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Everything posted by Boeroer
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Two "secret" tips: Hunter's Claw works with ranged weapons, most importantly blunderbusses + Driving Flight. Just put a melee weapon into your offhand and enjoy superfast buildup of the bonus with up to 8 hits per use. Whirling Strikes is the same: try Fire in the Hole with Driving Flight + Scordeo's Edge in the offhand. You will do insane AoE dmg (because every AoE hit from WHirling Strikes will trigger an AoE hit from mortar + Powder Burns). Wear Defiant Apparel to be immune to your own distraction. With this trick Sharpshooter is best. Max INT. Besides that: try Heaven's Cacophony with Avenging Storm (or Avenging Storm scrolls). Use either Frostseeker + Driving Flight or dual mortars with Blinding Smoke(! triggers Avenging Storm) and Chain Shot + Driving Flight. Use Twinned Shot for total obliteration of everything around you (mortars) or far away (Frostseeker). Mortars is way more powerful but also more risky. For mortars I'd use Sharpshooter and for Frostseeker I would use Arcane Archer. Also Arcane Archer with Essence Interrupter as general "basic" weapon is great (great weaopon per se, no ACC malus with Arcane Archer's auto-attacks). Switch to Watershaper's Focus or Fire in the Hole with Chain Shot or Kitchen Stove with Wild Barrage + Driving Flight + Fireballs and later Death Ring. Jumps (Watershaper's Focus/Fire itH + Driving Flight = 2 jumps, Kitchen Stove + Wild Barrage + Driving Flight = 3 jumps) trigger imbue spells! That means 3 or 4 Fireballs/Death Rings per imbue shot which is a ton.
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The best class is the Hand Mortar. Subclasses like Rogue, Wizard etc. don't matter much. Actually I don't think there are top whatever classes. As others said: it depends a lot on what you are trying to do and what the rest of the party looks like. Not a bad job on balancing. A lot of people might say Troubadour as well, wouldn't they? At the moment I'm doing a party build around a Beguiler (single class). Means Debonaire/Wizard, Tactician and so on. If I had to vote now and based on this playthrough I would say Beguiler is best. The new focus regeneration with Deception spells has to be broken: I refill my complete (lvl-20) focus with one cast of Phantom Foes. It's like being always ascended (in terms of power spam). I mean in terms of OPness the single class Monk is maybe still unmatched in a party setup when it comes to "kill everything with one ability use (or two if you count Resonant Touch to clean up)". But this new Beguiler just rules right from the start. Everything that can be fooled gets fooled. All the time... In general I like Barbs. Their active abilities suck a bit unless you play single class (PL 9 is great). But they have some of the nicest passives. It's fun to combine those with other classes. Too bad Carnage got screwed over so profoundly... And Monks obviously. +10 INT jeez! For me INT is the most important stat so no wonder I like them. But that's what I like. It doesn't mean it's the best in general. Fighter's Clear Out (and upgrades) has a lot of game breaking potential. But for some reasons I never liked Fighters too much. Priest are not bottom if it comes to buffing your party. There is no better class to do this.
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It doesn't really stack it seems - but the AoE * AoE + Driving Flight + Powder Burns + DoT is plenty strong. If you also use Heaven's Cacophony the enemies (and your graphics card) will melt. If you combine it with Scordeo's Edge + Blade Cascade you often get a proc - and Whirling Strikes is "only" 3 Bond.
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You can use Smoke Cloud and/or Hand Mortar to flank a lot of enemies. I also thought about Tactician + Baby Boar the other day when I was looking at the pets' wiki page. You have to resolve the scripted event/encounter with Chief Echoing-Strike in a certain way I believe? Or is it always there? Honestly the Baby Boar is one of the best pets even though it's not even a Superpeter - or is it? Against AoE I would use Smoke Cloud + Clear Out I guess. That would be AoE Flanked + AoE interrupt (even without Boar).
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If there's a good solo build with Fighter you can do this. Put Hand Mortar (together with whatever melee weapon)) into your second or third weapon set, wear Heaven's Cacophony or use a scroll of Avenging Storm and pick Clear Out. You don't need to take Serafen I believe. Although I never did this I think you can kill him and he drops the mortar.
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Depends on the gun I'd say. Single pistol with modal is nice, but not so much for FoD in my opinion. An Arquebus with modal is quite nice (especially Red Hand if you want to get focus really quickly). Good ACC, PEN and dmg per hit - and you can still cancel the (longer) reload in order to do other stuff (Lay on Hands or whatever). Plus: you use Two Handed Style - which is better for the limited FoD uses than attack speed (I mean if it's about "How much dmg and focus do I get from 1 Zeal?").
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For example. Also Penetrating Strike works with ranged weapons - good for mortar. You can also use Clear Out. So you can go multiclass. Or single class Rager: Whirling Strikes works with Hand Mortar if you put a melee weapon into the offhand (like Clear Out). Any rogue with Hand Mortar (and Blinding Smoke) is also great. First shot distracts, second shot already Deathblows in an AoE. Babarian with Heart of Fury. Ciphers get a ton of focus with it when targeting a group.
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Why not a Ranger with dual mortars? They look like stubby pistols and dish out a lot of AoE dmg especially with Driving Flight. Second class could be Rogue. What's also nice if you want to unleash your inner Cowboy: a single one handed pistol (any pistol) and activating the modal. You'll cut your recovery in half but will only lose 3 ACC. Combined with Ranger's ACC buffs and maybe Gunner you can fire really quickly (faster than with Two Weapons Style) with nearly no ACC loss. But of course no AoE dmg.
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Kings of AoE are Hand Mortars. There's nothing that comes even remotely close. Just like they are. But on top (as I said in another thread): Blinding Smoke triggers Avenging Storm. Blinding Smoke triggers on crit and is an AoE cone itself... You can do Clear Out with Hand Mortar (put a melee weapon into your offhand) and do this: So that would most likely be one of the most devastating crit builds. But it's also a bit... I don't know... cheesy?
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You can keep it there. You can choose arquebus, then search for "The Red Hand" and "Dragon's Dowry". I would also recommend to pick up the Ring of Focused Flames especially with Dragon's Dowry (but also with Red Hand). The arquebus will profit from Two Handed Style like your melee weapon. A little bit of a synergy...
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It's so a thing. At least where I come from. We had lots of Russian\German minority immigrants in the 90's and the one thing all the male ones did was slavic squats. Nowadays it's mostly gone because those folks got assimilated pretty thoroughly. I also lived in Uzbekistan for three years (2010-2013) and there it's also very common - even though they are not slavic at all.
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Depends. The effect only gets applied on crit. I was toying around with a Debonaire/Beguiler with Essence Interrupter. You can guarantee a crit on all charmed enemies (I mean if you don't miss or graze) - so I cast Ringleader on a group and shoot at each one once. The other party members can then do their stuff - every kill leads to a summon. Pretty effective I must say. It "DISINTEGRATES" not better than some other weapons though. It's a hunting bow with a bit of a lash. Aamiina's Legacy should be equally good as a hunting bow when it comes to dealing damage. A crit build I was then testing is Debonaire/Helwalker with Sun&Moon and Scordeo's Edge. And obviously Swift Flurry/Heartbeat Drumming and Stunning Surge. Enduring Dance and Adaptive stack. With a cipher in the party (or mayba a chanter - sombody who can charm non-kith for you) you should mainly attack charmed enemies with Stunning Surge: guaranteed refund and a high chance of triggering Swift Flurry and/or Heartbeat Drumming. On mobs it usually means one-shotting them. For kith I use Debonaire Charm and Magistrate's Cudgel (kills kith on crit and the crit conversion against charmed is 100%). Another nice crt build was doing Karabörü (Bloody Mess) with a Fighter/Helwalker: Swift Flurry/Heartbeat Drumming and Clear Out and Mob Stance. All enemies in reach will have a chance to trigger Bloody Mess. That works best (naturally) against groups of low defense enemies. So hefty AoE debuff is necessary. I really like St. Omaku's Merci. The 50% recovery skip on crit is not too random. And also here: attacking charmed enemies as Debonaire... you'll reduce your recovery by 50% basically (as long as you don't miss or graze that often). And then it's also possible to do a Debonaire/Wizard and nuke charmed enemies with AoE. You'll get 100% crits which helps so much with the generally low PEN of some spells. For all this Debonaire stuff it's best to have the new Beguiler in the party. His focus refund with Draining Whip is kind of OP now. I'm basically casting like an Ascendant all the time (when using nbig AoE Deception spells every now and then). Note that dominated does not count, only charmed.
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No, it does not. But do you know what does? Blinding Smoke from Hand Mortar. Best enchantment... but shhhh! I found out by testing a Fury focused on hand mortars + Avenging Storm. And then I tried Blinding Smoke + Avenging Storm on a fighter with Clear the Path (Hand mortar in main hand, Sungrazer in offhand):
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1.: Every weapon has its own recovery. So if you place a club in the offhand then your offhand attack will have a shorter recovery. If you put it into the main hand you will have the shorter recovery there. This can be used to your advantage with Full Attacks (like Knockdown): place the club in the main hand and the sabre in the offhand and you will see that on Knockdown you will strike first with the offhand (sabre), then the sabre's recovery gets omitted and then you immediately strike with the club (main hand) and then the recovery of the club will occur. So you'll skip the longer recovery of the sabre. The other way round you wopuld do the same dam,age but skip the short recovery of the club and kleepo the longer one of the sabre: inferior solution. For auto-attacks it doesn't matter which weapon is where. They simply alternate. If you put two sabres in main and offhand and do a Full Attack then you'll skip a long recovery and keep a long one. You will be slower than with the club+sabre version but you'll get more damage out of the Knockdown (if we speak about weapons of the same quality). 2. It is increasing the base min damage of your weapon by 20%. If it's min damage was 10 it's not 12. Note that this increase is multiplicative, not additive like most other damage bonuses in the game. In my opinion that's the best part of Confident Aim. 3. I guess you mean Sundering Blow? I know of no ability that's called Armor Breaker. Into the Fray can be cool if you have a lot of MIG and ioncreased crit damage (like from story talents as Merciless Hand) - because it has its own base damage and that'a rather high compared to most weapons' base damage numbers. So it doesn't work with Weapon Spec or Mastery - but it can do good dmg on a crit. But first of all it's a tool to control enemies' movement and position. E.G. to yank an enemy off of your Wizard's back. Sundering Blow can be very useful against high DR enemies such as Animats and Dragons or beetles. If you take both you'll have more tools in your belt and more active abilities to use in every encounter - so why not.
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That's not correct. For the Huana Ngati is a Trickster Goddess of the Sea. For the Dyrwoodans (where the ocean isn't such a bug part of everybody's life as it is in the Deadfire) Ondra is the Goddess of the Moon and the Tides, another aspect of her is Forgotten Things and so on. So it makes total sense that Godlikes from different regions look differently - based on the aspects that is worshipped dominantly. We don't know how embryos become Godlikes - if the beliefs of the biological parents matter or not, if the God decides consciously what their Godlikes look like or if that's also influenced by what aspect is strongest in that region... And who says that the narrative designers have to share all their secrets with us? It's better if those get revealed piece by piece instead of just being able to read it somewhere an to think "aha, hm... coolcool.".