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Boeroer

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Everything posted by Boeroer

  1. It depends. If you have a build who wants to have a lot of deflection then RES is superior. Because the higher the deflection already is the more impact every additional point of deflection has. Up to the point where 1 last point can make the difference between "slight chance to get grazed" and "only misses" - where the gain would be infinity. An example would be a paladin/fighter/wizard with shield. If you have a build that can't reach high deflection numbers anyway but has more base endurance and health you would do better with high CON. Example: non-shield Monk or Barbarian. I once played a Monk with maxed CON and also a Barb with maxed CON and dumped RES and they can take a beating after several levels (needs some buildup because at low levels high CON doesn't make a lot of difference if you receive crits a lot). But they will be never as tough as sombody who can just avoid getting hit at all. But they will also get interrupted a lot if you don't have other means to prevent that (items, Holy Meditation). Of course it would be best to raise both. Also if you look at Fortitude which is the most important defense when it comes to afflictions (paralyzed etc.).
  2. Not only do you gain accuracy with levels but you also get it via weapon enchantments (fine, exceptional etc.), via talents (Weapon Focus etc.) via abilites (Flames of Devotion and others) and buffs (Inspiring Radiance, Devotions for the Faithful...). Those I listed do stack. But you don't have access to all that in the early game and so the bonus from PER has a lot of impact. A tip: ifyou have a Priest pick Inspiring Radiance asap and cast it at the start of combat. It gives you +10 ACC for your first few actions in combat (which should be debuffs!). Helps enormously. If you have two priests you can even stack it. It stacks with everything (no exceptions). Also your a single one haded weapon if you have problems hitting things. The automatically applied +12 ACC if using a single one handed weapon only also helps a lot in the early game.
  3. By the way: you can edit the thread title by choosing "Edit" --> "Use Full Editor".
  4. Hm, when I turn off the smart cam I can center the camera on my chars. Anyway, if people want to know where to turn off the smart cam:
  5. With the Unity console mod you can change subclasses for everybody without loosing achievements or anything. I generally agree that the subclasses were chosen with the charater in mind. But while in some cases they are obvious (Pallegina, Tekehu...) others are not (Aloth, Edér...). For example it wouldn't really collide with anything if Edér was a Streetfighter instead of a normal Rogue or Aloth was an Evoker etc. On the other hand, some subclasses just don't fit: Assassin or Trickster for Edér? Nahhh...
  6. Totally OT: That's something I always wondered (also in times of PoE): when an item had/has a spell- or ability-binding (like for example Girdle of the Driving Wave had Knockdown, Rokowa's Fingers have "Sparkcrackers", Flames of Fair Rhian had Fireballs and so on) it seems to be a (code-)copy of the original ability, not the ability/spell/effect itself. Why would you do this? Whenever you alter the original effect you'll have to search for all the copies and alter them, too (or simply forget). Afaik Knockdown from the Girdle is still a Primary attack in PoE while the FIghter's version turned into a Full Attack. Does anybody know if there's a good reason for this kind of implementation? Since it returned for Deadfire...
  7. And the same to you with brass knobs on?
  8. Same problem with Amra's "Carnage" by the way.
  9. Yes, I guess Forbidden Fist was supposed to fill that role since they neither have to receive nor to deal damage in order to gain wounds. Their wound mechanic motivates the player to raise RES and use stuff like Clarity oA and Crucible oS. Sadly in their current state they fulfill no role at all. I mean besides the comfy role of a shelf warmer...
  10. Nice idea, but lots of tedium for faster resource gain - or not?
  11. I thought about giving the Paladin Magran's Favor or Sun & Moon (depending if it's day/night) to boost the damage of SI while not increasing the self damage. I did a quick test with SI to see if it also works with the Steel Garrotte's passive draining (+ Inspired Beacon) but strangely it didn't work. Then I saw that no damage at all was converted to healing - so maybe just a hickup. WIll try again...
  12. Best if it's a Beguiler because he also fills his focus from recasting it multiple times to make sure that really everybody got hit by Phantom Foes. Casting Phantom Foes out of stealth also fills focus.
  13. Just for your info: Josh has stated that he prefers turn based combat (I'm indifferent) and a classless system (as I do). But since PoE wanted to be a spiritual successor to BG/Icewind Dale and had to be crowdfunded that wasn't an option. I don't think that Obsidian would switch from RtwP to turn based only for a PoE3 game - but maybe they are testing the waters for another Pillars game that could be turn based and classless - just like the Pen & Paper version of PoE is.
  14. Steel Garrote + Ascended/Beckoner maybe? Both will get endless resources. Ascendant/Beckoner summons skeletons and kills them with Grave Calling. This will give Paladin +2 Zeal via Devine Retribution. The resulting Chillfogs will generate focus for Ascendant. Steel Garrote will use Sacred Immolation to do AoE damage which will heal him with 15% of damage dealt, probably countering the self damage sufficiently (?). Also uses Greater Laying Hands and Exalted Endurance to heal. Ascendant spams Amplified Wave etc. once ascended - or single target stuff against bosses while sending in summons to distract etc. Just an idea...
  15. And give them trinkets! Like Eye of the Beholder's symbol of faith or anything that works a bit like grimoires. I really don't understand why wizards get that powerful tool that boosts their flexibility like crazy while priests and druids get... nuttin.
  16. At lvl 19+ yes. Before that it's a bit of a tedium. Better take single class Streetfighter. He's equally good with Vanishing Strikes (and also Gambit) with mortars but a lot more effective with those weapons than an Assassin on the way to lvl 19+. Vanishing Strikes doesn't do as much damage as Whispers of the Wind, but the constant (long lasting) invisibility makes you untouchable while preparing your next devastating shot. Gambit can be used a lot of times because full refund is likely.
  17. Oh. That might explain it. I also once turned all "over head" info off because it's a lot of clutter - but in the end I reactivated it because it's just too tedious to browse the combat log for every detail.
  18. Pollen Patch creates an AoE (lowish) healing source with every step you make. They all stack. That itself is very good. Run around a bit and usually everybody is back at full health soon. Like an inverse Arterial Strike or so. It's also nice that it revives a party member immediately without you having to do take any further action. It's a good spell to cast right at the start of the encounter. And if you have the Spine of Thicket Green you can enchant it with Empowering Lifeblood which does +2 PL to Rejuvenation and +2 to Plant. Pollen Patch is both so it gets +4 PL. As Nature Godlike SC Livegiver with Prestige you'll have a Pollen Patch with +8 Power Level (no need to shift basically). Edit: removed brainfart with shifting...
  19. You get all those messages that pop out of your chars' heads like Distracted once a PER inspiration hits you - also the other way round: Hardy once you get Sickened and so on.
  20. If you have the means you can charm/dominate them back first.
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