto: both pierce only, needs backup weapon set Devoted to Battle Axes: slash only, needs Monastic Unarmed Training or needs to live with no crit bonus and -10 ACC with his backup weapons Lifegiver/Eothas: always Spine of Thicket Green
  15. Besides some rumor from visitors to Obsidian HQ who weren't allowed to enter some "top secret" offices we don't know a lot.
  16. It's not really. Because in both games they had to develop a new engine including rules/mechanics, a critical path, companion relationships, dialogie system, banter trigger mechanics and so on and so forth. All that stuff makes it difficult for the designers/directors/producers to pay that much attention to the writing itself. And also the main game usually is a lot longer so you have to fill it with a longer/bigger story. You also have to explain a lot more since there are a lot of players who might not be familiar with PoE and/or the lore of Eora. With DLCs most of that whole smear has been done and all attention can be spend on the cool stuff, what we would call "content". And since you have to have the main game in oder to play the DLC the writers don't need to explain so many basics but can dive deep into the interesting stuff. Knowing this from my own experience (I mean redoing systems which takes away a lot of resources) I found it remarkable that Obsidian decided to completely revamp the systems instead of using most of PoEs basic framework and concentrating on "content".
  17. You should have pledged more. Ydwin as full companion was a stretch goal. So basically you have to blame your parsimony.
  18. But you can​ spam spirit tornado... in RTwP. TB only makes more apparent some strong features already existing in RTwP. I recently found a reddit post about how convenient Black Jackets are becaus eof instant swapping. But this isn't a new feature from TB. Good luck getting the enemy to stand still for even 4 seconds to dump your spirit tornados. The ability to perfectly position yourself against stationary targets is what makes spamming it OP. As for black jacket swapping, it's not just convenient, it's broken. If you could swap once per turn, allowing you to always have the best weapon for a given target, that would be reasonable. But swapping to that weapon to attack then swapping back to a dagger and large shield for huge defense on the enemy turn is not. I suppose you could hypothetically swap in RTwP in between every auto-attack (not sure how that would affect your recovery, does it still go off your old weapons even after you switch), but that would be insane. I challenge anyone to say that they played this way. And even then it wouldn't be as good as the current TB system since you would at least be more vulnerable during your attack animation as opposed to always having the higher defenses against all enemy attacks. In RtwP you can swap weapons without any recovery malus if you also take Quick Switch. Together with the Black Jacket passive it theoratically even drops the recovery malus below zero (which is capped though). But unlike PoE your latest action's recovery time is not cancelled by switching. So basically it's free switching and yes - you could switch between auto-attacks and have no recovery malus from that.
  19. Since it's base duration in RtwP is only 3 secs it should def. not carry over to the next round in TB.
  20. I wanted to compare it to another long-lasting Terrify effect and Enervating Terror came to mind. I don't know if Cipher is single-target focused. While you have to target an enemy or ally, many of the Powers have a medium (e.g. Secret Horrors) to huge AoE (Phantom Foes, Amplified Wave...). And I would say you can totally compare a Cipher to a Wizard if both are supposed to play the role of a debuffer or crowd controller in your party. See Beguiler vs. Illusionist. While I think most Cipher Powers are pretty nice and well balanced (and most passives are just great), Haunting Chains is just a waste of an ability point in my opinion. Also when you compare it to the other PL-8 and PL-9 stuff you can take. I would maybe consider it if it was a fast cast, but even that is not the case: 3/3secs. I would maybe take it as a Beguiler since you'll get back a bit of focus and it also works with Empty Soul/Soul's Echo/Complete Self, but only maybe.
  21. Dude! I put a winky emoji. What Do you expect?
  22. Ryngrim's Enervating Terror does Weaken and Terrify in an AoE at PL 5 for 15 secs base while Hauning Chains does Hobble and Terrify on a single target at PL 9 for 20 sec. At PL 9 Enervating Terror has basically the same duration as Hauntuing Chains due to PL scaling. I know: Ryngrim's is maybe too strong... but still. Haunting Chain is def. too weak for a PL 9 ability. A smallish 1.5m radius would make it ok. Barely.

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