Everything posted by Boeroer
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Why is it still not possible to turn off the narrator?
Boeroer replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The reason is money. It's a lot cheaper to write something down instead of animating it. And let's face it: a crowdfunding of 4 million (or whatever) isn't a lot if you want tons of animated sequences on top of a game with a lot of content.
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Might is botched the same way as in PoE1
Boeroer replied to Yglika's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Don't know if it's "wrong", but the better way to do this would have been a check of Athletics, not MIG. Because you can play a mighty (high MIG) yet physically weak (low Athletics) character. And then carrying somebody with your MIG is kind of weird. Also because Josh said at some point that this could be avoided with the new skillset. I mean there was a reason why we have many more of them on Deadfire compared to PoE. Iirc the intention was to use the attributes as underlying base for certain mechanics but mainly the skills for dialogue/scripted checks. Implementing a MIG check where Athletics would be more appropriate is a mistake - albeit a minor one and understandable. With the same argumentation you could ask why certain races or cultures get a MIG bonus or malus. You could say because they are ohysically stronger (and that's a part of MIG) it's ok that they receive a general bonus. Maybe if it was only Strength their bonus should be even higher... so an "averaged" bonus of +2/+1 etc. is ok? Or you leave MIG as is, give them a bonus/malus to CON and to Athletics and balance that out with some other skill bonuses/maluses. FOr example I'm sure an Orlan has advantages when it comes to stealth while an Aumaua has advantages when it comes to Intimidating. And so on...
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Favorite race for your character and "best" or most versatile race to pick.
If you play a kiter it's a really good pick.
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Patch Notes for 4.1.1.0034
For me the most serious issues were/are the broken summon scaling and the AoE weapons.
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[Bug 4.1] Forbidden Fist Curse still broken. Subclass unplayable
Boeroer replied to Frak's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Multiclass with Druid to walk in your own Tanglefoot or with Wizard and sit in your own Pull of Eora and you should be good.
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Patch Notes for 4.1.1.0034
Looks like it. With 6 stacks you can't even survive with Greater Lay on Hands. I didn't try maxed RES + Clarity though. Edit: hehe - with 20 RES and 1 INT (Ring of Mule's Wit) the duration is at 2.5 seconds. I can spam it up to 4 stacks or so and the healing outweighs the damage... then it goes south quickly if I add more stacks.
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What to Multiclass with Cipher for MC?
I guess you can also drop your own Smoke Grenade or let a fellow rogue use Smoke Cloud/Grenade on you (it's friendly fire) to distract/flank you (and also the enemies).
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trying a trickster...
That may be the reason. It was pretty fun to scare off enemies and then punishing them with disengagement attacks by the way.
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[Bug 4.1] Forbidden Fist Curse still broken. Subclass unplayable
Boeroer replied to Frak's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I just tested it and it is as you said. The duration still gets prolonged/shortened by high/low INT by the way. The +50% dmg makes this much more useful and now you can get actually get some wounds by using the Forbidden Fist ability. I imagine Forbidden Fist/Priest (of Woedica?) may be a thing. Barring Death's Door + Salvation of Time lets you stack pretty high amounts of bonus damage for the ability without dying. Or simply a priest in the party.
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St. Drogga's Skull bugged
Boeroer replied to Phenomenum's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Exactly
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St. Drogga's Skull bugged
Boeroer replied to Phenomenum's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)What about this: Does it maybe have two sperate effects? Because when I test the fully upgraded weapon I actually always get the 20% lash (see above) but the burn AoE attack only triggers on roughly 20% of hits/crits. If I don't upgrade it I get a 40% lash from time to time instead of a 20% one. Like the weapon description says actually. So what exactly did surprise you?
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Patch Notes for 4.1.1.0034
Thumbsup for the Forbidden Fist balance pass Caleb! What about the AoE weapons not applying affliction correctly though?
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What to Multiclass with Cipher for MC?
May I suggest Beguiler/Trickster? Beguiler's focus gain through Deception spells got fixed so you can chain-cast Deceptions all day long without having to attack at all if you don't want to - while the Trickster has the means to provide a certain sturdyness while still being able to dish out serious dmg and CC should the need arise. The Beguiler can always cast a few shred spells in between Deception spells and still doesn't need to attack with weapons. But most of all the combo just fits so nicely thematically. Another combo I like it Illusionist/Beguiler. Miasma of Dull-Mindedness, paired with the Deception spells is a great debuffer and very versatile. Also fits thematically. Good thing in both cases is that Borrowed Image's defensive buff stacks with Mirrored Image etc. If you are looking for a superb damage dealer try Streetfighter/Soulblade. All the dmg bonuses apply to Soul Annihilation... If you take Sun & Moon (which hits twice per swing) you can apply Soul Annihilation and regain some focus with the same attack. Whatch out: it's a bit squishy. But Borrowed Instinct helps. Single class Beguiler is my current MC and it's very good. The passives of high lvl ciphers work really well in this case (The Empty Soul, Soul's Echo and especially Shared Nightmare because my Beguiler is always at max focus as long as he casts stuff like Phantom Foes, Mental Binding, Eyestrike or Secret Horrors and hits with it. And Time Parasite... phew... But since you are using that mod single class makes not much sense I guess. Always pick Draining Whip with a Beguiler by the way...
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Feature Request: Choose Subclasses for Companions
Boeroer replied to bell88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It might not be a ton of work - but it's already doable with several mods - and it's easy to do as well. Because of that this is not high on the priority list. I believe if Obsidian had no other things to do they would be happy to include this option (and several others).
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Might is botched the same way as in PoE1
Boeroer replied to Yglika's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Drinking in Sweden is rather expensive as long as you don't distill your own blinding stuff. So maybe not. The dance on the other hand...
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Why is it still not possible to turn off the narrator?
Boeroer replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wouldn't object such an option. I mean it doesn't hurt anybody so why not. But I also understand that it's not really a priority for Obsidian.
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Josh Sawyer's tweets and teasers, part IV
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Really? Missed that... Edit: Oh wait, I didn't. The article about Mallory... Yeah well - I think Eric has met his fair share of narcissists during his professional carreer as most of us have. No need to speculate...
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Might is botched the same way as in PoE1
Boeroer replied to Yglika's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do spend a lot of time on this board. But I don't get riled up while doing so. So - emotionally I don't seem to be too deeply invested here. I'm not sad if somebody attacks me personally, I'm not frustrated if people write utter nonsense. I just post a puckish reply and am happy. I was also not suggesting that OP indeed has mental problems - but rather that he might not be as "sad" as he made it sound. And if (and only if) he's really sad about those few wrongly scripted MIG checks (and that's what it's all about!): that's not good. I don't think you can argue with that. I mean you surely can, but it wouldn't make a whole lot of sense.
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Why is it still not possible to turn off the narrator?
Boeroer replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)[..]it's a rather weak straw man. In this case it's a straw woman. Because woman are weaker than men. I said that in some cases the real problem might be that it's a woman. I didn't say that's the case with you. But if the shoe fits... It doesn't have to be sound to be good. In this case it stirred up the reactions I was expecting. Besides that I'm actually not sure if it isn't a sound argument as well. I'd have to back it up with data, sure - but I'm pretty sure that for some of the most zealous moaners the female voice is the real reason they don't like the narrator. The rest is just bogous arguments. Or a matter of taste - and you can't argue about that. The speed of the narrator is completely normal for a Full VO (do actors suddenly speak faster if you activate subtitles in order to keep up with your reading speed?), the experience is there. She doesn't have a weird accent. Her voice is not nasal (if anything it's a bit raspy/hoarse). She doesn't sound like a girl. Seriously what girls do you listen to? Nobody complained about the woman's performance as long as she wasn't doing the narration. Because that has to be done by Christopher Lee, Barry White or their breast-haired friend Kurt - or else it's not fitting for a fantasy RPG or something. If you don't like the voice - fair enough. I don't like the loss of universal talents. Nobody will be perfectly fine with all bits of the game. But coming around with a good portion of self-entitlement and demanding that an option is to be introduced that turns off the narrator because not only it doesn't meet your expectaions but it's obviously sooo baaad (disrespecting the voice actor and her work - I mean somebody with knowledge actually thought she was great or she wouldn't have gotten that job) while you could easily just turn down the volume during those few scenes... I don't know... it speaks volumes. I don't address anybody directly. Just speaking generally about this "case".
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Might is botched the same way as in PoE1
Boeroer replied to Yglika's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's clearly not minor to the TC or many others who have created such threads. Is it really your place to tell a consumer how to feel? Personally I've gotten over it but I think it's a bad design decision as well. There are other things in this game that make me very frustrated, like the absurd amount of bugs constantly breaking my immersion and enjoyment. And to that you may disagree, but that doesn't change anything my feelings on the matter. I think you either didn't read thoroughly or you misunderstood my post. Basically I agreed to the general statement. Remember that the OP doesn't complain about the implementation and concept of MIG but only the badly scripted MIG checks and the racial bonuses (Aumaua +2 MIG for example). This is a minor detail if you look at it objectively - compared to the rest of the (huge) game. And since we had lots of threads about it and nothing changed I also agree with OP that it's too late to do anything about this. So best is to accept it or move on if you can't live with it. You can feel however you want. But if you get very frustrated or sad because a game doesn't meet your expectations then you are too deeply invested. It is, after all, just a game. For all I care you can do the Rumpelstiltskin dance until you feel better or drink a bottle of scotch to cope with the frustration. It's your choice. But it's not a good one.
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trying a trickster...
Haha. If this works again I guess it's not intended. Why patch it out because it's too powerful and then patch it back in without saying anything about it? If the engagement indicators disappear that means engagement is gone. And without engagement no disengagement (usually).
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Why is it still not possible to turn off the narrator?
Boeroer replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's too easy. But it's a good one, eh?
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Favorite race for your character and "best" or most versatile race to pick.
That is not a hamster either. But it looks like an Orlan all right.
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Might is botched the same way as in PoE1
Boeroer replied to Yglika's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes, it happend. Despite the fact that we now have the skill "Athletics" which could have covered all those checks that evolve around physical strength. It may be that I'm imagining this but didn't Josh say at some point that checks based on attributes should be avoided and most checks should be done with skills? Anyway - since there might be some developers who still didn't grasp the concept completely we still have a few MIG bonuses and checks in the game that don't follow the description properly. But it is at it is. The horse has bolted. This might be the 20ths or so thread about this since release and yet nothing changed... By the way: Being (really) sad and frustrated about such a minor detail in a computer game is... not good...? Annoyed I could understand though.
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Why is it still not possible to turn off the narrator?
Boeroer replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Her voice is totally fine. I got goosebumps the first time I started a playthrough. Like... good goosebumps. Not the bad ones you get when somebody is scratching with a fork on the chalkboard... I didn't have that with the PoE narrator (who also was totally fine). Those complaints raise the suspicion that the only real problem for some people is that the narrator is female...