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Everything posted by Boeroer
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I guess so you can't trigger active (per-rest) abilities from items with them and to reduce micromanagement.
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[Bug] Force of Anguish Monk Ability does not knock target back.
Boeroer replied to anishar's question in Patch Beta Bugs and Support
What game version? On 4.0.1 I have the impression that Knockback in general is not working (Clear Out, Driving Roar, Force of Anguish etc. all knock down but not back). -
Concelhaut's Draining Touch Ends on Kill
Boeroer replied to nem0's question in Patch Beta Bugs and Support
It has very high base damage, targets Will instead of Deflection and weakens on hit. It would be too powerful if it would last as long as other summoned weapons. But a bit longer than 1 hit would be nice, I agree. -
Troubadour is considered to be the best subclass and I agree. If no guns or crossbows then only bows or implements are left. Those have no special synergy with Chanters. Would a reach weapon be a possibility? Because Pike + modal + Skald works ok as well. Eld Nary's Curse scales extremely well with Power Level (gets additional jumps). With the Singing Scimitar can turn Empower into 1/encounter. Empower adds a lot of Power Levels. If you like that then I guess Bellower would be a nice subclass as well.
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Sure Handed Ila used to be verygood with guns because those got the bonus (20%) twice for some reason. Maybe that's still the case? Besides that: go for Eld Nary's curse and stack Power Levels. You can still use the Singing Scimitar in a seperate slot and switch to it when you want to empower your Eld Nary 1/encounter.
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I tried it just now and you are right: e.g. Toxic Strike only gets applied to the main target (game version 4.0.1). Also Stunning Surge only hits the initial target. This seems to be a bug because the AoE damage gets omitted completely when using an ability with the lance. Meanwhile, Hand Mortars still apply all stuff in an AoE... Could you file a bug report? Maybe it's fixed in the beta already. There was a problem with Citzal's and Whispers otEP in this patch (also doesn't proc in AoE) and maybe that's related.
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Question: Arcane Cleanse
Boeroer replied to brasilgringo's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Afaik it's an auto-hit. -
Concelhaut's Draining Touch Ends on Kill
Boeroer replied to nem0's question in Patch Beta Bugs and Support
The expected (and current) behaviour is that it gets removed after a successful hit. What's not expected is that it still doesn't work with Spirit of Decay. -
Or (since we are speaking about PL9) you take 5 Berserkers, take Blood Storm, Bloodlust, Driving Roar and Blood Surge, go frenzy and cast Driving Roar for one flipping Rage on everything that comes along your way. Nobody moves, everybody gets hurt. Or you take 5 Druids and cast 5 Great Maelstroms. Or you take 5 Chanters and cast 5 Eld Nary's Curses. Wait - doesn't count. It's PL8 only. :oops: Or you take 5 Paladins with Divine Immolation who dance ring-around-a-rosy... Or... wait for it... that's totally revolutionary for a party-based RPG: you mix it all up! I guess the lesson is that PL9 stuff isn't too bad generally...