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Everything posted by Boeroer
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It doesn't do a Full Attack on everybody in the path, but at the target. With mortars that means some crush damage on the path (plus additional effects when upgraded) and an AoE Full Attack once you reach your destination *boom*. The good thing is that Flagellant's Patch has its own recovery and overrides reload. That means you can do Stunning Surge + Flagellant's Path with zero recovery/reload in between. Two Full Attacks with zero pause in between is great. And also after Flagellanth's Path was done you have a short recovery and no lenghty reload. You an spam it pretty much until your Mortification is gone. You can build up tremendous amounts of Resonant Touches with that in short time - and since it doesn't use wounds you can always use it as backup for Whispers should you be short on wounds. As mortar Monk you have to use it in my opinion. It's a must-have.
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Beckoner summons had the same duration as Troubadour summons when I checked 5 min ago. Did they change that? Because the description of the Beckoner passive still says shorter duration. But in my case they were all the same - just smaller and less durable.
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Many thanks ^^ can’t wait to try it out. I think (at least from paper) , this suit my play style very well hehe . :D I just tried it out with an Ancient + Streetfighter and it's pretty great. Drop sporelings as distraction, cast Insect Swarm, Plague and Infestation on the crowd (all foe only), cast a Moonwell and then run into their midst, get flanked and finish off the last ones standing with with Sneak+Deathblows + Boar's raw DoT + Deep Wounds + Greater Wildstrike Corrode. Ring the Bell left and Right - but only attack every enemy once - they will die soon enough from the massive DoTs and you want to keep the flanked status. Cripling Strikes doing 160+ direct dmg + DoTs (Deep Wounds and Boar wounding). Didn't even use Hylea's Talons. I guess Trickster would also work well - more defensive, less dmg.
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Erm... Obsdian specifially asked for feedback and suggestions on the new Beta Turn Based Mode. So if somebody plays the turn based mode and has some ideas how to improve it: how is she/he a "minmax anal fool"? And how exactly does one minmax anal? So... didn't you take your happy troll pills for breakfast or what's the matter?
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Since the purpose of godlikes is to store essence for the gods as "backup battery" - and since the gods can most likely also draw the essence from Rathûn and Eyeless(?): maybe... Though I guess technically godlikes (born kith) and constructs (made vessels) are quite different. I don't know if Rathûn are made or born... But they seem to have a free will.
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I tested this and it's not that great compared to a Troubadour with the same items. Just because the Troubadour lets out invocations nearly twice as often. More jumps on Eld Nary's Curse are great, but it's also great if you can dish it out nearly twice as often while not losing chant AoE size. Also the Bellower PL gain is borked somehow. My Eld Nary's Curses don't jump more often with a Bellower's PL boost than they do with a Troubadour. Also offensive chants that hit enemies and apply effects (Soft Winds, Dragon Thrashed, Weakening Chant) don't care for missing linger time. They still have 10 secs base duration on the enemy.
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Let's say 24 seconds and forget the casting time for a bit: Troubadour: generates 8 phrases --> can cast 2 skeleton invocations that cost 4 each --> 6 skeletons Beckoner: generates 4 phrases --> can cast 1 skeleton invocation that costs 4 --> 6 skeletons So in 24 secs the troubadour summons the same amount of summons - but they are sturdier and bigger. At the same time he can produce a skeleton every 3 seconds whith "Many Lives Pass By" while the Beckoner can only produce eone every 6 seconds: So in 24 seconds the Troubadour summons 12 skeletons while the Beckoner summons 9. 6 of those are whimpy. The advantage of the Beckoner is that all 6 come out at once and do damage right away - and that you can profit from killed summons. Which is easier if they die faster.
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Yes, max MIG and INT. For max AoE DoTs use Spine of Thicket Green (can be stolen early), for weapon DoTs use Battle Axes. Or hey: the Boar form also does wounding DoT. So maybe Spine when casting Dot's and shifting to Boar form when going melee? Kepp in mind: Hylea's Talons and Belt of Magran's Chosen will stay on you when shifted, giving you even more melee lashes than Wildstrike. Those work very well with rogue's dmg bonuses. Use Persistant Distraction and/or other PER afflictions or spells with two afflictions (Venombloom for example) to immediately unlock Deathblows later on.
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They omit the fact that the Beckoner pays more phrases for an invocation AND can't generate phrases as quickly as a Troubadour. That means he usually can't keep summons on the field all the time. He will be busy only summoning if he wants to do that. Nothing else. It also means that the Troubadour can summon more creatures in a given time. Because he can generate twice as fast (so twiche the summoning frequency) while his "Many Lives Pass By" will produce a skeleton passively ever 3 seconds!
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It seems that the godlikes are more based on aspects of the gods, not that there's necessarily "the" standard godlike for every god. That could mean that there's not only Endings Godlikes touched by Rymrgand, but also Frost Godlikes or so. Basically we could see Rathun's as a different form of Magranite Godlikes, couldn't we?
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Jeez - why not? Speeds things up so profundly.
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Watch out when testing: since the scaling is messed up (still) it may be that one summon you call is scaled differently (and thus has different health) than a second one. You will have to check if the compared summons are of the same level.
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Seems more danish to me than vailian. The original name is "Börör", but umlauts could annoy english forum software back in the days, so I circumvented them.
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